Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.03
80%
Ball possession
20%
7
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
1
8
Shots on goal
0
7
Shots off goal
1
18
Shots inside the Box
1
1
Shots outside the Box
0
3.71
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
0
1
Hit the woodwork
0
59
Touches in the opposition Box
1
4
Offsides
0
7
Free kicks
7
6
Corner kicks
1
28
Throw ins
22
7
Fouls
7
0
Yellow cards
2
46
Duels won
32
9/10 (90%)
Tackles
11/16 (69%)
4
Clearances
42
4
Interceptions
8
681/766 (89%)
Passes
105/197 (53%)
10/19 (53%)
Long Passes
13/62 (21%)
279/331 (84%)
Passes in final third
15/39 (38%)
3.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.05
9/34 (26%)
Crosses
0/3 (0%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.71
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.29
1.23
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
82%
Ball possession
18%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
0
5
Shots on goal
0
4
Shots off goal
0
9
Shots inside the Box
0
1
Shots outside the Box
0
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
1
Hit the woodwork
0
28
Touches in the opposition Box
0
2
Offsides
0
2
Free kicks
5
4
Corner kicks
0
7
Throw ins
12
5
Fouls
2
0
Yellow cards
1
28
Duels won
17
5/6 (83%)
Tackles
5/8 (63%)
3
Clearances
25
3
Interceptions
4
370/412 (90%)
Passes
47/92 (51%)
5/11 (45%)
Long Passes
5/31 (16%)
159/184 (86%)
Passes in final third
6/19 (32%)
1.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.02
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.1
2.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.03
77%
Ball possession
23%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
1
3
Shots on goal
0
3
Shots off goal
1
9
Shots inside the Box
1
2.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
0
31
Touches in the opposition Box
1
2
Offsides
0
5
Free kicks
2
2
Corner kicks
1
21
Throw ins
10
2
Fouls
5
0
Yellow cards
1
18
Duels won
15
4/4 (100%)
Tackles
6/8 (75%)
1
Clearances
17
1
Interceptions
4
311/354 (88%)
Passes
58/105 (55%)
5/8 (63%)
Long Passes
8/31 (26%)
120/147 (82%)
Passes in final third
9/20 (45%)
2.05
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
3/14 (21%)
Crosses
0/3 (0%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.61
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Olympique Lyonnais (Women) and AS Saint-Etienne (Women) will play their match on 08 Feb 2026 at 09:00.All interesting information can be found in one place, like Olympique Lyonnais (Women) vs AS Saint-Etienne (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Olympique Lyonnais (Women) vs AS Saint-Etienne (Women) score and info in recent games:
Olympique Lyonnais (Women) - AS Saint-Etienne (Women) (08.02.2026 | 08 Feb 2026 | 08/02/2026) 4:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - Olympique Lyonnais (Women) (10.01.2026 | 10 Jan 2026 | 10/01/2026) 0:6 Coupe de France, Women
AS Saint-Etienne (Women) - Olympique Lyonnais (Women) (20.09.2025 | 20 Sep 2025 | 20/09/2025) 0:2 Premiere Ligue, Women
AS Saint-Etienne (Women) - Olympique Lyonnais (Women) (22.03.2025 | 22 Mar 2025 | 22/03/2025) 0:5 Premiere Ligue, Women
Olympique Lyonnais (Women) - AS Saint-Etienne (Women) (16.11.2024 | 16 Nov 2024 | 16/11/2024) 11:0 Premiere Ligue, Women
Last played matches of teams:
Olympique Lyonnais (Women)
Olympique Lyonnais (Women) - Paris (Women) (29.05.2026 | 29 May 2026 | 29/05/2026) 5:0 Premiere Ligue, Women
Barcelona (Women) - Olympique Lyonnais (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) Ullevaal 4:0 UEFA Champions League Women
Olympique Lyonnais (Women) - Nantes (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 8:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Olympique Lyonnais (Women) - Montpellier (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 3:1 Premiere Ligue, Women
AS Saint-Etienne (Women)
AS Saint-Etienne (Women) - Fleury 91 (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 1:1 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - RC Lens (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
AS Saint-Etienne (Women) - Paris (Women) (21.03.2026 | 21 Mar 2026 | 21/03/2026) 0:3 Premiere Ligue, Women
Olympique Lyonnais (Women) v AS Saint-Etienne (Women) score today, 08.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.