Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.42
30%
Ball possession
70%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
11
Total shots
18
3
Shots on goal
6
5
Shots off goal
6
9
Shots inside the Box
10
2
Shots outside the Box
8
1.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.3
3
Blocked shots
6
0
Headed goals
1
22
Touches in the opposition Box
17
0
Offsides
3
6
Free kicks
13
9
Corner kicks
4
18
Throw ins
31
13
Fouls
6
1
Errors leading to goal
0
0
Yellow cards
1
1
Red cards
0
36
Duels won
40
7/11 (64%)
Tackles
7/10 (70%)
15
Clearances
39
6
Interceptions
5
123/222 (55%)
Passes
458/543 (84%)
21/65 (32%)
Long Passes
32/70 (46%)
44/104 (42%)
Passes in final third
97/131 (74%)
1.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.98
6/22 (27%)
Crosses
7/19 (37%)
4
Goalkeeper saves
2
2.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.3
0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.3
0.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
37%
Ball possession
63%
7
Total shots
7
1
Shots on goal
2
4
Shots off goal
4
5
Shots inside the Box
4
2
Shots outside the Box
3
0.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.1
2
Blocked shots
1
14
Touches in the opposition Box
9
1
Free kicks
6
9
Corner kicks
4
8
Throw ins
18
6
Fouls
1
18
Duels won
19
4/5 (80%)
Tackles
2/2 (100%)
7
Clearances
29
3
Interceptions
3
74/126 (59%)
Passes
171/221 (77%)
12/34 (35%)
Long Passes
17/40 (43%)
27/65 (42%)
Passes in final third
27/45 (60%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
3/15 (20%)
Crosses
5/12 (42%)
2
Goalkeeper saves
1
0.1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.29
0.1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.99
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.03
24%
Ball possession
76%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
11
2
Shots on goal
4
1
Shots off goal
2
4
Shots inside the Box
6
0
Shots outside the Box
5
1.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.2
1
Blocked shots
5
0
Headed goals
1
8
Touches in the opposition Box
8
0
Offsides
3
5
Free kicks
7
10
Throw ins
13
7
Fouls
5
1
Errors leading to goal
0
0
Yellow cards
1
1
Red cards
0
18
Duels won
21
3/6 (50%)
Tackles
5/8 (63%)
8
Clearances
10
3
Interceptions
2
49/96 (51%)
Passes
287/322 (89%)
9/31 (29%)
Long Passes
15/30 (50%)
17/39 (44%)
Passes in final third
70/86 (81%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
3/7 (43%)
Crosses
2/7 (29%)
2
Goalkeeper saves
1
2.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.01
0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Indy Eleven and Union Omaha will play their match on 31 Mar 2026 at 19:00.All interesting information can be found in one place, like Indy Eleven vs Union Omaha score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Indy Eleven vs Union Omaha score and info in recent games:
Indy Eleven - Union Omaha (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 USL Cup
Indy Eleven - Union Omaha (31.03.2026 | 31 Mar 2026 | 31/03/2026) 1:2 US Open Cup
Last played matches of teams:
Indy Eleven
Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
Indy Eleven - Lexington SC (23.05.2026 | 23 May 2026 | 23/05/2026) Michael Carroll Stadium 3:1 USL Championship
Fort Wayne - Indy Eleven (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 USL Cup
Indy Eleven - Sporting Jax (09.05.2026 | 09 May 2026 | 09/05/2026) Michael Carroll Stadium 2:1 USL Championship
Tampa Bay Rowdies - Indy Eleven (02.05.2026 | 02 May 2026 | 02/05/2026) Al Lang Stadium 1:0 USL Championship
Union Omaha
South Georgia Tormenta - Union Omaha (04.10.2026 | 04 Oct 2026 | 04/10/2026) USL League One
Union Omaha - South Georgia Tormenta (25.07.2026 | 25 Jul 2026 | 25/07/2026) USL League One
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
New York Cosmos - Union Omaha (27.05.2026 | 27 May 2026 | 27/05/2026) 1:2 USL League One
Union Omaha - Chattanooga Red Wolves SC (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 USL League One
Indy Eleven v Union Omaha score today, 31.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.