Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.61
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
10
2
Shots on goal
3
9
Shots off goal
5
8
Shots inside the Box
6
6
Shots outside the Box
4
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
3
Blocked shots
2
23
Touches in the opposition Box
14
1
Offsides
3
4
Free kicks
13
5
Corner kicks
2
24
Throw ins
46
13
Fouls
4
1
Yellow cards
1
39
Duels won
46
8/13 (62%)
Tackles
8/13 (62%)
28
Clearances
35
8
Interceptions
10
202/319 (63%)
Passes
320/432 (74%)
15/70 (21%)
Long Passes
29/82 (35%)
51/106 (48%)
Passes in final third
87/139 (63%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
5/20 (25%)
Crosses
6/17 (35%)
2
Goalkeeper saves
2
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
-0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1
0.31
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
7
0
Shots on goal
2
4
Shots off goal
3
3
Shots inside the Box
3
3
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.71
2
Blocked shots
2
9
Touches in the opposition Box
7
0
Offsides
2
1
Free kicks
7
2
Corner kicks
2
8
Throw ins
23
7
Fouls
1
18
Duels won
21
4/7 (57%)
Tackles
4/4 (100%)
14
Clearances
9
6
Interceptions
8
117/181 (65%)
Passes
169/227 (74%)
6/36 (17%)
Long Passes
16/43 (37%)
25/51 (49%)
Passes in final third
47/79 (59%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
2/7 (29%)
Crosses
3/9 (33%)
1
Goalkeeper saves
0
0.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.56
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
41%
Ball possession
59%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
8
Total shots
3
2
Shots on goal
1
5
Shots off goal
2
5
Shots inside the Box
3
3
Shots outside the Box
0
1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
1
Blocked shots
0
14
Touches in the opposition Box
7
1
Offsides
1
3
Free kicks
6
3
Corner kicks
0
16
Throw ins
23
6
Fouls
3
1
Yellow cards
1
21
Duels won
25
4/6 (67%)
Tackles
4/9 (44%)
14
Clearances
26
2
Interceptions
2
85/138 (62%)
Passes
151/205 (74%)
9/34 (26%)
Long Passes
13/39 (33%)
26/55 (47%)
Passes in final third
40/60 (67%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
3/13 (23%)
Crosses
3/8 (38%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
O'Connor Jamie signals the start, and Barnsley takes control at .
5’` — Corner kick
The ball deflects off The player Barnsley, giving Northampton Town a corner kick in front of the crowd.
16’` — Corner kick
O'Connor Jamie points to the corner flag as Barnsley prepares to take it, thanks to The player Barnsley.
31’` — Corner kick
The ball deflects off The footballer Northampton Town, giving Northampton Town a corner kick in front of the crowd.
37’` — Goal scored0 — 1
FC player Barnsley scores for Northampton Town, and erupts in celebration!
42’` — Corner kick
The ball deflects off FC player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
45 + 1’` — Added time
O'Connor Jamie signals {Addtime} minutes of added time at for Northampton Town and Barnsley.
[15:36:17]` — Players leave the pitch
The referee O'Connor Jamie signals for half-time at , pausing the match at 0:1. Northampton Town and Barnsley now regroup with their coaches before play resumes.
[15:51:36]` — The game has been started after the break
The player leads Barnsley out for the second half at with momentum in mind.
55’` — Booking
Barnsley’s The player Barnsley is cautioned by O'Connor Jamie, a yellow at .
57’` — Corner kick
O'Connor Jamie points to the corner flag as Barnsley prepares to take it, thanks to The FC footballer Northampton Town.
77’` — Corner kick
The footballer Northampton Town wins a corner for Northampton Town, setting up an opportunity at .
87’` — Booking
O'Connor Jamie books FC player Northampton Town with a yellow card for Northampton Town at .
90 + 1’` — Extra Time
The fourth official shows {Addtime} minutes, giving Northampton Town extra hope at .
90 + 4’` — Corner kick
Northampton Town earns a corner kick as The player Northampton Town forces the ball out of play at .
[16:39:58]` — Full-time
It’s all over at , with Northampton Town reflecting on the battle against Barnsley.
31’` — Corner kick
The ball deflects off The footballer Northampton Town, giving Northampton Town a corner kick in front of the crowd.
42’` — Corner kick
The ball deflects off FC player Northampton Town, giving Northampton Town a corner kick in front of the crowd.
57’` — Corner kick
O'Connor Jamie points to the corner flag as Barnsley prepares to take it, thanks to The FC footballer Northampton Town.
77’` — Corner kick
The footballer Northampton Town wins a corner for Northampton Town, setting up an opportunity at .
87’` — Booking
O'Connor Jamie books FC player Northampton Town with a yellow card for Northampton Town at .
90 + 4’` — Corner kick
Northampton Town earns a corner kick as The player Northampton Town forces the ball out of play at .
5’` — Corner kick
The ball deflects off The player Barnsley, giving Northampton Town a corner kick in front of the crowd.
16’` — Corner kick
O'Connor Jamie points to the corner flag as Barnsley prepares to take it, thanks to The player Barnsley.
37’` — Goal scored0 — 1
FC player Barnsley scores for Northampton Town, and erupts in celebration!
55’` — Booking
Barnsley’s The player Barnsley is cautioned by O'Connor Jamie, a yellow at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Northampton Town and Barnsley will play their match on 28 Apr 2026 at 14:45.All interesting information can be found in one place, like Northampton Town vs Barnsley score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Northampton Town vs Barnsley score and info in recent games:
Northampton Town - Barnsley (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:1 League One
Barnsley - Northampton Town (03.02.2026 | 03 Feb 2026 | 03/02/2026) 2:2 League One
Northampton Town - Barnsley (25.02.2025 | 25 Feb 2025 | 25/02/2025) 1:2 League One
Barnsley - Northampton Town (24.08.2024 | 24 Aug 2024 | 24/08/2024) 2:2 League One
Barnsley - Northampton Town (27.04.2024 | 27 Apr 2024 | 27/04/2024) 1:1 League One
Last played matches of teams:
Northampton Town
Northampton Town - Plymouth Argyle (02.05.2026 | 02 May 2026 | 02/05/2026) 2:3 League One
Northampton Town - Barnsley (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:1 League One
Cardiff City - Northampton Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 5:1 League One
Northampton Town - Doncaster Rovers (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Luton Town - Northampton Town (15.04.2026 | 15 Apr 2026 | 15/04/2026) 2:1 League One
Barnsley
Barnsley - Stockport County (02.05.2026 | 02 May 2026 | 02/05/2026) 1:3 League One
Northampton Town - Barnsley (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:1 League One
Luton Town - Barnsley (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:1 League One
Stevenage - Barnsley (21.04.2026 | 21 Apr 2026 | 21/04/2026) 1:0 League One
Barnsley - Bradford City (18.04.2026 | 18 Apr 2026 | 18/04/2026) 2:2 League One
Northampton Town v Barnsley score today, 28.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.