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Orange County Blues - Phoenix Rising 01.04.2026

Round 2

Statistics Orange County Blues vs Phoenix Rising

1.08 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.8
61% Ball possession 39%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 5
15 Total shots 8
6 Shots on goal 4
3 Shots off goal 3
9 Shots inside the Box 6
6 Shots outside the Box 2
0.72 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.8
6 Blocked shots 1
0 Headed goals 1
28 Touches in the opposition Box 13
4 Offsides 1
24 Free kicks 19
2 Corner kicks 4
33 Throw ins 23
19 Fouls 24
1 Errors leading to goal 0
6 Yellow cards 9
73 Duels won 51
12/19 (63%) Tackles 13/17 (76%)
22 Clearances 22
7 Interceptions 13
547/651 (84%) Passes 323/425 (76%)
52/86 (60%) Long Passes 37/78 (47%)
96/141 (68%) Passes in final third 88/136 (65%)
1.18 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.46
13/24 (54%) Crosses 2/18 (11%)
2 Goalkeeper saves 5
1.8 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.72
-0.2 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.28

Head To Head

Wins
Draws
Wins
1
1
3
Goals
8
9
All matches

Top Scorers

Orange County Blues Orange County Blues

No data available

Phoenix Rising Phoenix Rising

No data available

Statistics from 2026 season of US Open Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G -
Ast -
MP 120
Grade 8
Minutes played 120
Goals -
xG 0.03
Assists -
xA 0.31
Total shots -
Passes 53/63(84%)
Yellow cards -
Red cards -
Gr 7.5
G 1
Ast -
MP 47
Grade 7.5
Minutes played 47
Goals 1
xG 0.3
Assists -
xA 0.06
Total shots 3
Passes 19/22(86%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 51
Grade 7.1
Minutes played 51
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/7(86%)
Yellow cards 1
Red cards -
Gr 6.8
G -
Ast -
MP 84
Grade 6.8
Minutes played 84
Goals -
xG 0.04
Assists -
xA 0.01
Total shots 1
Passes 60/65(92%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 66
Grade 6.7
Minutes played 66
Goals -
xG 0.16
Assists -
xA 0.26
Total shots 3
Passes 18/22(82%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 120
Grade 6.5
Minutes played 120
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 81/92(88%)
Yellow cards 1
Red cards -
Gr 6.5
G -
Ast 1
MP 120
Grade 6.5
Minutes played 120
Goals -
xG 0.33
Assists 1
xA 0.11
Total shots 4
Passes 24/28(86%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 69
Grade 6.4
Minutes played 69
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 24/30(80%)
Yellow cards 1
Red cards -
Gr 6
G -
Ast -
MP 54
Grade 6
Minutes played 54
Goals -
xG 0.14
Assists -
xA 0.09
Total shots 1
Passes 9/10(90%)
Yellow cards 1
Red cards -
Gr 5.9
G -
Ast -
MP 105
Grade 5.9
Minutes played 105
Goals -
xG 0.22
Assists -
xA 0.06
Total shots 2
Passes 10/15(67%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 120
Grade 5.6
Minutes played 120
Goals -
xG -
Assists -
xA -
Total shots -
Passes 23/29(79%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 104
Grade 5.3
Minutes played 104
Goals -
xG 0.35
Assists -
xA 0.01
Total shots 1
Passes 10/13(77%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.5
G -
Ast 1
MP 120
Total shots 4
Shots on target 2
xGOT 0.52
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box 3
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 66
Total shots 3
Shots on target 1
xGOT 0.02
Shots off target -
Blocked shots 2
Shots header -
Shots inside the Box -
Shots outside the Box 3
Gr 7.5
G 1
Ast -
MP 47
Total shots 3
Shots on target 1
xGOT 0.2
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 105
Total shots 2
Shots on target 1
xGOT 0.37
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 5.3
G -
Ast -
MP 104
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 84
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6
G -
Ast -
MP 54
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 120
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8
G -
Ast -
MP 120
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 120
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 51
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 5.9
G -
Ast -
MP 105
Touches in the opposition Box 5
Passes 10/15(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 5/7(71%)
Touches 31
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/5(20%)
Fouled 1
Offsides -
Gr 6.5
G -
Ast 1
MP 120
Touches in the opposition Box 5
Passes 24/28(86%)
Big chances created 1
Big chances missed 2
Assists 1
xA 0.11
Passes in final third 10/14(71%)
Touches 56
Passes long 2/2(100%)
Crosses 1/4(25%)
Successful dribbles -
Fouled 2
Offsides -
Gr 6
G -
Ast -
MP 54
Touches in the opposition Box 5
Passes 9/10(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 2/3(67%)
Touches 17
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides 1
Gr 7.5
G 1
Ast -
MP 47
Touches in the opposition Box 3
Passes 19/22(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 7/9(78%)
Touches 38
Passes long 2/2(100%)
Crosses 1/3(33%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 84
Touches in the opposition Box 2
