Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.92
36%
Ball possession
64%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
19
4
Shots on goal
10
2
Shots off goal
7
4
Shots inside the Box
11
2
Shots outside the Box
8
1.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.86
0
Blocked shots
2
11
Touches in the opposition Box
37
7
Offsides
1
19
Free kicks
11
2
Corner kicks
4
16
Throw ins
19
11
Fouls
19
0
Errors leading to goal
1
5
Yellow cards
3
52
Duels won
47
16/20 (80%)
Tackles
15/18 (83%)
32
Clearances
12
14
Interceptions
4
234/321 (73%)
Passes
481/581 (83%)
28/65 (43%)
Long Passes
19/36 (53%)
27/57 (47%)
Passes in final third
117/168 (70%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.1
1/6 (17%)
Crosses
1/12 (8%)
4
Goalkeeper saves
2
3.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.19
-2.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.41
39%
Ball possession
61%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
14
1
Shots on goal
8
0
Shots off goal
5
1
Shots inside the Box
8
0
Shots outside the Box
6
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.88
0
Blocked shots
1
3
Touches in the opposition Box
26
2
Offsides
1
9
Free kicks
4
1
Corner kicks
4
8
Throw ins
12
4
Fouls
9
1
Yellow cards
1
30
Duels won
24
9/13 (69%)
Tackles
8/9 (89%)
24
Clearances
3
7
Interceptions
3
138/187 (74%)
Passes
225/279 (81%)
16/37 (43%)
Long Passes
9/19 (47%)
10/20 (50%)
Passes in final third
77/116 (66%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.62
4
Goalkeeper saves
1
2.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
-1.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.21
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
32%
Ball possession
68%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
5
3
Shots on goal
2
2
Shots off goal
2
3
Shots inside the Box
3
2
Shots outside the Box
2
0.98
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.98
0
Blocked shots
1
8
Touches in the opposition Box
11
5
Offsides
0
10
Free kicks
7
1
Corner kicks
0
8
Throw ins
7
7
Fouls
10
0
Errors leading to goal
1
4
Yellow cards
2
22
Duels won
23
7/7 (100%)
Tackles
7/9 (78%)
8
Clearances
9
7
Interceptions
1
96/134 (72%)
Passes
256/302 (85%)
12/28 (43%)
Long Passes
10/17 (59%)
17/37 (46%)
Passes in final third
40/52 (77%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
1/6 (17%)
Crosses
0/1 (0%)
0
Goalkeeper saves
1
0.98
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.98
-1.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as FC player leads Íþrottabandalag Vestmannaeyja into the opening moments.
5’` — Score in own net
Pisco Vitor (Íþrottabandalag Vestmannaeyja) miscues, handing Knattspyrnufelag Reykjavíkur an own goal at under Khalid Ahmed Twana’s gaze.
17’` — The ball has crossed the goal line0 — 1
Tomasson Hrafn (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
29’` — Goal0 — 2
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Sigurdarson Aron (Knattspyrnufelag Reykjavíkur), lighting up the match at .
45 + 3’` — Back of the net0 — 3
Íþrottabandalag Vestmannaeyja takes the lead as Eyjolfsson Gabriel Hrannar (Knattspyrnufelag Reykjavíkur) finds the net at , past Khalid Ahmed Twana’s watch.
[09:49:02]` — Half-time
Half-time! The referee stops play with Íþrottabandalag Vestmannaeyja and Knattspyrnufelag Reykjavíkur level (or ahead) at 0:4. Players take a breather while coaches deliver final instructions.
[10:05:26]` — The game has been started after the break
The whistle blows, and Íþrottabandalag Vestmannaeyja resumes play at under Khalid Ahmed Twana’s eye.
59’` — Goal0 — 4
Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) scores for Íþrottabandalag Vestmannaeyja, and erupts in celebration!
62’` — Goal scored0 — 5
Palmason Alexander Rafn (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
65’` — Goal1 — 5
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Valgeirsson Viggo (Íþrottabandalag Vestmannaeyja), lighting up the match at .
77’` — Goal2 — 5
Hardarson Sesar Orn (Íþrottabandalag Vestmannaeyja) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
[10:52:37]` — Fulltime
The match concludes at as Íþrottabandalag Vestmannaeyja and Knattspyrnufelag Reykjavíkur shake hands.
65’` — Goal1 — 0
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Valgeirsson Viggo (Íþrottabandalag Vestmannaeyja), lighting up the match at .
77’` — Goal2 — 0
Hardarson Sesar Orn (Íþrottabandalag Vestmannaeyja) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
5’` — Score in own net
Pisco Vitor (Íþrottabandalag Vestmannaeyja) miscues, handing Knattspyrnufelag Reykjavíkur an own goal at under Khalid Ahmed Twana’s gaze.
17’` — The ball has crossed the goal line0 — 1
Tomasson Hrafn (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
29’` — Goal0 — 2
A brilliant goal by Knattspyrnufelag Reykjavíkur’s Sigurdarson Aron (Knattspyrnufelag Reykjavíkur), lighting up the match at .
45 + 3’` — Back of the net0 — 3
Íþrottabandalag Vestmannaeyja takes the lead as Eyjolfsson Gabriel Hrannar (Knattspyrnufelag Reykjavíkur) finds the net at , past Khalid Ahmed Twana’s watch.
59’` — Goal0 — 4
Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) scores for Íþrottabandalag Vestmannaeyja, and erupts in celebration!
62’` — Goal scored0 — 5
Palmason Alexander Rafn (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelag Reykjavíkur, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Íþrottabandalag Vestmannaeyja and Knattspyrnufelag Reykjavíkur will play their match on 23 Apr 2026 at 09:00.All interesting information can be found in one place, like Íþrottabandalag Vestmannaeyja vs Knattspyrnufelag Reykjavíkur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Íþrottabandalag Vestmannaeyja vs Knattspyrnufelag Reykjavíkur score and info in recent games:
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Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
Íþrottabandalag Vestmannaeyja v Knattspyrnufelag Reykjavíkur score today, 23.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.