Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.18
44%
Ball possession
56%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
7
Total shots
20
3
Shots on goal
9
1
Shots off goal
8
4
Shots inside the Box
16
3
Shots outside the Box
4
1.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.32
3
Blocked shots
3
10
Touches in the opposition Box
35
0
Offsides
3
15
Free kicks
12
4
Corner kicks
6
14
Throw ins
12
12
Fouls
15
4
Yellow cards
2
1
Red cards
1
31
Duels won
31
5/8 (63%)
Tackles
8/8 (100%)
27
Clearances
13
8
Interceptions
9
222/270 (82%)
Passes
289/340 (85%)
10/29 (34%)
Long Passes
21/41 (51%)
44/66 (67%)
Passes in final third
89/119 (75%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.03
0/14 (0%)
Crosses
5/26 (19%)
6
Goalkeeper saves
2
2.32
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.61
-1.68
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.61
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.83
33%
Ball possession
67%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
3
Total shots
16
1
Shots on goal
7
1
Shots off goal
6
2
Shots inside the Box
15
1
Shots outside the Box
1
0.29
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.05
1
Blocked shots
3
4
Touches in the opposition Box
30
10
Free kicks
9
1
Corner kicks
2
8
Throw ins
7
9
Fouls
10
2
Yellow cards
1
1
Red cards
0
17
Duels won
21
4/6 (67%)
Tackles
5/5 (100%)
16
Clearances
1
6
Interceptions
7
105/135 (78%)
Passes
232/265 (88%)
5/19 (26%)
Long Passes
16/26 (62%)
14/26 (54%)
Passes in final third
71/92 (77%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.96
0/5 (0%)
Crosses
5/16 (31%)
5
Goalkeeper saves
1
2.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.29
-0.95
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.29
0.77
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
62%
Ball possession
38%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
4
2
Shots on goal
2
0
Shots off goal
2
2
Shots inside the Box
1
2
Shots outside the Box
3
1.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.27
2
Blocked shots
0
6
Touches in the opposition Box
5
0
Offsides
3
5
Free kicks
3
3
Corner kicks
4
6
Throw ins
5
3
Fouls
5
2
Yellow cards
1
0
Red cards
1
14
Duels won
10
1/2 (50%)
Tackles
3/3 (100%)
11
Clearances
12
2
Interceptions
2
117/135 (87%)
Passes
57/75 (76%)
5/10 (50%)
Long Passes
5/15 (33%)
30/40 (75%)
Passes in final third
18/27 (67%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
9
crossesAll
10
1
Goalkeeper saves
1
0.27
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.32
-0.73
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
New York Cosmos and Hartford Athletic will play their match on 06 Jun 2026 at 19:00.All interesting information can be found in one place, like New York Cosmos vs Hartford Athletic score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
New York Cosmos vs Hartford Athletic score and info in recent games:
Last played matches of teams:
New York Cosmos
South Georgia Tormenta - New York Cosmos (01.08.2026 | 01 Aug 2026 | 01/08/2026) USL League One
New York Cosmos - South Georgia Tormenta (24.06.2026 | 24 Jun 2026 | 24/06/2026) USL League One
One Knoxville SC - New York Cosmos (13.06.2026 | 13 Jun 2026 | 13/06/2026) 3:1 USL League One
New York Cosmos - Hartford Athletic (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:4 USL Cup
Sarasota Paradise - New York Cosmos (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
Hartford Athletic
Tampa Bay Rowdies - Hartford Athletic (13.06.2026 | 13 Jun 2026 | 13/06/2026) Al Lang Stadium 0:1 USL Championship
New York Cosmos - Hartford Athletic (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:4 USL Cup
Hartford Athletic - New Mexico United (30.05.2026 | 30 May 2026 | 30/05/2026) Dillon Stadium 0:0 USL Championship
Tulsa Roughnecks - Hartford Athletic (22.05.2026 | 22 May 2026 | 22/05/2026) Oneok Field 2:0 USL Championship
Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
New York Cosmos v Hartford Athletic score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.