Passes 60/65(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 75
Passes long 6/7(86%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.5
G -
Ast -
MP 120
Touches in the opposition Box 1
Passes 81/92(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/11(73%)
Touches 102
Passes long 4/9(44%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 104
Touches in the opposition Box 1
Passes 10/13(77%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 5/8(63%)
Touches 25
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 8
G -
Ast -
MP 120
Touches in the opposition Box 1
Passes 53/63(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.31
Passes in final third 15/22(68%)
Touches 84
Passes long 6/10(60%)
Crosses 3/4(75%)
Successful dribbles 1/1(100%)
Fouled 7
Offsides -
Gr 6.7
G -
Ast -
MP 66
Touches in the opposition Box -
Passes 18/22(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.26
Passes in final third 5/7(71%)
Touches 38
Passes long 1/3(33%)
Crosses 3/3(100%)
Successful dribbles 1/3(33%)
Fouled 4
Offsides -
Gr 6.4
G -
Ast -
MP 69
Touches in the opposition Box -
Passes 24/30(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 33
Passes long 6/8(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.6
G -
Ast -
MP 120
Touches in the opposition Box -
Passes 23/29(79%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 46
Passes long 6/12(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 51
Touches in the opposition Box -
Passes 6/7(86%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 17
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.9
G -
Ast -
MP 105
Duels 15
Aerial duels 2/6(33%)
Ground duels 2/9(22%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast 1
MP 120
Duels 13
Aerial duels -
Ground duels 4/9(44%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 104
Duels 11
Aerial duels 1/4(25%)
Ground duels 2/7(29%)
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G -
Ast -
MP 120
Duels 10
Aerial duels 1/1(100%)
Ground duels 9/9(100%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 66
Duels 9
Aerial duels 2/2(100%)
Ground duels 6/7(86%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 120
Duels 8
Aerial duels 3/4(75%)
Ground duels 1/4(25%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances 8
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 84
Duels 8
Aerial duels 6/7(86%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 54
Duels 7
Aerial duels 2/2(100%)
Ground duels -
Fouls 3
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 51
Duels 6
Aerial duels 1/3(33%)
Ground duels 2/3(67%)
Fouls -
Tackles 1/1(100%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G 1
Ast -
MP 47
Duels 6
Aerial duels -
Ground duels 4/4(100%)
Fouls -
Tackles 2/3(67%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 69
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 120
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal 1
Error leading to shot -
Own goals -
Goalkeeping
Gr 5.6
GC 2
GS 2
GP -0.2
Goals prevented -0.2
Goalkeeper saves 2
xGOT faced 1.8
Goals Conceded 2
Punches 1
Throws 10
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Orange County Blues and Phoenix Rising will play their match on 01 Apr 2026 at 22:00.All interesting information can be found in one place, like Orange County Blues vs Phoenix Rising score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Orange County Blues vs Phoenix Rising score and info in recent games:
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Orange County Blues - Phoenix Rising (01.04.2026 | 01 Apr 2026 | 01/04/2026) 1:2 US Open Cup
  • Phoenix Rising - Orange County Blues (14.03.2026 | 14 Mar 2026 | 14/03/2026) Phoenix Rising Soccer Stadium 1:1 USL Championship
  • Orange County Blues - Phoenix Rising (30.07.2025 | 30 Jul 2025 | 30/07/2025) Championship Soccer Stadium at the Orange County Great Park 4:1 USL Championship
  • Phoenix Rising - Orange County Blues (07.06.2025 | 07 Jun 2025 | 07/06/2025) Phoenix Rising Soccer Stadium 3:1 USL Championship

Last played matches of teams:

Orange County Blues
  • New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
  • Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
  • Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
  • Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
  • Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
Phoenix Rising
  • El Paso Locomotive FC - Phoenix Rising (13.06.2026 | 13 Jun 2026 | 13/06/2026) Southwest University Park 1:1 USL Championship
  • Phoenix Rising - Louisville City (10.06.2026 | 10 Jun 2026 | 10/06/2026) Phoenix Rising Soccer Stadium 0:2 USL Championship
  • New Mexico United - Phoenix Rising (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:0 USL Cup
  • Phoenix Rising - Sacramento Republic (30.05.2026 | 30 May 2026 | 30/05/2026) Phoenix Rising Soccer Stadium 2:0 USL Championship
  • Tampa Bay Rowdies - Phoenix Rising (23.05.2026 | 23 May 2026 | 23/05/2026) Al Lang Stadium 3:0 USL Championship
Orange County Blues v Phoenix Rising score today, 01.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.