Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.85
53%
Ball possession
47%
13
Total shots
13
7
Shots on goal
5
2
Shots off goal
3
6
Shots inside the Box
7
7
Shots outside the Box
6
1.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
4
Blocked shots
5
1
Headed goals
0
10
Touches in the opposition Box
20
2
Offsides
0
6
Free kicks
10
3
Corner kicks
6
17
Throw ins
23
10
Fouls
6
0
Yellow cards
1
44
Duels won
40
13/17 (76%)
Tackles
9/15 (60%)
20
Clearances
19
9
Interceptions
6
428/500 (86%)
Passes
351/426 (82%)
15/41 (37%)
Long Passes
16/44 (36%)
52/76 (68%)
Passes in final third
78/121 (64%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
3/9 (33%)
Crosses
3/21 (14%)
4
Goalkeeper saves
5
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.58
1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.42
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
55%
Ball possession
45%
8
Total shots
2
5
Shots on goal
0
1
Shots off goal
1
4
Shots inside the Box
0
4
Shots outside the Box
2
0.64
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
5
Touches in the opposition Box
7
2
Offsides
0
4
Free kicks
6
3
Corner kicks
1
7
Throw ins
7
6
Fouls
4
0
Yellow cards
1
25
Duels won
19
8/11 (73%)
Tackles
3/6 (50%)
5
Clearances
10
3
Interceptions
3
239/268 (89%)
Passes
189/221 (86%)
10/18 (56%)
Long Passes
9/23 (39%)
27/39 (69%)
Passes in final third
30/45 (67%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
2/6 (33%)
Crosses
0/7 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.64
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.36
0.43
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
52%
Ball possession
48%
5
Total shots
11
2
Shots on goal
5
1
Shots off goal
2
2
Shots inside the Box
7
3
Shots outside the Box
4
0.94
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.04
2
Blocked shots
4
1
Headed goals
0
5
Touches in the opposition Box
13
2
Free kicks
4
0
Corner kicks
5
10
Throw ins
16
4
Fouls
2
19
Duels won
21
5/6 (83%)
Tackles
6/9 (67%)
15
Clearances
9
6
Interceptions
3
189/232 (81%)
Passes
162/205 (79%)
5/23 (22%)
Long Passes
7/21 (33%)
25/37 (68%)
Passes in final third
48/76 (63%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
1/3 (33%)
Crosses
3/14 (21%)
4
Goalkeeper saves
1
1.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.94
1.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Lexington SC (Women) and Dallas Trinity FC (Women) will play their match on 23 May 2026 at 19:00.All interesting information can be found in one place, like Lexington SC (Women) vs Dallas Trinity FC (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Lexington SC (Women) vs Dallas Trinity FC (Women) score and info in recent games:
Lexington SC (Women) - Dallas Trinity FC (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 USL Super League, Women
Dallas Trinity FC (Women) - Lexington SC (Women) (18.03.2026 | 18 Mar 2026 | 18/03/2026) 2:2 USL Super League, Women
Lexington SC (Women) - Dallas Trinity FC (Women) (08.03.2026 | 08 Mar 2026 | 08/03/2026) 0:1 USL Super League, Women
Dallas Trinity FC (Women) - Lexington SC (Women) (20.12.2025 | 20 Dec 2025 | 20/12/2025) 1:1 USL Super League, Women
Lexington SC (Women) - Dallas Trinity FC (Women) (26.09.2025 | 26 Sep 2025 | 26/09/2025) 6:1 USL Super League, Women
Last played matches of teams:
Lexington SC (Women)
Lexington SC (Women) - Carolina Ascent USLW (Women) (30.05.2026 | 30 May 2026 | 30/05/2026) 3:1 USL Super League, Women
Lexington SC (Women) - Dallas Trinity FC (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 USL Super League, Women
Lexington SC (Women) - Tampa Bay Sun (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 USL Super League, Women
Lexington SC (Women) - Brooklyn FC (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 3:1 USL Super League, Women
Spokane Zephyr FC (Women) - Lexington SC (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 0:0 USL Super League, Women
Dallas Trinity FC (Women)
Lexington SC (Women) - Dallas Trinity FC (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) 2:0 USL Super League, Women
Dallas Trinity FC (Women) - Fort Lauderdale United FC (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 4:0 USL Super League, Women
Tampa Bay Sun (Women) - Dallas Trinity FC (Women) (09.05.2026 | 09 May 2026 | 09/05/2026) 0:2 USL Super League, Women
DC Power FC (Women) - Dallas Trinity FC (Women) (01.05.2026 | 01 May 2026 | 01/05/2026) 1:1 USL Super League, Women
Brooklyn FC (Women) - Dallas Trinity FC (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 USL Super League, Women
Lexington SC (Women) v Dallas Trinity FC (Women) score today, 23.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.