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Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram 17.05.2026

Round 7

Statistics Knattspyrnufelag Reykjavíkur vs Knattspyrnufelagið Fram

0.68 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.18
64% Ball possession 36%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
11 Total shots 15
5 Shots on goal 7
4 Shots off goal 7
8 Shots inside the Box 10
3 Shots outside the Box 5
1.81 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.01
2 Blocked shots 1
36 Touches in the opposition Box 28
3 Offsides 4
16 Free kicks 7
4 Corner kicks 11
26 Throw ins 20
7 Fouls 16
2 Yellow cards 2
44 Duels won 45
8/13 (62%) Tackles 20/26 (77%)
26 Clearances 32
2 Interceptions 14
475/561 (85%) Passes 211/297 (71%)
20/46 (43%) Long Passes 31/75 (41%)
115/149 (77%) Passes in final third 67/123 (54%)
0.72 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.94
2/15 (13%) Crosses 3/27 (11%)
5 Goalkeeper saves 3
2.01 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.81
0.01 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.19

Head To Head

Wins
Draws
Wins
3
1
1
Goals
15
7
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
10 9 1 0 34 6 28
2. Knattspyrnufelag Reykjavíkur
10 8 1 1 38 23 25
3. Knattspyrnufelagið Fram
9 6 2 1 25 16 20
4. Breidablik UBK
9 4 3 2 22 15 15
5. Valur
10 5 0 5 19 22 15
6. IA Akranes
9 3 3 3 12 16 12
7. RB Keflavik
9 3 2 4 12 18 11
8. Knattspyrnufelag Akureyrar
9 3 1 5 12 15 10
9. Stjarnan
10 3 1 6 18 22 10
10. Tor Akureyri
9 2 0 7 7 23 6
11. Íþrottabandalag Vestmannaeyja
9 1 2 6 14 23 5
12. Hafnarfjordur
9 0 2 7 12 26 2
  Promotion to Championship round
  Relegation Round

Top Scorers

Knattspyrnufelag Reykjavíkur Knattspyrnufelag Reykjavíkur
#
Goals
  • 11 Sigurdarson A.
    7
  • Conrad Rae L.
    4
  • 14 Geirsson S.
    3
  • 3 Thordarson A.
    3
  • 17 Saebjornsson E.
    3
  • Cosic A.
    3
  • 9 Traustason A.
    2
  • Palmason A.
    2
  • Eyjolfsson G.
    1
  • 26 Tomasson H.
    1
Knattspyrnufelagið Fram Knattspyrnufelagið Fram
#
Goals
  • 11 Chopart K.
    6
  • Jonasson A.
    3
  • 26 Runarsson S.
    2
  • 29 Dimitrijevic V.
    2
  • Thorbjornsson T.
    2
  • Bystrom J.
    2
  • 14 Runolfsson B.
    1
  • 17 Konradsson K.
    1
  • 5 McLagan K.
    1
  • 14 Jonasson A.
    1

