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Indy Eleven - Rhode Island FC 30.05.2026

Round

Statistics Indy Eleven vs Rhode Island FC

0.52 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.49
46% Ball possession 54%
7 Total shots 20
2 Shots on goal 6
4 Shots off goal 11
5 Shots inside the Box 13
2 Shots outside the Box 7
0.71 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.18
1 Blocked shots 3
10 Touches in the opposition Box 33
3 Offsides 0
9 Free kicks 6
5 Corner kicks 6
26 Throw ins 18
6 Fouls 9
2 Yellow cards 2
39 Duels won 46
4/7 (57%) Tackles 12/22 (55%)
43 Clearances 20
6 Interceptions 5
265/356 (74%) Passes 337/417 (81%)
34/82 (41%) Long Passes 25/69 (36%)
69/128 (54%) Passes in final third 105/158 (66%)
0.5 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.52
4/22 (18%) Crosses 10/33 (30%)
6 Goalkeeper saves 1
1.18 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.71
1.18 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.29

Head To Head

Wins
Draws
Wins
3
0
2
Goals
5
4
All matches

Standings

Team G W D L S C Pt
1. Tampa Bay Rowdies
13 8 4 1 21 8 28
2. Detroit City
13 6 3 4 19 13 21
3. Louisville City
14 6 3 5 24 22 21
4. Charleston Battery
12 6 2 4 21 16 20
5. Pittsburgh Riverhounds
11 6 1 4 15 13 19
6. Indy Eleven
11 5 3 3 16 12 18
7. Hartford Athletic
11 4 5 2 10 10 17
8. Miami
13 4 5 4 15 19 17
9. Rhode Island FC
11 4 3 4 21 15 15
10. Birmingham Legion FC
11 2 5 4 12 14 11
11. Loudoun United FC
11 1 6 4 13 21 9
12. Brooklyn FC
12 2 3 7 13 22 9
13. Sporting Jax
13 0 3 10 15 34 3
  Promotion to Playoffs

