Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.19
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
13
5
Shots on goal
5
4
Shots off goal
5
5
Shots inside the Box
10
7
Shots outside the Box
3
0.41
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.64
3
Blocked shots
3
13
Touches in the opposition Box
32
1
Offsides
3
8
Free kicks
17
4
Corner kicks
6
18
Throw ins
27
17
Fouls
8
1
Errors leading to shot
0
5
Yellow cards
2
29
Duels won
38
9/11 (82%)
Tackles
9/11 (82%)
24
Clearances
14
6
Interceptions
7
360/420 (86%)
Passes
273/341 (80%)
21/52 (40%)
Long Passes
34/64 (53%)
61/89 (69%)
Passes in final third
68/97 (70%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.8
5/10 (50%)
Crosses
10/24 (42%)
5
Goalkeeper saves
3
0.64
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.41
0.64
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.59
0.9
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
2
3
Shots on goal
2
3
Shots off goal
0
4
Shots inside the Box
1
4
Shots outside the Box
1
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.46
2
Blocked shots
0
8
Touches in the opposition Box
12
1
Offsides
2
4
Free kicks
7
2
Corner kicks
1
10
Throw ins
12
7
Fouls
4
1
Yellow cards
1
14
Duels won
17
6/7 (86%)
Tackles
5/6 (83%)
4
Clearances
7
5
Interceptions
7
244/278 (88%)
Passes
116/154 (75%)
13/27 (48%)
Long Passes
18/36 (50%)
43/62 (69%)
Passes in final third
19/34 (56%)
0.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
3/4 (75%)
Crosses
3/5 (60%)
2
Goalkeeper saves
2
0.46
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.21
0.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.07
42%
Ball possession
58%
4
Total shots
11
2
Shots on goal
3
1
Shots off goal
5
1
Shots inside the Box
9
3
Shots outside the Box
2
0.2
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.18
1
Blocked shots
3
5
Touches in the opposition Box
20
0
Offsides
1
4
Free kicks
10
2
Corner kicks
5
8
Throw ins
15
10
Fouls
4
1
Errors leading to shot
0
4
Yellow cards
1
15
Duels won
21
3/4 (75%)
Tackles
4/5 (80%)
20
Clearances
7
1
Interceptions
0
116/142 (82%)
Passes
157/187 (84%)
8/25 (32%)
Long Passes
16/28 (57%)
18/27 (67%)
Passes in final third
49/63 (78%)
0.15
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.21
2/6 (33%)
Crosses
7/19 (37%)
3
Goalkeeper saves
1
0.18
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.2
0.18
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
New Mexico United and Charleston Battery will play their match on 23 May 2026 at 21:00. The game will be held on Rio Grande Credit Union Field at Isotopes Park stadium within the USL Championship. All interesting information can be found in one place, like New Mexico United vs Charleston Battery score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
New Mexico United vs Charleston Battery score and info in recent games:
New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
New Mexico United - Charleston Battery (12.07.2025 | 12 Jul 2025 | 12/07/2025) Rio Grande Credit Union Field at Isotopes Park 1:2 USL Championship
Charleston Battery - New Mexico United (23.03.2024 | 23 Mar 2024 | 23/03/2024) MUSC Health Stadium 4:0 USL Championship
New Mexico United - Charleston Battery (02.09.2023 | 02 Sep 2023 | 02/09/2023) Rio Grande Credit Union Field at Isotopes Park 0:1 USL Championship
Charleston Battery - New Mexico United (14.05.2022 | 14 May 2022 | 14/05/2022) MUSC Health Stadium 0:2 USL Championship
Last played matches of teams:
New Mexico United
New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
New Mexico United - Phoenix Rising (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:0 USL Cup
Hartford Athletic - New Mexico United (30.05.2026 | 30 May 2026 | 30/05/2026) Dillon Stadium 0:0 USL Championship
New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
New Mexico United - Tampa Bay Rowdies (20.05.2026 | 20 May 2026 | 20/05/2026) Rio Grande Credit Union Field at Isotopes Park 0:1 USL Championship
Charleston Battery
Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
Tampa Bay Rowdies - Charleston Battery (10.06.2026 | 10 Jun 2026 | 10/06/2026) Al Lang Stadium 2:2 USL Championship
Charleston Battery - Pittsburgh Riverhounds (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:0 USL Cup
Charleston Battery - Detroit City (30.05.2026 | 30 May 2026 | 30/05/2026) Patriots Point 2:0 USL Championship
New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
New Mexico United v Charleston Battery score today, 23.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.