Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
64%
Ball possession
36%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Total shots
14
8
Shots on goal
3
6
Shots off goal
10
10
Shots inside the Box
6
7
Shots outside the Box
8
1.91
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.8
3
Blocked shots
1
0
Headed goals
1
28
Touches in the opposition Box
18
2
Offsides
2
17
Free kicks
12
17
Corner kicks
4
26
Throw ins
9
12
Fouls
17
3
Yellow cards
1
38
Duels won
39
6/8 (75%)
Tackles
9/11 (82%)
12
Clearances
52
5
Interceptions
8
335/399 (84%)
Passes
178/236 (75%)
18/47 (38%)
Long Passes
19/46 (41%)
91/140 (65%)
Passes in final third
42/67 (63%)
1.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.12
9/50 (18%)
Crosses
3/10 (30%)
2
Goalkeeper saves
7
0.8
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.91
-0.2
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.91
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
7
2
Shots on goal
2
5
Shots off goal
4
7
Shots inside the Box
4
2
Shots outside the Box
3
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
2
Blocked shots
1
0
Headed goals
1
16
Touches in the opposition Box
9
1
Offsides
2
7
Free kicks
6
10
Corner kicks
3
12
Throw ins
6
6
Fouls
7
1
Yellow cards
0
15
Duels won
19
1/1 (100%)
Tackles
3/4 (75%)
7
Clearances
17
3
Interceptions
4
173/205 (84%)
Passes
124/153 (81%)
13/26 (50%)
Long Passes
8/24 (33%)
33/57 (58%)
Passes in final third
21/34 (62%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.84
7/20 (35%)
Crosses
2/7 (29%)
1
Goalkeeper saves
2
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
-0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.23
0.39
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
72%
Ball possession
28%
8
Total shots
7
6
Shots on goal
1
1
Shots off goal
6
3
Shots inside the Box
2
5
Shots outside the Box
5
1.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
1
Blocked shots
0
12
Touches in the opposition Box
9
1
Offsides
0
10
Free kicks
6
7
Corner kicks
1
14
Throw ins
3
6
Fouls
10
2
Yellow cards
1
23
Duels won
20
5/7 (71%)
Tackles
6/7 (86%)
5
Clearances
35
2
Interceptions
4
162/194 (84%)
Passes
54/83 (65%)
5/21 (24%)
Long Passes
11/22 (50%)
58/83 (70%)
Passes in final third
21/33 (64%)
1.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
2/30 (7%)
Crosses
1/3 (33%)
1
Goalkeeper saves
5
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.68
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Heilongjiang Ice City and Nanjing City begin their battle at , officiated by .
38’` — Goal0 — 1
Heilongjiang Ice City’s Chengle Zhao (Nanjing City) strikes, sending the crowd wild with a stunning goal.
[08:19:07]` — Players leave the pitch
With the scoreline at 0:1, referee calls for half-time. Heilongjiang Ice City and Nanjing City step off the pitch for a short rest and coaching adjustments.
[08:35:32]` — The second half gets underway
kicks off the second half at , with Heilongjiang Ice City on the attack.
67’` — The ball has crossed the goal line1 — 1
Da Silva Ferreira Erikys (Heilongjiang Ice City) scores for Heilongjiang Ice City, and erupts in celebration!
[09:31:17]` — The match is over
ends proceedings at , and Heilongjiang Ice City vs. Nanjing City is history.
67’` — The ball has crossed the goal line1 — 0
Da Silva Ferreira Erikys (Heilongjiang Ice City) scores for Heilongjiang Ice City, and erupts in celebration!
38’` — Goal0 — 1
Heilongjiang Ice City’s Chengle Zhao (Nanjing City) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Heilongjiang Ice City and Nanjing City will play their match on 12 Apr 2026 at 07:30.All interesting information can be found in one place, like Heilongjiang Ice City vs Nanjing City score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Heilongjiang Ice City vs Nanjing City score and info in recent games:
Heilongjiang Ice City - Nanjing City (12.04.2026 | 12 Apr 2026 | 12/04/2026) 1:1 China League 1
Nanjing City - Heilongjiang Ice City (19.10.2025 | 19 Oct 2025 | 19/10/2025) 2:0 China League 1
Heilongjiang Ice City - Nanjing City (15.06.2025 | 15 Jun 2025 | 15/06/2025) 2:1 China League 1
Heilongjiang Ice City - Nanjing City (25.08.2024 | 25 Aug 2024 | 25/08/2024) 2:1 China League 1
Heilongjiang Ice City - Nanjing City (29.07.2023 | 29 Jul 2023 | 29/07/2023) 3:0 China League 1
Last played matches of teams:
Heilongjiang Ice City
Heilongjiang Ice City - Wuxi Wugou (28.06.2026 | 28 Jun 2026 | 28/06/2026) 3:3 China League 1
Heilongjiang Ice City - Guandong GZ-Power FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 China League 1
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Foshan Nanshi FC - Heilongjiang Ice City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Shanghai Zetian - Heilongjiang Ice City (17.05.2026 | 17 May 2026 | 17/05/2026) 4:2 FA Cup
Nanjing City
Shijiazhuang Gongfu FC - Nanjing City (27.06.2026 | 27 Jun 2026 | 27/06/2026) 2:1 China League 1
Hebei Elite - Nanjing City (27.06.2026 | 27 Jun 2026 | 27/06/2026) 2:1 China League 1
Nanjing City - Shanghai Jiading (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:2 China League 1
Shaanxi Union FC - Nanjing City (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 China League 1
Wuxi Wugou - Nanjing City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Heilongjiang Ice City v Nanjing City score today, 12.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.