Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
63%
Ball possession
37%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
9
3
Shots on goal
2
6
Shots off goal
6
4
Shots inside the Box
6
7
Shots outside the Box
3
0.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.68
2
Blocked shots
1
8
Touches in the opposition Box
17
2
Offsides
0
17
Free kicks
14
2
Corner kicks
3
14
Throw ins
14
14
Fouls
17
0
Errors leading to shot
1
0
Yellow cards
1
46
Duels won
38
10/11 (91%)
Tackles
7/12 (58%)
15
Clearances
18
3
Interceptions
6
447/507 (88%)
Passes
225/296 (76%)
36/60 (60%)
Long Passes
23/61 (38%)
115/143 (80%)
Passes in final third
68/105 (65%)
1.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.35
4/18 (22%)
Crosses
3/12 (25%)
2
Goalkeeper saves
3
0.68
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.09
0.68
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.09
0.25
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
67%
Ball possession
33%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
5
1
Shots on goal
1
1
Shots off goal
3
1
Shots inside the Box
4
1
Shots outside the Box
1
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.65
0
Blocked shots
1
1
Touches in the opposition Box
9
2
Offsides
0
8
Free kicks
6
1
Corner kicks
1
6
Throw ins
7
6
Fouls
8
0
Errors leading to shot
1
20
Duels won
19
4/5 (80%)
Tackles
4/7 (57%)
8
Clearances
6
2
Interceptions
4
269/299 (90%)
Passes
108/143 (76%)
22/33 (67%)
Long Passes
15/31 (48%)
61/75 (81%)
Passes in final third
22/38 (58%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
1/6 (17%)
Crosses
2/6 (33%)
1
Goalkeeper saves
1
0.65
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.65
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.49
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
58%
Ball possession
42%
9
Total shots
4
2
Shots on goal
1
5
Shots off goal
3
3
Shots inside the Box
2
6
Shots outside the Box
2
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.03
2
Blocked shots
0
7
Touches in the opposition Box
8
9
Free kicks
8
1
Corner kicks
2
8
Throw ins
7
8
Fouls
9
0
Yellow cards
1
26
Duels won
19
6/6 (100%)
Tackles
3/5 (60%)
7
Clearances
12
1
Interceptions
2
178/208 (86%)
Passes
117/153 (76%)
14/27 (52%)
Long Passes
8/30 (27%)
54/68 (79%)
Passes in final third
46/67 (69%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.02
3/12 (25%)
Crosses
1/6 (17%)
1
Goalkeeper saves
2
0.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Las Vegas Lights and Tulsa Roughnecks will play their match on 30 May 2026 at 22:30. The game will be held on Cashman Field stadium within the USL Championship. All interesting information can be found in one place, like Las Vegas Lights vs Tulsa Roughnecks score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Las Vegas Lights vs Tulsa Roughnecks score and info in recent games:
Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
Tulsa Roughnecks - Las Vegas Lights (21.03.2026 | 21 Mar 2026 | 21/03/2026) Oneok Field 3:2 USL Championship
Tulsa Roughnecks - Las Vegas Lights (12.07.2025 | 12 Jul 2025 | 12/07/2025) Oneok Field 4:3 USL Championship
Las Vegas Lights - Tulsa Roughnecks (19.04.2025 | 19 Apr 2025 | 19/04/2025) Cashman Field 1:4 USL Championship
Tulsa Roughnecks - Las Vegas Lights (11.09.2024 | 11 Sep 2024 | 11/09/2024) Oneok Field 1:1 USL Championship
Last played matches of teams:
Las Vegas Lights
Las Vegas Lights - Orange County Blues (20.06.2026 | 20 Jun 2026 | 20/06/2026) Cashman Field 2:3 USL Championship
Birmingham Legion FC - Las Vegas Lights (13.06.2026 | 13 Jun 2026 | 13/06/2026) Protective Stadium 1:2 USL Championship
Las Vegas Lights - Oakland Roots (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
Las Vegas Lights - Colorado Springs Switchbacks (23.05.2026 | 23 May 2026 | 23/05/2026) Cashman Field 2:0 USL Championship
Tulsa Roughnecks
Tulsa Roughnecks - Colorado Springs Switchbacks (20.06.2026 | 20 Jun 2026 | 20/06/2026) Oneok Field 1:2 USL Championship
Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
Tulsa Roughnecks - San Antonio Texas (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:2 USL Cup
Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
Las Vegas Lights v Tulsa Roughnecks score today, 30.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.