Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.43
38%
Ball possession
62%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
21
Total shots
18
9
Shots on goal
4
6
Shots off goal
6
15
Shots inside the Box
10
6
Shots outside the Box
8
2.99
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.09
6
Blocked shots
8
32
Touches in the opposition Box
28
5
Offsides
3
15
Free kicks
9
3
Corner kicks
12
12
Throw ins
17
9
Fouls
15
0
Errors leading to shot
1
1
Yellow cards
2
0
Red cards
1
50
Duels won
48
14/19 (74%)
Tackles
14/21 (67%)
42
Clearances
25
9
Interceptions
9
210/282 (74%)
Passes
394/472 (83%)
32/57 (56%)
Long Passes
24/57 (42%)
56/99 (57%)
Passes in final third
94/137 (69%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.64
3/16 (19%)
Crosses
4/24 (17%)
3
Goalkeeper saves
6
1.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.99
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.99
2.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.67
39%
Ball possession
61%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
17
Total shots
7
7
Shots on goal
1
5
Shots off goal
4
13
Shots inside the Box
4
4
Shots outside the Box
3
2.43
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
5
Blocked shots
2
23
Touches in the opposition Box
9
3
Offsides
0
7
Free kicks
5
3
Corner kicks
3
4
Throw ins
7
5
Fouls
7
0
Errors leading to shot
1
0
Yellow cards
1
27
Duels won
22
6/9 (67%)
Tackles
6/10 (60%)
17
Clearances
14
7
Interceptions
4
119/152 (78%)
Passes
207/248 (83%)
16/24 (67%)
Long Passes
13/29 (45%)
25/47 (53%)
Passes in final third
42/66 (64%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.01
2/8 (25%)
Crosses
0/5 (0%)
1
Goalkeeper saves
5
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.43
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.43
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
36%
Ball possession
64%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
11
2
Shots on goal
3
1
Shots off goal
2
2
Shots inside the Box
6
2
Shots outside the Box
5
0.56
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.02
1
Blocked shots
6
9
Touches in the opposition Box
19
2
Offsides
3
8
Free kicks
4
0
Corner kicks
9
8
Throw ins
10
4
Fouls
8
1
Yellow cards
1
0
Red cards
1
23
Duels won
26
8/10 (80%)
Tackles
8/11 (73%)
25
Clearances
11
2
Interceptions
5
91/130 (70%)
Passes
187/224 (83%)
16/33 (48%)
Long Passes
11/28 (39%)
31/52 (60%)
Passes in final third
52/71 (73%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.63
1/8 (13%)
Crosses
4/19 (21%)
2
Goalkeeper saves
1
1.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.56
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Legia Warszawa U19 and Ajax U19 will play their match on 04 Feb 2026 at 08:00.All interesting information can be found in one place, like Legia Warszawa U19 vs Ajax U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Legia Warszawa U19 vs Ajax U19 score and info in recent games:
Legia Warszawa U19 - Ajax U19 (04.02.2026 | 04 Feb 2026 | 04/02/2026) 2:1 UEFA Youth League
Ajax U19 - Legia Warszawa U19 (21.11.2017 | 21 Nov 2017 | 21/11/2017) 0:2 UEFA Youth League
Legia Warszawa U19 - Ajax U19 (31.10.2017 | 31 Oct 2017 | 31/10/2017) Polish Army Stadium 1:4 UEFA Youth League
Last played matches of teams:
Legia Warszawa U19
Odra Opole U19 - Legia Warszawa U19 (31.05.2026 | 31 May 2026 | 31/05/2026) 3:6 CLJ
Stal Rzeszow U19 - Legia Warszawa U19 (23.05.2026 | 23 May 2026 | 23/05/2026) 4:1 CLJ
Legia Warszawa U19 - Znicz Pruszkow U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 CLJ
Arkonia Szczecin U19 - Legia Warszawa U19 (09.05.2026 | 09 May 2026 | 09/05/2026) 1:3 CLJ