Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
60%
Ball possession
40%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
8
1
Shots on goal
3
6
Shots off goal
1
8
Shots inside the Box
5
3
Shots outside the Box
3
0.73
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.82
4
Blocked shots
4
1
Headed goals
1
13
Touches in the opposition Box
11
2
Offsides
0
21
Free kicks
11
2
Corner kicks
5
34
Throw ins
37
11
Fouls
21
0
Yellow cards
4
63
Duels won
42
9/17 (53%)
Tackles
5/10 (50%)
29
Clearances
28
12
Interceptions
5
299/398 (75%)
Passes
155/254 (61%)
29/77 (38%)
Long Passes
17/65 (26%)
49/98 (50%)
Passes in final third
35/79 (44%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
4/16 (25%)
Crosses
5/16 (31%)
1
Goalkeeper saves
0
1.82
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.73
-0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.27
0.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
3
0
Shots on goal
1
3
Shots off goal
0
2
Shots inside the Box
1
1
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.67
0
Blocked shots
2
3
Touches in the opposition Box
3
2
Offsides
0
10
Free kicks
10
0
Corner kicks
2
17
Throw ins
21
10
Fouls
10
0
Yellow cards
1
29
Duels won
31
4/10 (40%)
Tackles
4/7 (57%)
16
Clearances
8
7
Interceptions
0
151/195 (77%)
Passes
111/160 (69%)
16/38 (42%)
Long Passes
10/34 (29%)
28/52 (54%)
Passes in final third
19/49 (39%)
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
3
crossesAll
6
0.67
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.33
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.44
67%
Ball possession
33%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
5
1
Shots on goal
2
3
Shots off goal
1
6
Shots inside the Box
4
2
Shots outside the Box
1
0.73
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.15
4
Blocked shots
2
1
Headed goals
1
10
Touches in the opposition Box
8
11
Free kicks
1
2
Corner kicks
3
17
Throw ins
16
1
Fouls
11
0
Yellow cards
3
34
Duels won
11
5/7 (71%)
Tackles
1/3 (33%)
13
Clearances
20
5
Interceptions
5
148/203 (73%)
Passes
44/94 (47%)
13/39 (33%)
Long Passes
7/31 (23%)
21/46 (46%)
Passes in final third
16/30 (53%)
0.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
4/13 (31%)
Crosses
5/10 (50%)
1
Goalkeeper saves
0
1.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.73
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Meizhou Hakka and Suzhou Dongwu will play their match on 21 Mar 2026 at 07:30.All interesting information can be found in one place, like Meizhou Hakka vs Suzhou Dongwu score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Meizhou Hakka vs Suzhou Dongwu score and info in recent games:
Meizhou Hakka - Suzhou Dongwu (21.03.2026 | 21 Mar 2026 | 21/03/2026) 1:2 China League 1
Suzhou Dongwu - Meizhou Hakka (22.06.2023 | 22 Jun 2023 | 22/06/2023) 1:1 FA Cup
Suzhou Dongwu - Meizhou Hakka (03.10.2021 | 03 Oct 2021 | 03/10/2021) 1:3 China League 1
Meizhou Hakka - Suzhou Dongwu (16.09.2021 | 16 Sep 2021 | 16/09/2021) 3:1 China League 1
Suzhou Dongwu - Meizhou Hakka (19.04.2017 | 19 Apr 2017 | 19/04/2017) 2:0 FA Cup
Last played matches of teams:
Meizhou Hakka
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Shijiazhuang Gongfu FC - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 China League 1
Hebei Elite - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:0 China League 1
Lanzhou Longyuan Athletic - Meizhou Hakka (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 FA Cup
Nanjing City - Meizhou Hakka (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 China League 1
Suzhou Dongwu
Suzhou Dongwu - Wuxi Wugou (30.05.2026 | 30 May 2026 | 30/05/2026) 1:3 China League 1
Suzhou Dongwu - Shaanxi Union FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:3 China League 1
Yulin Mobei Miners FC - Suzhou Dongwu (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 FA Cup
Foshan Nanshi FC - Suzhou Dongwu (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Nanjing City - Suzhou Dongwu (03.05.2026 | 03 May 2026 | 03/05/2026) 1:0 China League 1
Meizhou Hakka v Suzhou Dongwu score today, 21.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.