Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
72%
Ball possession
28%
15
Total shots
3
7
Shots on goal
0
4
Shots off goal
3
6
Shots inside the Box
2
9
Shots outside the Box
1
1.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
0
17
Touches in the opposition Box
5
0
Offsides
4
22
Free kicks
19
8
Corner kicks
2
14
Throw ins
16
19
Fouls
22
4
Yellow cards
1
41
Duels won
35
5/6 (83%)
Tackles
8/8 (100%)
9
Clearances
26
6
Interceptions
9
532/588 (90%)
Passes
170/227 (75%)
25/41 (61%)
Long Passes
19/51 (37%)
166/199 (83%)
Passes in final third
28/53 (53%)
0.9
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
5/18 (28%)
Crosses
0/5 (0%)
0
Goalkeeper saves
6
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.8
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.8
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
73%
Ball possession
27%
6
Total shots
3
3
Shots on goal
0
2
Shots off goal
3
3
Shots inside the Box
2
3
Shots outside the Box
1
0.77
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
5
Touches in the opposition Box
4
0
Offsides
2
11
Free kicks
6
3
Corner kicks
0
10
Throw ins
9
6
Fouls
11
1
Yellow cards
1
20
Duels won
13
3/4 (75%)
Tackles
5/5 (100%)
1
Clearances
13
3
Interceptions
2
311/339 (92%)
Passes
97/127 (76%)
11/18 (61%)
Long Passes
10/27 (37%)
81/98 (83%)
Passes in final third
12/22 (55%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
4/8 (50%)
Crosses
0/1 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.77
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.77
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
71%
Ball possession
29%
9
Total shots
0
4
Shots on goal
0
2
Shots off goal
0
3
Shots inside the Box
0
6
Shots outside the Box
0
1.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
12
Touches in the opposition Box
1
0
Offsides
2
11
Free kicks
13
5
Corner kicks
2
4
Throw ins
7
13
Fouls
11
3
Yellow cards
0
21
Duels won
22
2/2 (100%)
Tackles
3/3 (100%)
8
Clearances
13
3
Interceptions
7
221/249 (89%)
Passes
73/100 (73%)
14/23 (61%)
Long Passes
9/24 (38%)
85/101 (84%)
Passes in final third
16/31 (52%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
1/10 (10%)
Crosses
0/4 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.03
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
South Korea and El Salvador will play their match on 03 Jun 2026 at 21:00.All interesting information can be found in one place, like South Korea vs El Salvador score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
South Korea vs El Salvador score and info in recent games:
South Korea - El Salvador (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:0 International Friendly Games
South Korea - El Salvador (20.06.2023 | 20 Jun 2023 | 20/06/2023) 1:1 International Friendly Games
Last played matches of teams:
South Korea
South Korea - El Salvador (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:0 International Friendly Games
South Korea - Trinidad and Tobago (30.05.2026 | 30 May 2026 | 30/05/2026) 5:0 International Friendly Games
Austria - South Korea (31.03.2026 | 31 Mar 2026 | 31/03/2026) 1:0 International Friendly Games
South Korea - Ivory Coast (28.03.2026 | 28 Mar 2026 | 28/03/2026) 0:4 International Friendly Games
South Korea - Ghana (18.11.2025 | 18 Nov 2025 | 18/11/2025) 1:0 International Friendly Games
El Salvador
Qatar - El Salvador (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:0 International Friendly Games
South Korea - El Salvador (03.06.2026 | 03 Jun 2026 | 03/06/2026) 1:0 International Friendly Games
Martinique - El Salvador (29.03.2026 | 29 Mar 2026 | 29/03/2026) 0:1 International Friendly Games
Dominican Republic - El Salvador (26.03.2026 | 26 Mar 2026 | 26/03/2026) 2:2 International Friendly Games
Panama - El Salvador (18.11.2025 | 18 Nov 2025 | 18/11/2025) Estadio Rommel Fernandez 3:0 World Cup Qualification CONCACAF
South Korea v El Salvador score today, 03.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.