Statistics from 2026 season of Besta deild

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Text commentary

Overall
KRR
FRR
41’` The ball has crossed the goal line 0 — 1 image
A brilliant goal by Knattspyrnufelagið Fram’s Bello Saraiva Frederico (Knattspyrnufelagið Fram), lighting up the match at .
image 45’` The ball has crossed the goal line 1 — 1
Sigurdarson Alexander (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
[15:20:38]` Start of the second half-time
Knattspyrnufelagið Fram starts the half at , and FC player looks to make an impact.
image 83’` The ball has crossed the goal line 2 — 1
Knattspyrnufelag Reykjavíkur’s Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur) strikes, sending the crowd wild with a stunning goal.
90’` Back of the net 2 — 2 image
Knattspyrnufelag Reykjavíkur takes the lead as Runarsson Sigurjon (Knattspyrnufelagið Fram) finds the net at , past Khalid Ahmed Twana’s watch.
[16:20:41]` The game is over
The match concludes at as Knattspyrnufelag Reykjavíkur and Knattspyrnufelagið Fram shake hands.
image 45’` The ball has crossed the goal line 1 — 0
Sigurdarson Alexander (Knattspyrnufelag Reykjavíkur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
image 83’` The ball has crossed the goal line 2 — 0
Knattspyrnufelag Reykjavíkur’s Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur) strikes, sending the crowd wild with a stunning goal.
41’` The ball has crossed the goal line 0 — 1 image
A brilliant goal by Knattspyrnufelagið Fram’s Bello Saraiva Frederico (Knattspyrnufelagið Fram), lighting up the match at .
90’` Back of the net 0 — 2 image
Knattspyrnufelag Reykjavíkur takes the lead as Runarsson Sigurjon (Knattspyrnufelagið Fram) finds the net at , past Khalid Ahmed Twana’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9
G 1
Ast -
MP 90
Grade 9
Minutes played 90
Goals 1
xG 0.13
Assists -
xA 0.11
Total shots 4
Passes 44/53(83%)
Yellow cards -
Red cards -
Gr 8.6
G 1
Ast -
MP 90
Grade 8.6
Minutes played 90
Goals 1
xG 0.12
Assists -
xA 0.18
Total shots 2
Passes 24/30(80%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast 1
MP 90
Grade 7.1
Minutes played 90
Goals -
xG 0.01
Assists 1
xA 0.12
Total shots 1
Passes 22/24(92%)
Yellow cards -
Red cards -
Gr 6.9
G 1
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals 1
xG 0.4
Assists -
xA -
Total shots 1
Passes 12/20(60%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.03
Total shots 3
Passes 13/20(65%)
Yellow cards 1
Red cards -
Gr 6.7
G -
Ast -
MP 75
Grade 6.7
Minutes played 75
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 21/26(81%)
Yellow cards 1
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 21/37(57%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG 0.01
Assists -
xA 0.04
Total shots 1
Passes 30/33(91%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 71
Grade 5.6
Minutes played 71
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 72/79(91%)
Yellow cards 1
Red cards -
Gr 5.5
G -
Ast -
MP 90
Grade 5.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 34/43(79%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9
G 1
Ast -
MP 90
Total shots 4
Shots on target 1
xGOT 0.8
Shots off target 2
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 90
Total shots 3
Shots on target 3
xGOT 0.07
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 8.6
G 1
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.91
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 7.1
G -
Ast 1
MP 90
Total shots 1
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.03
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.9
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.9
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 5.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 71
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 75
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.1
G -
Ast 1
MP 90
Touches in the opposition Box 5
Passes 22/24(92%)
Big chances created -
Big chances missed -
Assists 1
xA 0.12
Passes in final third 7/9(78%)
Touches 39
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides 1
Gr 9
G 1
Ast -
MP 90
Touches in the opposition Box 5
Passes 44/53(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.11
Passes in final third 18/25(72%)
Touches 74
Passes long 6/8(75%)
Crosses -
Successful dribbles 2/4(50%)
Fouled 5
Offsides 1
Gr 8.6
G 1
Ast -
MP 90
Touches in the opposition Box 4
Passes 24/30(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.18
Passes in final third 7/11(64%)
Touches 60
Passes long 2/5(40%)
Crosses 2/8(25%)
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 13/20(65%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 6/12(50%)
Touches 46
Passes long 1/5(20%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides 1
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 30/33(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 11/12(92%)
Touches 53
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.9
G 1
Ast -
MP 90
Touches in the opposition Box 1
Passes 12/20(60%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 35
Passes long 3/8(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 34/43(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/5(80%)
Touches 62
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.6
G -
Ast -
MP 71
Touches in the opposition Box -
Passes 72/79(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/4(100%)
Touches 86
Passes long 2/5(40%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 21/37(57%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 5/14(36%)
Touches 47
Passes long 14/30(47%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 75
Touches in the opposition Box -
Passes 21/26(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/10(80%)
Touches 41
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.7
G -
Ast -
MP 90
Duels 14
Aerial duels 2/2(100%)
Ground duels 7/12(58%)
Fouls 1
Tackles 4/5(80%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.6
G 1
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 7/10(70%)
Fouls 2
Tackles 4/6(67%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast 1
MP 90
Duels 9
Aerial duels -
Ground duels 5/8(63%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9
G 1
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 7/9(78%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.5
G -
Ast -
MP 90
Duels 8
Aerial duels 3/4(75%)
Ground duels 1/4(25%)
Fouls 2
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G 1
Ast -
MP 90
Duels 7
Aerial duels -
Ground duels 1/5(20%)
Fouls 2
Tackles -
Interceptions 2
Clearances 9
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 71
Duels 6
Aerial duels 1/3(33%)
Ground duels 1/3(33%)
Fouls 2
Tackles -
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 5
Aerial duels -
Ground duels 4/5(80%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 75
Duels 5
Aerial duels 1/1(100%)
Ground duels 2/4(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.4
GC 2
GS 3
GP -0.3
Goals prevented -0.3
Goalkeeper saves 3
xGOT faced 1.7
Goals Conceded 2
Punches 2
Throws 3
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Knattspyrnufelag Reykjavíkur and Knattspyrnufelagið Fram will play their match on 17 May 2026 at 14:15.All interesting information can be found in one place, like Knattspyrnufelag Reykjavíkur vs Knattspyrnufelagið Fram score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Knattspyrnufelag Reykjavíkur vs Knattspyrnufelagið Fram score and info in recent games:
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
  • Knattspyrnufelagið Fram - Knattspyrnufelag Reykjavíkur (18.08.2025 | 18 Aug 2025 | 18/08/2025) 0:1 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (23.05.2025 | 23 May 2025 | 23/05/2025) 2:3 Besta deild
  • Knattspyrnufelagið Fram - Knattspyrnufelag Reykjavíkur (14.12.2024 | 14 Dec 2024 | 14/12/2024) 1:3 Iceland. Preseason Cup
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (29.09.2024 | 29 Sep 2024 | 29/09/2024) 7:1 Besta deild

Last played matches of teams:

Knattspyrnufelag Reykjavíkur
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
  • Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
  • Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
  • Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Knattspyrnufelagið Fram
  • Knattspyrnufelagið Fram - Breidablik UBK (29.05.2026 | 29 May 2026 | 29/05/2026) 4:3 Besta deild
  • Stjarnan - Knattspyrnufelagið Fram (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
  • Knattspyrnufelagið Fram - Valur (08.05.2026 | 08 May 2026 | 08/05/2026) 3:2 Besta deild
  • Hafnarfjordur - Knattspyrnufelagið Fram (03.05.2026 | 03 May 2026 | 03/05/2026) 3:4 Besta deild
Knattspyrnufelag Reykjavíkur v Knattspyrnufelagið Fram score today, 17.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.