Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.05
67%
Ball possession
33%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
22
Total shots
17
11
Shots on goal
8
5
Shots off goal
5
14
Shots inside the Box
10
8
Shots outside the Box
7
4.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.6
6
Blocked shots
4
0
Hit the woodwork
1
0
Headed goals
1
43
Touches in the opposition Box
20
5
Offsides
2
14
Free kicks
11
11
Corner kicks
8
27
Throw ins
30
11
Fouls
14
2
Yellow cards
2
52
Duels won
42
9/17 (53%)
Tackles
17/25 (68%)
25
Clearances
24
5
Interceptions
10
525/594 (88%)
Passes
203/286 (71%)
18/35 (51%)
Long Passes
30/66 (45%)
133/174 (76%)
Passes in final third
39/72 (54%)
1.96
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
4/20 (20%)
Crosses
7/21 (33%)
5
Goalkeeper saves
6
2.6
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.68
-0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.32
1.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
67%
Ball possession
33%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
6
6
Shots on goal
2
5
Shots off goal
1
6
Shots inside the Box
4
6
Shots outside the Box
2
2.83
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.4
1
Blocked shots
3
20
Touches in the opposition Box
8
1
Offsides
1
9
Free kicks
2
6
Corner kicks
3
15
Throw ins
12
2
Fouls
9
0
Yellow cards
2
29
Duels won
24
2/7 (29%)
Tackles
11/17 (65%)
13
Clearances
12
2
Interceptions
4
284/319 (89%)
Passes
112/152 (74%)
8/17 (47%)
Long Passes
11/28 (39%)
63/81 (78%)
Passes in final third
18/33 (55%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/13 (15%)
Crosses
3/9 (33%)
2
Goalkeeper saves
3
0.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.83
0.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.17
0.9
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.66
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
10
Total shots
11
5
Shots on goal
6
0
Shots off goal
4
8
Shots inside the Box
6
2
Shots outside the Box
5
1.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.2
5
Blocked shots
1
0
Hit the woodwork
1
0
Headed goals
1
23
Touches in the opposition Box
12
4
Offsides
1
5
Free kicks
9
5
Corner kicks
5
12
Throw ins
18
9
Fouls
5
2
Yellow cards
0
23
Duels won
18
7/10 (70%)
Tackles
6/8 (75%)
12
Clearances
12
3
Interceptions
6
241/275 (88%)
Passes
91/134 (68%)
10/18 (56%)
Long Passes
19/38 (50%)
70/93 (75%)
Passes in final third
21/39 (54%)
0.97
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.52
2/7 (29%)
Crosses
4/12 (33%)
3
Goalkeeper saves
3
2.2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.85
-0.8
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelag Reykjavíkur and Knattspyrnufelag Akureyrar will play their match on 31 May 2026 at 13:00.All interesting information can be found in one place, like Knattspyrnufelag Reykjavíkur vs Knattspyrnufelag Akureyrar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelag Reykjavíkur vs Knattspyrnufelag Akureyrar score and info in recent games:
Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
Knattspyrnufelag Akureyrar - Knattspyrnufelag Reykjavíkur (31.01.2026 | 31 Jan 2026 | 31/01/2026) 0:2 League Cup A
Knattspyrnufelag Akureyrar - KF Aegir Thorlakshofn (14.05.2026 | 14 May 2026 | 14/05/2026) 1:2 Cup
Knattspyrnufelag Reykjavíkur v Knattspyrnufelag Akureyrar score today, 31.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.