Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.49
46%
Ball possession
54%
7
Total shots
20
2
Shots on goal
6
4
Shots off goal
11
5
Shots inside the Box
13
2
Shots outside the Box
7
0.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.18
1
Blocked shots
3
10
Touches in the opposition Box
33
3
Offsides
0
9
Free kicks
6
5
Corner kicks
6
26
Throw ins
18
6
Fouls
9
2
Yellow cards
2
39
Duels won
46
4/7 (57%)
Tackles
12/22 (55%)
43
Clearances
20
6
Interceptions
5
265/356 (74%)
Passes
337/417 (81%)
34/82 (41%)
Long Passes
25/69 (36%)
69/128 (54%)
Passes in final third
105/158 (66%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.52
4/22 (18%)
Crosses
10/33 (30%)
6
Goalkeeper saves
1
1.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.71
1.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.29
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.66
50%
Ball possession
50%
4
Total shots
8
1
Shots on goal
2
2
Shots off goal
4
2
Shots inside the Box
6
2
Shots outside the Box
2
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.55
1
Blocked shots
2
5
Touches in the opposition Box
12
2
Free kicks
4
4
Corner kicks
3
14
Throw ins
6
4
Fouls
2
2
Yellow cards
1
19
Duels won
21
2/4 (50%)
Tackles
7/10 (70%)
18
Clearances
11
3
Interceptions
2
156/193 (81%)
Passes
155/195 (79%)
18/38 (47%)
Long Passes
16/36 (44%)
41/67 (61%)
Passes in final third
38/67 (57%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
2/15 (13%)
Crosses
4/11 (36%)
2
Goalkeeper saves
1
0.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
0.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
42%
Ball possession
58%
3
Total shots
12
1
Shots on goal
4
2
Shots off goal
7
3
Shots inside the Box
7
0
Shots outside the Box
5
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.63
0
Blocked shots
1
5
Touches in the opposition Box
21
3
Offsides
0
7
Free kicks
2
1
Corner kicks
3
12
Throw ins
12
2
Fouls
7
0
Yellow cards
1
20
Duels won
25
2/3 (67%)
Tackles
5/12 (42%)
25
Clearances
9
3
Interceptions
3
109/163 (67%)
Passes
182/222 (82%)
16/44 (36%)
Long Passes
9/33 (27%)
28/61 (46%)
Passes in final third
67/91 (74%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
2/7 (29%)
Crosses
6/22 (27%)
4
Goalkeeper saves
0
0.63
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Indy Eleven and Rhode Island FC will play their match on 30 May 2026 at 19:00. The game will be held on Michael Carroll Stadium stadium within the USL Championship. All interesting information can be found in one place, like Indy Eleven vs Rhode Island FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Indy Eleven vs Rhode Island FC score and info in recent games:
Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
Rhode Island FC - Indy Eleven (13.09.2025 | 13 Sep 2025 | 13/09/2025) Centreville Bank Stadium 1:0 USL Championship
Indy Eleven - Rhode Island FC (12.07.2025 | 12 Jul 2025 | 12/07/2025) Michael A. Carroll Stadium 1:0 USL Championship
Indy Eleven - Rhode Island FC (03.11.2024 | 03 Nov 2024 | 03/11/2024) Lucas Oil Stadium 2:3 USL Championship
Indy Eleven - Rhode Island FC (07.08.2024 | 07 Aug 2024 | 07/08/2024) Lucas Oil Stadium 1:0 USL Championship