Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
59%
Ball possession
41%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
11
6
Shots on goal
3
2
Shots off goal
4
10
Shots inside the Box
8
3
Shots outside the Box
3
2.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.41
5
Blocked shots
4
20
Touches in the opposition Box
24
3
Offsides
2
18
Free kicks
19
5
Corner kicks
4
14
Throw ins
19
19
Fouls
18
2
Yellow cards
2
38
Duels won
46
6/7 (86%)
Tackles
11/13 (85%)
21
Clearances
12
4
Interceptions
12
475/540 (88%)
Passes
299/364 (82%)
24/52 (46%)
Long Passes
28/60 (47%)
79/116 (68%)
Passes in final third
84/110 (76%)
1.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.85
3/11 (27%)
Crosses
5/23 (22%)
2
Goalkeeper saves
4
0.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.29
-0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
63%
Ball possession
37%
6
Total shots
1
2
Shots on goal
0
2
Shots off goal
1
5
Shots inside the Box
1
1
Shots outside the Box
0
0.58
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
11
Touches in the opposition Box
5
1
Offsides
1
4
Free kicks
8
3
Corner kicks
2
8
Throw ins
10
8
Fouls
4
0
Yellow cards
1
12
Duels won
18
1/1 (100%)
Tackles
4/4 (100%)
8
Clearances
7
1
Interceptions
4
256/287 (89%)
Passes
128/160 (80%)
9/26 (35%)
Long Passes
16/36 (44%)
23/40 (57%)
Passes in final third
16/21 (76%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
2/8 (25%)
Crosses
2/13 (15%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.58
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.42
1.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
54%
Ball possession
46%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
10
4
Shots on goal
3
0
Shots off goal
3
5
Shots inside the Box
7
2
Shots outside the Box
3
1.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.41
3
Blocked shots
4
9
Touches in the opposition Box
19
2
Offsides
1
14
Free kicks
11
2
Corner kicks
2
6
Throw ins
9
11
Fouls
14
2
Yellow cards
1
26
Duels won
28
5/6 (83%)
Tackles
7/9 (78%)
13
Clearances
5
3
Interceptions
8
219/253 (87%)
Passes
171/204 (84%)
15/26 (58%)
Long Passes
12/24 (50%)
56/76 (74%)
Passes in final third
68/89 (76%)
0.86
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.78
1/3 (33%)
Crosses
3/10 (30%)
2
Goalkeeper saves
3
0.41
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.71
-0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Monterey Bay FC and Sporting Jax will play their match on 10 Jun 2026 at 22:00. The game will be held on Cardinale Stadium stadium within the USL Championship. All interesting information can be found in one place, like Monterey Bay FC vs Sporting Jax score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Monterey Bay FC vs Sporting Jax score and info in recent games:
Last played matches of teams:
Monterey Bay FC
Monterey Bay FC - El Paso Locomotive FC (20.06.2026 | 20 Jun 2026 | 20/06/2026) Cardinale Stadium 1:0 USL Championship
Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
Monterey Bay FC - Sporting Jax (10.06.2026 | 10 Jun 2026 | 10/06/2026) Cardinale Stadium 2:1 USL Championship
Sacramento Republic - Monterey Bay FC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:1 USL Cup
Monterey Bay FC - Loudoun United FC (30.05.2026 | 30 May 2026 | 30/05/2026) Cardinale Stadium 4:1 USL Championship
Sporting Jax - Detroit City (13.06.2026 | 13 Jun 2026 | 13/06/2026) Hodges Stadium 2:6 USL Championship
Monterey Bay FC - Sporting Jax (10.06.2026 | 10 Jun 2026 | 10/06/2026) Cardinale Stadium 2:1 USL Championship
Sporting Jax - Tampa Bay Rowdies (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Monterey Bay FC v Sporting Jax score today, 10.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.