Top Scorers

Indy Eleven Indy Eleven

No data available

Rhode Island FC Rhode Island FC

No data available

Statistics from 2026 season of USL Championship

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.6
G -
Ast -
MP 90
Grade 8.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 26/32(81%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 90
Grade 7.6
Minutes played 90
Goals -
xG 0.18
Assists -
xA 0.41
Total shots 1
Passes 22/29(76%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 23/28(82%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 55/64(86%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 58
Grade 7
Minutes played 58
Goals -
xG 0.03
Assists -
xA 0.32
Total shots 1
Passes 7/11(64%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 67
Grade 6.9
Minutes played 67
Goals -
xG 0.27
Assists -
xA -
Total shots 3
Passes 10/16(63%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 32
Grade 6.5
Minutes played 32
Goals -
xG 0.02
Assists -
xA 0.13
Total shots 1
Passes 11/12(92%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 73
Grade 6.5
Minutes played 73
Goals -
xG 0.02
Assists -
xA 0.02
Total shots 1
Passes 20/25(80%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 32
Grade 6.4
Minutes played 32
Goals -
xG 0.23
Assists -
xA 0.02
Total shots 3
Passes 12/19(63%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 23
Grade 6.3
Minutes played 23
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/7(29%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 80
Grade 6.3
Minutes played 80
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 23/27(85%)
Yellow cards 1
Red cards -
Gr -
G -
Ast -
MP 7
Grade -
Minutes played 7
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 1
Passes 5/5(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G -
Ast -
MP 67
Total shots 3
Shots on target 1
xGOT 0.08
Shots off target 1
Blocked shots 2
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 6.4
G -
Ast -
MP 32
Total shots 3
Shots on target 1
xGOT 0.55
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr -
G -
Ast -
MP 7
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 32
Total shots 1
Shots on target 1
xGOT 0.02
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7.6
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 73
Total shots 1
Shots on target 1
xGOT 0.04
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7
G -
Ast -
MP 58
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 23
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 80
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.5
G -
Ast -
MP 32
Touches in the opposition Box 3
Passes 11/12(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.13
Passes in final third 4/5(80%)
Touches 23
Passes long -
Crosses 2/8(25%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 67
Touches in the opposition Box 3
Passes 10/16(63%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/8(25%)
Touches 31
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled -
Offsides -
Gr 7.6
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 22/29(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.41
Passes in final third 13/18(72%)
Touches 52
Passes long 1/3(33%)
Crosses 7/13(54%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP 32
Touches in the opposition Box 2
Passes 12/19(63%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 4/8(50%)
Touches 27
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 7
Touches in the opposition Box 1
Passes 5/5(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 10
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 80
Touches in the opposition Box 1
Passes 23/27(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 7/8(88%)
Touches 36
Passes long 5/5(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 73
Touches in the opposition Box 1
Passes 20/25(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 9/12(75%)
Touches 45
Passes long 1/4(25%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 2
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 55/64(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 6/13(46%)
Touches 77
Passes long 5/11(45%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 23
Touches in the opposition Box -
Passes 2/7(29%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 11
Passes long 1/6(17%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 23/28(82%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 44
Passes long 4/8(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 8.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 26/32(81%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 56
Passes long 7/13(54%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7
G -
Ast -
MP 58
Touches in the opposition Box -
Passes 7/11(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.32
Passes in final third 3/6(50%)
Touches 23
Passes long 2/4(50%)
Crosses 1/3(33%)
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.9
G -
Ast -
MP 67
Duels 9
Aerial duels 1/3(33%)
Ground duels 2/6(33%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 9
Aerial duels 3/4(75%)
Ground duels 3/5(60%)
Fouls 2
Tackles 2/3(67%)
Interceptions 2
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 80
Duels 8
Aerial duels 3/4(75%)
Ground duels 2/4(50%)
Fouls 1
Tackles 2/2(100%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 32
Duels 5
Aerial duels 1/2(50%)
Ground duels 1/3(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 73
Duels 5
Aerial duels 1/1(100%)
Ground duels 3/4(75%)
Fouls -
Tackles -
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 4
Aerial duels 3/3(100%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions 1
Clearances 14
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 3/4(75%)
Fouls -
Tackles 1/3(33%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 58
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 32
Duels 2
Aerial duels -
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 7
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 23
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.6
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 8.6
GC -
GS 6
GP 1.18
Goals prevented 1.18
Goalkeeper saves 6
xGOT faced 1.18
Goals Conceded -
Punches -
Throws 13
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Indy Eleven and Rhode Island FC will play their match on 30 May 2026 at 19:00. The game will be held on Michael Carroll Stadium stadium within the USL Championship. All interesting information can be found in one place, like Indy Eleven vs Rhode Island FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Indy Eleven vs Rhode Island FC score and info in recent games:
  • Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
  • Rhode Island FC - Indy Eleven (13.09.2025 | 13 Sep 2025 | 13/09/2025) Centreville Bank Stadium 1:0 USL Championship
  • Indy Eleven - Rhode Island FC (12.07.2025 | 12 Jul 2025 | 12/07/2025) Michael A. Carroll Stadium 1:0 USL Championship
  • Indy Eleven - Rhode Island FC (03.11.2024 | 03 Nov 2024 | 03/11/2024) Lucas Oil Stadium 2:3 USL Championship
  • Indy Eleven - Rhode Island FC (07.08.2024 | 07 Aug 2024 | 07/08/2024) Lucas Oil Stadium 1:0 USL Championship

Last played matches of teams:

Indy Eleven
  • Pittsburgh Riverhounds - Indy Eleven (13.06.2026 | 13 Jun 2026 | 13/06/2026) Highmark Stadium 1:0 USL Championship
  • Indy Eleven - Forward Madison FC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 USL Cup
  • Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
  • Indy Eleven - Lexington SC (23.05.2026 | 23 May 2026 | 23/05/2026) Michael Carroll Stadium 3:1 USL Championship
  • Fort Wayne - Indy Eleven (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 USL Cup
Rhode Island FC
  • Loudoun United FC - Rhode Island FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) Segra Field 1:4 USL Championship
  • Rhode Island FC - Westchester SC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 3:0 USL Cup
  • Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
  • Rhode Island FC - Brooklyn FC (23.05.2026 | 23 May 2026 | 23/05/2026) Centreville Bank Stadium 4:1 USL Championship
  • Portland Hearts of Pine - Rhode Island FC (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Indy Eleven v Rhode Island FC score today, 30.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.