Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.12
27%
Ball possession
73%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
21
1
Shots on goal
7
1
Shots off goal
9
2
Shots inside the Box
14
0
Shots outside the Box
7
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.39
0
Blocked shots
5
6
Touches in the opposition Box
42
1
Offsides
2
5
Free kicks
15
2
Corner kicks
12
17
Throw ins
21
15
Fouls
5
1
Errors leading to shot
0
3
Yellow cards
0
29
Duels won
50
5/9 (56%)
Tackles
14/16 (88%)
38
Clearances
6
7
Interceptions
10
157/253 (62%)
Passes
568/680 (84%)
13/57 (23%)
Long Passes
21/53 (40%)
14/38 (37%)
Passes in final third
154/225 (68%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.08
2/8 (25%)
Crosses
4/25 (16%)
2
Goalkeeper saves
1
2.39
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
-1.61
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.01
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
29%
Ball possession
71%
1
Total shots
10
0
Shots on goal
1
1
Shots off goal
5
1
Shots inside the Box
7
0
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
0
Blocked shots
4
4
Touches in the opposition Box
21
1
Offsides
2
3
Free kicks
8
2
Corner kicks
8
8
Throw ins
10
8
Fouls
3
2
Yellow cards
0
17
Duels won
27
3/4 (75%)
Tackles
6/8 (75%)
16
Clearances
5
1
Interceptions
5
61/117 (52%)
Passes
240/302 (79%)
5/35 (14%)
Long Passes
12/30 (40%)
10/26 (38%)
Passes in final third
63/102 (62%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
2/4 (50%)
Crosses
1/12 (8%)
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.77
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.12
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.56
26%
Ball possession
74%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
11
1
Shots on goal
6
0
Shots off goal
4
1
Shots inside the Box
7
0
Shots outside the Box
4
0.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.16
0
Blocked shots
1
2
Touches in the opposition Box
21
2
Free kicks
7
0
Corner kicks
4
9
Throw ins
11
7
Fouls
2
1
Errors leading to shot
0
1
Yellow cards
0
12
Duels won
23
2/5 (40%)
Tackles
8/8 (100%)
22
Clearances
1
6
Interceptions
5
96/136 (71%)
Passes
328/378 (87%)
8/22 (36%)
Long Passes
9/23 (39%)
4/12 (33%)
Passes in final third
91/123 (74%)
0.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.72
0/4 (0%)
Crosses
3/13 (23%)
2
Goalkeeper saves
1
2.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.07
-0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Le Havre (Women) and Paris (Women) will play their match on 22 Feb 2026 at 09:00.All interesting information can be found in one place, like Le Havre (Women) vs Paris (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Le Havre (Women) vs Paris (Women) score and info in recent games:
Le Havre (Women) - Paris (Women) (22.02.2026 | 22 Feb 2026 | 22/02/2026) 0:4 Premiere Ligue, Women
Paris (Women) - Le Havre (Women) (06.12.2025 | 06 Dec 2025 | 06/12/2025) 3:0 Premiere Ligue, Women
Le Havre (Women) - Paris (Women) (07.03.2025 | 07 Mar 2025 | 07/03/2025) 1:2 Coupe de France, Women
Le Havre (Women) - Paris (Women) (08.01.2025 | 08 Jan 2025 | 08/01/2025) 0:2 Premiere Ligue, Women
Paris (Women) - Le Havre (Women) (29.09.2024 | 29 Sep 2024 | 29/09/2024) 8:0 Premiere Ligue, Women
Last played matches of teams:
Le Havre (Women)
Le Havre (Women) - Nantes (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:3 Premiere Ligue, Women
RC Strasbourg (Women) - Le Havre (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:3 Premiere Ligue, Women
Le Havre (Women) - RC Lens (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:1 Premiere Ligue, Women
Dijon (Women) - Le Havre (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
Le Havre (Women) - Marseille (Women) (22.03.2026 | 22 Mar 2026 | 22/03/2026) 2:2 Premiere Ligue, Women
Paris (Women)
Olympique Lyonnais (Women) - Paris (Women) (29.05.2026 | 29 May 2026 | 29/05/2026) 5:0 Premiere Ligue, Women
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris (Women) - RC Lens (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 6:2 Premiere Ligue, Women
Dijon (Women) - Paris (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 Premiere Ligue, Women
Montpellier (Women) - Paris (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:2 Premiere Ligue, Women
Le Havre (Women) v Paris (Women) score today, 22.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.