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Inter Toronto - Forge 07.06.2026

Round 1

Statistics Inter Toronto vs Forge

1.19 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.11
58% Ball possession 42%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
10 Total shots 26
3 Shots on goal 13
4 Shots off goal 7
7 Shots inside the Box 14
3 Shots outside the Box 12
1.11 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.99
3 Blocked shots 6
0 Hit the woodwork 1
0 Headed goals 1
17 Touches in the opposition Box 29
1 Offsides 1
6 Free kicks 16
3 Corner kicks 4
18 Throw ins 15
16 Fouls 6
0 Errors leading to shot 1
2 Errors leading to goal 0
2 Yellow cards 1
41 Duels won 58
10/14 (71%) Tackles 14/24 (58%)
22 Clearances 25
8 Interceptions 10
445/518 (86%) Passes 321/376 (85%)
33/51 (65%) Long Passes 24/42 (57%)
76/112 (68%) Passes in final third 107/133 (80%)
0.84 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.27
4/14 (29%) Crosses 7/18 (39%)
7 Goalkeeper saves 2
1.99 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.11
-2.01 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.11

Head To Head

Wins
Draws
Wins
0
2
3
Goals
6
13
All matches

Standings

Team G W D L S C Pt
1. Forge
10 8 1 1 15 4 25
2. Cavalry
10 7 2 1 19 5 23
3. Atletico Ottawa
10 4 2 4 15 18 14
4. Inter Toronto
9 3 3 3 13 17 12
5. FC Supra Du Quebec
9 3 2 4 13 14 11
6. Vancouver FC
10 3 2 5 9 11 11
7. HFX Wanderers
10 2 3 5 9 14 9
8. Pacific
10 0 3 7 10 20 3
  Promotion to Playoffs

Top Scorers

Inter Toronto Inter Toronto

No data available

Forge Forge

No data available

Statistics from 2026 season of Canadian Premier League

Chat (2)

EmmaEclipse27 05/06 16:07

Inter Toronto leads!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.3
G 1
Ast 1
MP 79
Grade 9.3
Minutes played 79
Goals 1
xG 0.28
Assists 1
xA 0.38
Total shots 6
Passes 21/24(88%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast 1
MP 79
Grade 7.2
Minutes played 79
Goals -
xG -
Assists 1
xA 0.09
Total shots -
Passes 16/21(76%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 79
Grade 7.1
Minutes played 79
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 36/40(90%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/18(61%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 11
Grade 6.7
Minutes played 11
Goals -
xG 0.02
Assists -
xA 0.01
Total shots 1
Passes 7/9(78%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 68
Grade 6.7
Minutes played 68
Goals -
xG 0.25
Assists -
xA 0.03
Total shots 4
Passes 17/22(77%)
Yellow cards 1
Red cards -
Gr 6.7
G -
Ast -
MP 11
Grade 6.7
Minutes played 11
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/7(57%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 29
Grade 6.3
Minutes played 29
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 37/41(90%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 10
Grade -
Minutes played 10
Goals -
xG -
Assists -
xA -
Total shots -
Passes 5/6(83%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.3
G 1
Ast 1
MP 79
Total shots 6
Shots on target 3
xGOT 0.18
Shots off target -
Blocked shots 3
Shots header -
Shots inside the Box 2
Shots outside the Box 4
Gr 6.7
G -
Ast -
MP 68
Total shots 4
Shots on target 2
xGOT 0.28
Shots off target 1
Blocked shots 1
Shots header 1
Shots inside the Box 3
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 11
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 10
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast 1
MP 79
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 11
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 79
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 29
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 9.3
G 1
Ast 1
MP 79
Touches in the opposition Box 5
Passes 21/24(88%)
Big chances created -
Big chances missed -
Assists 1
xA 0.38
Passes in final third 11/12(92%)
Touches 49
Passes long -
Crosses 3/6(50%)
Successful dribbles 2/4(50%)
Fouled 1
Offsides -
Gr 6.7
G -
Ast -
MP 68
Touches in the opposition Box 4
Passes 17/22(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 7/9(78%)
Touches 30
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast 1
MP 79
Touches in the opposition Box 3
Passes 16/21(76%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.09
Passes in final third 3/6(50%)
Touches 39
Passes long -
Crosses 1/1(100%)
Successful dribbles 6/9(67%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 10
Touches in the opposition Box 1
Passes 5/6(83%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 12
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 11
Touches in the opposition Box 1
Passes 4/7(57%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 79
Touches in the opposition Box 1
Passes 36/40(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 13/15(87%)
Touches 68
Passes long 3/4(75%)
Crosses 1/2(50%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 11
Touches in the opposition Box -
Passes 7/9(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 10
Passes long 2/2(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 11/18(61%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/5(60%)
Touches 24
Passes long 5/12(42%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 29
Touches in the opposition Box -
Passes 37/41(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 8/10(80%)
Touches 48
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast 1
MP 79
Duels 16
Aerial duels -
Ground duels 7/15(47%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.3
G 1
Ast 1
MP 79
Duels 9
Aerial duels -
Ground duels 5/9(56%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 79
Duels 9
Aerial duels -
Ground duels 6/7(86%)
Fouls -
Tackles 4/6(67%)
Interceptions 3
Clearances 6
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 6.7
G -
Ast -
MP 68
Duels 8
Aerial duels 1/2(50%)
Ground duels 1/6(17%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 29
Duels 4
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 10
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 11
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 11
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.8
GC 1
GS 2
GP 0.11
Goals prevented 0.11
Goalkeeper saves 2
xGOT faced 1.11
Goals Conceded 1
Punches -
Throws 2
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Inter Toronto and Forge will play their match on 07 Jun 2026 at 14:00.All interesting information can be found in one place, like Inter Toronto vs Forge score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Inter Toronto vs Forge score and info in recent games:
  • Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
  • Forge - Inter Toronto (18.10.2025 | 18 Oct 2025 | 18/10/2025) 3:0 Canadian Premier League
  • Inter Toronto - Forge (09.08.2025 | 09 Aug 2025 | 09/08/2025) 1:2 Canadian Premier League
  • Forge - Inter Toronto (29.06.2025 | 29 Jun 2025 | 29/06/2025) 2:2 Canadian Premier League
  • Inter Toronto - Forge (27.04.2025 | 27 Apr 2025 | 27/04/2025) 2:2 Canadian Premier League

Last played matches of teams:

Inter Toronto
  • Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
  • Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
  • FC Supra Du Quebec - Inter Toronto (29.05.2026 | 29 May 2026 | 29/05/2026) 3:1 Canadian Premier League
  • HFX Wanderers - Inter Toronto (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 Canadian Premier League
  • Pacific - Inter Toronto (17.05.2026 | 17 May 2026 | 17/05/2026) 0:1 Canadian Premier League
Forge
  • Forge - HFX Wanderers (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:0 Canadian Premier League
  • Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
  • Forge - FC Supra Du Quebec (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Canadian Premier League
Inter Toronto v Forge score today, 07.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.