Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.84
54%
Ball possession
46%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
14
Total shots
20
6
Shots on goal
8
5
Shots off goal
6
8
Shots inside the Box
14
6
Shots outside the Box
6
1.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.59
3
Blocked shots
6
0
Hit the woodwork
1
1
Headed goals
0
24
Touches in the opposition Box
23
1
Offsides
1
20
Free kicks
11
6
Corner kicks
6
16
Throw ins
24
11
Fouls
20
1
Yellow cards
4
37
Duels won
26
5/10 (50%)
Tackles
6/8 (75%)
23
Clearances
23
2
Interceptions
8
346/415 (83%)
Passes
304/365 (83%)
25/53 (47%)
Long Passes
21/53 (40%)
73/110 (66%)
Passes in final third
86/120 (72%)
1.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.07
4/23 (17%)
Crosses
3/16 (19%)
5
Goalkeeper saves
4
2.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.34
-0.41
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.66
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.92
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
12
2
Shots on goal
4
4
Shots off goal
5
4
Shots inside the Box
8
2
Shots outside the Box
4
0.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.76
0
Blocked shots
3
0
Hit the woodwork
1
1
Headed goals
0
7
Touches in the opposition Box
14
1
Offsides
1
8
Free kicks
3
1
Corner kicks
3
9
Throw ins
11
3
Fouls
8
0
Yellow cards
1
13
Duels won
10
1/3 (33%)
Tackles
2/3 (67%)
14
Clearances
3
1
Interceptions
3
161/201 (80%)
Passes
230/262 (88%)
12/32 (38%)
Long Passes
12/25 (48%)
20/39 (51%)
Passes in final third
57/71 (80%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
1/5 (20%)
Crosses
2/10 (20%)
3
Goalkeeper saves
1
0.76
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.28
-0.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.72
0.73
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.92
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
8
4
Shots on goal
4
1
Shots off goal
1
4
Shots inside the Box
6
4
Shots outside the Box
2
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.83
3
Blocked shots
3
17
Touches in the opposition Box
9
12
Free kicks
8
5
Corner kicks
3
7
Throw ins
13
8
Fouls
12
1
Yellow cards
3
24
Duels won
16
4/7 (57%)
Tackles
4/5 (80%)
9
Clearances
20
1
Interceptions
5
185/214 (86%)
Passes
74/103 (72%)
13/21 (62%)
Long Passes
9/28 (32%)
53/71 (75%)
Passes in final third
29/49 (59%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
3/18 (17%)
Crosses
1/6 (17%)
2
Goalkeeper saves
3
1.83
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
-0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Heilongjiang Ice City and Changchun Yatai will play their match on 09 May 2026 at 07:30.All interesting information can be found in one place, like Heilongjiang Ice City vs Changchun Yatai score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Heilongjiang Ice City vs Changchun Yatai score and info in recent games:
Heilongjiang Ice City - Changchun Yatai (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 China League 1
Heilongjiang Ice City - Changchun Yatai (30.09.2020 | 30 Sep 2020 | 30/09/2020) 1:1 China League 1
Changchun Yatai - Heilongjiang Ice City (12.09.2020 | 12 Sep 2020 | 12/09/2020) 2:1 China League 1
Heilongjiang Ice City - Changchun Yatai (02.11.2019 | 02 Nov 2019 | 02/11/2019) Harbin International Conference Exhibition and Spo 4:1 China League 1
Changchun Yatai - Heilongjiang Ice City (29.06.2019 | 29 Jun 2019 | 29/06/2019) Changchun Sports Center 1:1 China League 1
Last played matches of teams:
Heilongjiang Ice City
Heilongjiang Ice City - Guandong GZ-Power FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 China League 1
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Foshan Nanshi FC - Heilongjiang Ice City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Shanghai Zetian - Heilongjiang Ice City (17.05.2026 | 17 May 2026 | 17/05/2026) 4:2 FA Cup
Heilongjiang Ice City - Changchun Yatai (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 China League 1
Changchun Yatai
Changchun Yatai - Dalian Kun City (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:1 China League 1
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Changchun Yatai - Shenzhen Juniors FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:4 China League 1
Shanxi Chongde Ronghai - Changchun Yatai (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 FA Cup
Heilongjiang Ice City - Changchun Yatai (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 China League 1
Heilongjiang Ice City v Changchun Yatai score today, 09.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.