Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.1
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
4
5
Shots on goal
3
3
Shots off goal
0
7
Shots inside the Box
2
5
Shots outside the Box
2
1.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.28
4
Blocked shots
1
1
Hit the woodwork
0
28
Touches in the opposition Box
13
2
Offsides
1
19
Free kicks
17
3
Corner kicks
1
38
Throw ins
26
17
Fouls
19
0
Errors leading to goal
1
0
Yellow cards
2
50
Duels won
43
13/17 (76%)
Tackles
11/14 (79%)
19
Clearances
14
13
Interceptions
11
237/318 (75%)
Passes
317/412 (77%)
22/57 (39%)
Long Passes
23/58 (40%)
58/105 (55%)
Passes in final third
64/100 (64%)
0.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.33
1/13 (8%)
Crosses
1/9 (11%)
3
Goalkeeper saves
3
1.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.86
1.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.14
0.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.31
47%
Ball possession
53%
4
Total shots
3
3
Shots on goal
2
2
Shots inside the Box
1
2
Shots outside the Box
2
1.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.5
1
Blocked shots
1
9
Touches in the opposition Box
9
1
Offsides
1
7
Free kicks
6
2
Corner kicks
0
21
Throw ins
13
6
Fouls
7
0
Yellow cards
1
26
Duels won
20
8/11 (73%)
Tackles
4/7 (57%)
4
Clearances
9
6
Interceptions
7
149/190 (78%)
Passes
178/220 (81%)
11/31 (35%)
Long Passes
10/27 (37%)
24/51 (47%)
Passes in final third
31/47 (66%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
6
crossesAll
2
2
Goalkeeper saves
2
0.5
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.14
0.5
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.14
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
40%
Ball possession
60%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
1
2
Shots on goal
1
3
Shots off goal
0
5
Shots inside the Box
1
3
Shots outside the Box
0
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.78
3
Blocked shots
0
1
Hit the woodwork
0
19
Touches in the opposition Box
4
1
Offsides
0
12
Free kicks
11
1
Corner kicks
1
17
Throw ins
13
11
Fouls
12
0
Errors leading to goal
1
0
Yellow cards
1
24
Duels won
23
5/6 (83%)
Tackles
7/7 (100%)
15
Clearances
5
7
Interceptions
4
88/128 (69%)
Passes
139/192 (72%)
11/26 (42%)
Long Passes
13/31 (42%)
34/54 (63%)
Passes in final third
33/53 (62%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
1/7 (14%)
Crosses
1/7 (14%)
1
Goalkeeper saves
1
0.78
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Nanjing City and Meizhou Hakka will play their match on 09 May 2026 at 07:30.All interesting information can be found in one place, like Nanjing City vs Meizhou Hakka score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Nanjing City vs Meizhou Hakka score and info in recent games:
Nanjing City - Meizhou Hakka (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 China League 1
Meizhou Hakka - Nanjing City (21.09.2021 | 21 Sep 2021 | 21/09/2021) 4:2 China League 1
Nanjing City - Meizhou Hakka (03.09.2021 | 03 Sep 2021 | 03/09/2021) 1:2 China League 1
Last played matches of teams:
Nanjing City
Nanjing City - Shanghai Jiading (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:2 China League 1
Shaanxi Union FC - Nanjing City (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 China League 1
Wuxi Wugou - Nanjing City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Qingdao Red Lions - Nanjing City (15.05.2026 | 15 May 2026 | 15/05/2026) 1:0 FA Cup
Nanjing City - Meizhou Hakka (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 China League 1
Meizhou Hakka
Wuxi Wugou - Meizhou Hakka (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Shijiazhuang Gongfu FC - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 China League 1
Hebei Elite - Meizhou Hakka (24.05.2026 | 24 May 2026 | 24/05/2026) 0:0 China League 1
Lanzhou Longyuan Athletic - Meizhou Hakka (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 FA Cup
Nanjing City v Meizhou Hakka score today, 09.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.