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Kolding IF - Hvidovre 03.05.2026

Round 28

Main events

1st Half 1 - 0
2nd Half 1 - 1

Prematch stats

10
Matches
10
2
Wins
4
2
Draws
3
6
Loses
3
8
Scored
15
13
Conceded
11
-5
Goal difference
+4
4
Match goals average
7
0.8
Goals scored per match
1.5
1.3
Goals conceded per match
1.1
2.1
Both teams scored
2.6
42.9'
Minutes/Goal scored
34.6'

Head To Head

Wins
Draws
Wins
1
2
2
Goals
3
4
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Promotion Round G W D L S C Pt
1. Lyngby
32 18 6 8 69 36 60
2. Horsens
32 15 9 8 42 27 54
3. Esbjerg fB
32 15 7 10 45 43 52
4. Hillerod
32 13 11 8 42 43 50
5. Hvidovre
32 11 13 8 43 39 46
6. Kolding IF
32 10 8 14 37 40 38
  Promotion
  Relegation Round

Top Scorers

Kolding IF Kolding IF
#
Goals
  • 18 Morozov V.
    8
  • Tånnander I.
    6
  • 10 Olsen M.
    3
  • 23 Yateke S.
    3
  • 19 Ingebrigtsen M.
    3
  • 6 Nedic N.
    2
  • 2 Texel P.
    2
  • Stentoft O.
    2
  • 17 Alfaro J.
    1
  • 7 Perry N.
    1
Hvidovre Hvidovre
#
Goals
  • 45 Egho M.
    6
  • Hogh Jensen F.
    4
  • 23 Clausen N.
    4
  • Aby E.
    4
  • 12 Koch S.
    3
  • 2 Iljazovski A.
    3
  • 8 Kjaergaard O.
    3
  • 20 Okosun A.
    3
  • 22 Smed A.
    2
  • 59 Elvius Kolind Jorgensen M.
    2

