Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.24
67%
Ball possession
33%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
24
Total shots
7
13
Shots on goal
3
7
Shots off goal
4
16
Shots inside the Box
6
8
Shots outside the Box
1
3.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.82
4
Blocked shots
0
0
Hit the woodwork
2
2
Headed goals
0
58
Touches in the opposition Box
15
1
Offsides
1
10
Free kicks
17
9
Corner kicks
3
33
Throw ins
21
17
Fouls
10
0
Errors leading to shot
2
1
Yellow cards
3
46
Duels won
51
13/19 (68%)
Tackles
18/26 (69%)
16
Clearances
29
6
Interceptions
8
498/586 (85%)
Passes
206/287 (72%)
21/38 (55%)
Long Passes
16/58 (28%)
141/198 (71%)
Passes in final third
28/62 (45%)
2.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.75
10/27 (37%)
Crosses
1/11 (9%)
1
Goalkeeper saves
8
2.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.55
0.82
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.45
1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
71%
Ball possession
29%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
3
5
Shots on goal
0
5
Shots off goal
3
8
Shots inside the Box
2
4
Shots outside the Box
1
1.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
0
Hit the woodwork
1
1
Headed goals
0
24
Touches in the opposition Box
5
1
Offsides
1
4
Free kicks
9
4
Corner kicks
2
20
Throw ins
10
9
Fouls
4
0
Yellow cards
1
21
Duels won
25
5/6 (83%)
Tackles
10/13 (77%)
8
Clearances
16
5
Interceptions
4
277/317 (87%)
Passes
90/133 (68%)
16/26 (62%)
Long Passes
9/33 (27%)
72/101 (71%)
Passes in final third
12/32 (38%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.15
7/19 (37%)
Crosses
1/6 (17%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.4
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.6
1.8
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.06
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Total shots
4
8
Shots on goal
3
2
Shots off goal
1
8
Shots inside the Box
4
4
Shots outside the Box
0
2.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.82
2
Blocked shots
0
0
Hit the woodwork
1
1
Headed goals
0
34
Touches in the opposition Box
10
6
Free kicks
8
5
Corner kicks
1
13
Throw ins
11
8
Fouls
6
0
Errors leading to shot
2
1
Yellow cards
2
25
Duels won
26
8/13 (62%)
Tackles
8/13 (62%)
8
Clearances
13
1
Interceptions
4
221/269 (82%)
Passes
116/154 (75%)
5/12 (42%)
Long Passes
7/25 (28%)
69/97 (71%)
Passes in final third
16/30 (53%)
1.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.6
3/8 (38%)
Crosses
0/5 (0%)
1
Goalkeeper saves
5
2.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.15
0.82
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Tor Akureyri starts the action at with The player on the ball.
12’` — Back of the net1 — 0
Cosic Amin (Knattspyrnufelag Reykjavíkur) smashes it in for Tor Akureyri, and roars with excitement.
34’` — Goal2 — 0
Saebjornsson Eidur Gauti (Knattspyrnufelag Reykjavíkur) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
[14:16:17]` — Players leave the pitch
The referee Thorsteinsson Thordarson Thordur signals for half-time at , pausing the match at 2:0. Knattspyrnufelag Reykjavíkur and Tor Akureyri now regroup with their coaches before play resumes.
[14:33:16]` — Start of the second half
The player leads Tor Akureyri out for the second half at with momentum in mind.
51’` — Goal3 — 0
Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur) smashes it in for Tor Akureyri, and roars with excitement.
70’` — Penalty scored4 — 0
Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) calmly slots the penalty home for Knattspyrnufelag Reykjavíkur, igniting !
75’` — Goal4 — 1
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.
80’` — Back of the net5 — 1
Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
90 + 3’` — Goal5 — 2
Atanga Isaac (Tor Akureyri) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
[15:20:16]` — The game is over
Thorsteinsson Thordarson Thordur blows the final whistle at , ending the clash between Knattspyrnufelag Reykjavíkur and Tor Akureyri.
12’` — Back of the net1 — 0
Cosic Amin (Knattspyrnufelag Reykjavíkur) smashes it in for Tor Akureyri, and roars with excitement.
34’` — Goal2 — 0
Saebjornsson Eidur Gauti (Knattspyrnufelag Reykjavíkur) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
51’` — Goal3 — 0
Conrad Rae Luke Morgan (Knattspyrnufelag Reykjavíkur) smashes it in for Tor Akureyri, and roars with excitement.
70’` — Penalty scored4 — 0
Sigurdarson Aron (Knattspyrnufelag Reykjavíkur) calmly slots the penalty home for Knattspyrnufelag Reykjavíkur, igniting !
80’` — Back of the net5 — 0
Thordarson Astbjorn (Knattspyrnufelag Reykjavíkur) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
75’` — Goal0 — 1
Kristjansson Ingimar Arnar (Tor Akureyri) smashes it in for Tor Akureyri, and roars with excitement.
90 + 3’` — Goal0 — 2
Atanga Isaac (Tor Akureyri) scores for Knattspyrnufelag Reykjavíkur, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelag Reykjavíkur and Tor Akureyri will play their match on 17 Apr 2026 at 13:30.All interesting information can be found in one place, like Knattspyrnufelag Reykjavíkur vs Tor Akureyri score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelag Reykjavíkur vs Tor Akureyri score and info in recent games:
Knattspyrnufelag Reykjavíkur - Tor Akureyri (17.04.2026 | 17 Apr 2026 | 17/04/2026) 5:2 Besta deild
Tor Akureyri - Knattspyrnufelag Reykjavíkur (02.03.2024 | 02 Mar 2024 | 02/03/2024) 4:0 League Cup A
Tor Akureyri - Knattspyrnufelag Reykjavíkur (27.02.2021 | 27 Feb 2021 | 27/02/2021) 0:4 League Cup A
Knattspyrnufelag Reykjavíkur - Tor Akureyri (09.04.2017 | 09 Apr 2017 | 09/04/2017) Alvogenvollurinn 4:1 League Cup A
Knattspyrnufelag Reykjavíkur - Tor Akureyri (04.10.2014 | 04 Oct 2014 | 04/10/2014) Alvogenvollurinn 4:1 Besta deild
Last played matches of teams:
Knattspyrnufelag Reykjavíkur
Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
Knattspyrnufelag Reykjavíkur - Valur (26.05.2026 | 26 May 2026 | 26/05/2026) 3:1 Besta deild
Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Stjarnan - Knattspyrnufelag Reykjavíkur (13.05.2026 | 13 May 2026 | 13/05/2026) 2:1 Cup
Tor Akureyri
Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
RB Keflavik - Tor Akureyri (22.05.2026 | 22 May 2026 | 22/05/2026) 1:0 Besta deild
Tor Akureyri - IA Akranes (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
Vikingur Reykjavik - Tor Akureyri (08.05.2026 | 08 May 2026 | 08/05/2026) 6:0 Besta deild
Tor Akureyri - Knattspyrnufelag Akureyrar (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 Besta deild
Knattspyrnufelag Reykjavíkur v Tor Akureyri score today, 17.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.