Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
5.75
26%
Ball possession
74%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
5
5
Total shots
31
3
Shots on goal
13
0
Shots off goal
11
4
Shots inside the Box
23
1
Shots outside the Box
8
2.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
5.45
2
Blocked shots
7
1
Headed goals
1
16
Touches in the opposition Box
62
2
Offsides
3
12
Free kicks
14
5
Corner kicks
8
14
Throw ins
27
14
Fouls
12
0
Yellow cards
1
56
Duels won
53
14/21 (67%)
Tackles
8/8 (100%)
38
Clearances
12
11
Interceptions
2
125/208 (60%)
Passes
523/600 (87%)
13/55 (24%)
Long Passes
27/50 (54%)
16/50 (32%)
Passes in final third
185/238 (78%)
0.74
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
3.38
4/8 (50%)
Crosses
11/35 (31%)
9
Goalkeeper saves
0
5.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.63
1.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.37
2.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.19
22%
Ball possession
78%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
4
Total shots
16
3
Shots on goal
6
0
Shots off goal
5
3
Shots inside the Box
10
1
Shots outside the Box
6
2.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.79
1
Blocked shots
5
1
Headed goals
0
5
Touches in the opposition Box
22
5
Free kicks
7
1
Corner kicks
5
9
Throw ins
16
7
Fouls
5
0
Yellow cards
1
29
Duels won
21
8/13 (62%)
Tackles
4/4 (100%)
19
Clearances
3
6
Interceptions
0
62/89 (70%)
Passes
275/303 (91%)
6/18 (33%)
Long Passes
13/22 (59%)
8/18 (44%)
Passes in final third
78/97 (80%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.85
1/2 (50%)
Crosses
7/21 (33%)
4
Goalkeeper saves
0
2.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.63
0.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.37
0.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.56
29%
Ball possession
71%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Total shots
15
0
Shots on goal
7
0
Shots off goal
6
1
Shots inside the Box
13
0
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.66
1
Blocked shots
2
0
Headed goals
1
11
Touches in the opposition Box
40
2
Offsides
3
7
Free kicks
7
4
Corner kicks
3
5
Throw ins
11
7
Fouls
7
27
Duels won
32
6/8 (75%)
Tackles
4/4 (100%)
19
Clearances
9
5
Interceptions
2
63/119 (53%)
Passes
248/297 (84%)
7/37 (19%)
Long Passes
14/28 (50%)
8/32 (25%)
Passes in final third
107/141 (76%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.53
3/6 (50%)
Crosses
4/14 (29%)
5
Goalkeeper saves
0
2.66
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.66
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Ogre United kicks off against Rigas Futbola Skola.
15’` — The ball has crossed the goal line1 — 0
Ogre United’s Cudars Kristers (Ogre United) strikes, sending the crowd wild with a stunning goal.
17’` — Goal1 — 1
A brilliant goal by Rigas Futbola Skola’s Diomande Ismael (Rigas Futbola Skola), lighting up the match at .
28’` — Accurate spot-kick2 — 1
Cudars Kristers (Ogre United) calmly slots the penalty home for Ogre United, igniting !
42’` — The ball has crossed the goal line3 — 1
Evelons Emils (Ogre United) scores for Ogre United, and erupts in celebration!
43’` — The ball has crossed the goal line3 — 2
Ogre United takes the lead as Ikaunieks Janis (Rigas Futbola Skola) finds the net at , past ’s watch.
[10:48:23]` — Half-time
With the scoreline at 3:2, referee calls for half-time. Ogre United and Rigas Futbola Skola step off the pitch for a short rest and coaching adjustments.
[11:02:28]` — Start of the second half-time
gets Ogre United and Rigas Futbola Skola back underway at for the next half.
57’` — Back of the net3 — 3
Ogre United’s Lipuscek Ziga (Rigas Futbola Skola) strikes, sending the crowd wild with a stunning goal.
90’` — Accurate spot-kick3 — 4
Panic Stefan (Rigas Futbola Skola) calmly slots the penalty home for Ogre United, igniting !
[11:52:37]` — Fulltime
The match concludes at as Ogre United and Rigas Futbola Skola shake hands.
15’` — The ball has crossed the goal line1 — 0
Ogre United’s Cudars Kristers (Ogre United) strikes, sending the crowd wild with a stunning goal.
28’` — Accurate spot-kick2 — 0
Cudars Kristers (Ogre United) calmly slots the penalty home for Ogre United, igniting !
42’` — The ball has crossed the goal line3 — 0
Evelons Emils (Ogre United) scores for Ogre United, and erupts in celebration!
17’` — Goal0 — 1
A brilliant goal by Rigas Futbola Skola’s Diomande Ismael (Rigas Futbola Skola), lighting up the match at .
43’` — The ball has crossed the goal line0 — 2
Ogre United takes the lead as Ikaunieks Janis (Rigas Futbola Skola) finds the net at , past ’s watch.
57’` — Back of the net0 — 3
Ogre United’s Lipuscek Ziga (Rigas Futbola Skola) strikes, sending the crowd wild with a stunning goal.
90’` — Accurate spot-kick0 — 4
Panic Stefan (Rigas Futbola Skola) calmly slots the penalty home for Ogre United, igniting !
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Ogre United and Rigas Futbola Skola will play their match on 02 May 2026 at 10:00.All interesting information can be found in one place, like Ogre United vs Rigas Futbola Skola score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Ogre United vs Rigas Futbola Skola score and info in recent games:
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Ogre United - Rigas Futbola Skola (02.05.2026 | 02 May 2026 | 02/05/2026) 3:4 Virsliga
Rigas Futbola Skola - Ogre United (06.03.2026 | 06 Mar 2026 | 06/03/2026) 2:0 Virsliga
Last played matches of teams:
Ogre United
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Jelgava - Ogre United (17.06.2026 | 17 Jun 2026 | 17/06/2026) 0:2 Virsliga
Ogre United - Riga FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:4 Virsliga
Auda - Ogre United (30.05.2026 | 30 May 2026 | 30/05/2026) 2:0 Virsliga
Ogre United - Grobina (25.05.2026 | 25 May 2026 | 25/05/2026) 1:1 Virsliga
Rigas Futbola Skola
Rigas Futbola Skola - Ogre United (22.06.2026 | 22 Jun 2026 | 22/06/2026) 6:0 Virsliga
Riga FC - Rigas Futbola Skola (17.06.2026 | 17 Jun 2026 | 17/06/2026) 2:1 Virsliga
Grobina - Rigas Futbola Skola (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 Virsliga
Super Nova - Rigas Futbola Skola (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Virsliga
Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Ogre United v Rigas Futbola Skola score today, 02.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.