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
KIF
HVI
[07:00:08]` The match has started
gets the game underway at as Kolding IF kicks off against Hvidovre.
image 39’` The ball has crossed the goal line 1 — 0
Morozov Vladislav (Kolding IF) scores for Kolding IF, and erupts in celebration!
[07:48:45]` Half-time
The referee signals for half-time at , pausing the match at 1:0. Kolding IF and Hvidovre now regroup with their coaches before play resumes.
[08:04:02]` The second half gets underway
The whistle blows, and Kolding IF resumes play at under ’s eye.
54’` The ball has crossed the goal line 1 — 1 image
Prip Louka (Hvidovre) scores for Kolding IF, and erupts in celebration!
[08:54:53]` Full-time
Hvidovre celebrates as calls time at after a thrilling contest.
image 39’` The ball has crossed the goal line 1 — 0
Morozov Vladislav (Kolding IF) scores for Kolding IF, and erupts in celebration!
54’` The ball has crossed the goal line 0 — 1 image
Prip Louka (Hvidovre) scores for Kolding IF, and erupts in celebration!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G 1
Ast -
MP 90
Grade 8
Minutes played 90
Goals 1
xG 0.19
Assists -
xA 0.26
Total shots 5
Passes 25/33(76%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast -
MP 90
Grade 7.8
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.78
Total shots 1
Passes 29/40(73%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.09
Total shots -
Passes 50/69(72%)
Yellow cards -
Red cards -
Gr 7.6
G -
Ast -
MP 90
Grade 7.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/33(76%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.1
Total shots 1
Passes 62/74(84%)
Yellow cards -
Red cards -
Gr 7.4
G 1
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals 1
xG 0.36
Assists -
xA 0.04
Total shots 4
Passes 12/18(67%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.39
Total shots 1
Passes 24/30(80%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 59/71(83%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA 0.1
Total shots -
Passes 31/43(72%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 26/40(65%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 21
Grade 6.7
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/7(86%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 35
Grade 6.7
Minutes played 35
Goals -
xG 0.17
Assists -
xA -
Total shots 3
Passes 3/7(43%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 23
Grade 6.7
Minutes played 23
Goals -
xG 0.02
Assists -
xA 0.03
Total shots 1
Passes 13/20(65%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 55
Grade 6.6
Minutes played 55
Goals -
xG 0.23
Assists -
xA -
Total shots 2
Passes 4/9(44%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 30
Grade 6.1
Minutes played 30
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 10/12(83%)
Yellow cards 1
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8
G 1
Ast -
MP 90
Total shots 5
Shots on target 1
xGOT 0.49
Shots off target 1
Blocked shots 3
Shots header -
Shots inside the Box 3
Shots outside the Box 2
Gr 7.4
G 1
Ast -
MP 90
Total shots 4
Shots on target 2
xGOT 0.42
Shots off target -
Blocked shots 2
Shots header 1
Shots inside the Box 3
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 35
Total shots 3
Shots on target 1
xGOT 0.25
Shots off target 3
Blocked shots -
Shots header 1
Shots inside the Box 3
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 55
Total shots 2
Shots on target 1
xGOT 0.06
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.8
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 23
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.4
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 30
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.4
G 1
Ast -
MP 90
Touches in the opposition Box 7
Passes 12/18(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 5/9(56%)
Touches 36
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 35
Touches in the opposition Box 6
Passes 3/7(43%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third -
Touches 13
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8
G 1
Ast -
MP 90
Touches in the opposition Box 6
Passes 25/33(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.26
Passes in final third 8/10(80%)
Touches 66
Passes long 4/4(100%)
Crosses 7/11(64%)
Successful dribbles 2/4(50%)
Fouled 3
Offsides -
Gr 7.8
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 29/40(73%)
Big chances created 1
Big chances missed -
Assists -
xA 0.78
Passes in final third 4/11(36%)
Touches 55
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 50/69(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 11/18(61%)
Touches 96
Passes long 8/17(47%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 55
Touches in the opposition Box 3
Passes 4/9(44%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 19
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 24/30(80%)
Big chances created 1
Big chances missed -
Assists -
xA 0.39
Passes in final third 8/9(89%)
Touches 50
Passes long 2/3(67%)
Crosses 2/2(100%)
Successful dribbles 1/3(33%)
Fouled 3
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 59/71(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 7/11(64%)
Touches 87
Passes long 5/11(45%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 31/43(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 2/9(22%)
Touches 57
Passes long 3/11(27%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 23
Touches in the opposition Box 1
Passes 13/20(65%)
Big chances created 1
Big chances missed -
Assists -
xA 0.03
Passes in final third 4/9(44%)
Touches 28
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.4
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 62/74(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 9/16(56%)
Touches 93
Passes long 6/13(46%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.1
G -
Ast -
MP 30
Touches in the opposition Box -
Passes 10/12(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/6(83%)
Touches 15
Passes long 2/3(67%)
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 7.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/33(76%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 44
Passes long 6/14(43%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 6/7(86%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 3/3(100%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 26/40(65%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 9/16(56%)
Touches 66
Passes long 2/6(33%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.8
G -
Ast -
MP 90
Duels 16
Aerial duels 1/4(25%)
Ground duels 8/12(67%)
Fouls 3
Tackles 5/6(83%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G 1
Ast -
MP 90
Duels 15
Aerial duels 1/3(33%)
Ground duels 6/12(50%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 14
Aerial duels 5/8(63%)
Ground duels 3/6(50%)
Fouls 1
Tackles 1/2(50%)
Interceptions 3
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 12
Aerial duels 3/4(75%)
Ground duels 4/8(50%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G 1
Ast -
MP 90
Duels 12
Aerial duels 3/7(43%)
Ground duels 2/5(40%)
Fouls -
Tackles 2/2(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 11
Aerial duels 7/8(88%)
Ground duels 3/3(100%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 55
Duels 11
Aerial duels 3/8(38%)
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast -
MP 90
Duels 11
Aerial duels 6/6(100%)
Ground duels 5/5(100%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 9
Aerial duels 6/6(100%)
Ground duels 1/3(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast -
MP 90
Duels 8
Aerial duels 1/2(50%)
Ground duels 5/6(83%)
Fouls -
Tackles 2/2(100%)
Interceptions 3
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 30
Duels 5
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 35
Duels 2
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 21
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 23
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.6
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.6
GC 1
GS 6
GP 0.06
Goals prevented 0.06
Goalkeeper saves 6
xGOT faced 1.06
Goals Conceded 1
Punches -
Throws 3
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Kolding IF and Hvidovre will play their match on 03 May 2026 at 07:00.All interesting information can be found in one place, like Kolding IF vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Kolding IF vs Hvidovre score and info in recent games:
  • Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
  • Hvidovre - Kolding IF (21.04.2026 | 21 Apr 2026 | 21/04/2026) 2:1 1. Division
  • Hvidovre - Kolding IF (15.03.2026 | 15 Mar 2026 | 15/03/2026) 0:0 1. Division
  • Kolding IF - Hvidovre (13.09.2025 | 13 Sep 2025 | 13/09/2025) 0:1 1. Division
  • Hvidovre - Kolding IF (03.05.2025 | 03 May 2025 | 03/05/2025) 0:1 1. Division

Last played matches of teams:

Kolding IF
  • Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division
  • Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division
  • Kolding IF - Lyngby (15.05.2026 | 15 May 2026 | 15/05/2026) 1:3 1. Division
  • Esbjerg fB - Kolding IF (09.05.2026 | 09 May 2026 | 09/05/2026) 3:0 1. Division
  • Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Hvidovre
  • Hillerod - Hvidovre (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division
  • Hvidovre - Esbjerg fB (25.05.2026 | 25 May 2026 | 25/05/2026) 1:4 1. Division
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Hvidovre - Lyngby (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 1. Division
  • Kolding IF - Hvidovre (03.05.2026 | 03 May 2026 | 03/05/2026) 1:1 1. Division
Kolding IF v Hvidovre score today, 03.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.