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Pacific - Forge 26.04.2026

Round 1

Statistics Pacific vs Forge

0.14 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.58
51% Ball possession 49%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
3 Total shots 10
0 Shots on goal 3
3 Shots off goal 4
1 Shots inside the Box 3
2 Shots outside the Box 7
0 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.38
0 Blocked shots 3
0 Headed goals 1
4 Touches in the opposition Box 19
2 Offsides 3
14 Free kicks 12
3 Corner kicks 7
29 Throw ins 26
12 Fouls 14
2 Yellow cards 0
53 Duels won 44
14/21 (67%) Tackles 15/18 (83%)
37 Clearances 12
18 Interceptions 14
319/417 (76%) Passes 296/398 (74%)
24/61 (39%) Long Passes 34/69 (49%)
41/90 (46%) Passes in final third 86/142 (61%)
0.14 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.03
1/8 (13%) Crosses 3/19 (16%)
2 Goalkeeper saves 0
1.38 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0
0.38 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0

Head To Head

Wins
Draws
Wins
0
0
5
Goals
0
10
All matches

Standings

Team G W D L S C Pt
1. Forge
10 8 1 1 15 4 25
2. Cavalry
10 7 2 1 19 5 23
3. Atletico Ottawa
10 4 2 4 15 18 14
4. Inter Toronto
9 3 3 3 13 17 12
5. FC Supra Du Quebec
9 3 2 4 13 14 11
6. Vancouver FC
10 3 2 5 9 11 11
7. HFX Wanderers
10 2 3 5 9 14 9
8. Pacific
10 0 3 7 10 20 3
  Promotion to Playoffs

Top Scorers

Pacific Pacific

No data available

Forge Forge

No data available

Statistics from 2026 season of Canadian Premier League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 15/23(65%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 16/32(50%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 36/39(92%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 26
Grade 6.7
Minutes played 26
Goals -
xG 0.08
Assists -
xA 0.13
Total shots 1
Passes 7/11(64%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 80
Grade 6.3
Minutes played 80
Goals -
xG 0.03
Assists -
xA 0.01
Total shots 1
Passes 11/17(65%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 87
Grade 6.1
Minutes played 87
Goals -
xG 0.01
Assists -
xA 0.02
Total shots 1
Passes 28/32(88%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.3
G -
Ast -
MP 80
Total shots 1
Shots on target 1
xGOT 0.03
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 26
Total shots 1
Shots on target 1
xGOT 0.7
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.1
G -
Ast -
MP 87
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.3
G -
Ast -
MP 80
Touches in the opposition Box -
Passes 11/17(65%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/10(60%)
Touches 34
Passes long 1/2(33%)
Crosses 1/4(25%)
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 16/32(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 35
Passes long 4/20(20%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 26
Touches in the opposition Box -
Passes 7/11(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.13
Passes in final third 3/4(75%)
Touches 20
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/1(50%)
Fouled 2
Offsides -
Gr 6.1
G -
Ast -
MP 87
Touches in the opposition Box -
Passes 28/32(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/9(67%)
Touches 44
Passes long 1/1(100%)
Crosses 1/4(25%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 36/39(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 56
Passes long 4/5(80%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 15/23(65%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 33
Passes long 6/14(43%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.8
G -
Ast -
MP 90
Duels 9
Aerial duels 4/4(100%)
Ground duels 3/5(60%)
Fouls 2
Tackles 2/2(100%)
Interceptions 2
Clearances 8
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 26
Duels 8
Aerial duels -
Ground duels 3/7(43%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 80
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 87
Duels 5
Aerial duels -
Ground duels 3/4(75%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.9
GC 1
GS 2
GP 0.38
Goals prevented 0.38
Goalkeeper saves 2
xGOT faced 1.38
Goals Conceded 1
Punches -
Throws 4
Sweeper keeper actions -
Gr 6.9
GC -
GS -
GP -
Goals prevented -
Goalkeeper saves -
xGOT faced -
Goals Conceded -
Punches -
Throws 1
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Pacific and Forge will play their match on 26 Apr 2026 at 18:00.All interesting information can be found in one place, like Pacific vs Forge score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Pacific vs Forge score and info in recent games:
  • Pacific - Forge (26.04.2026 | 26 Apr 2026 | 26/04/2026) 0:1 Canadian Premier League
  • Forge - Pacific (27.09.2025 | 27 Sep 2025 | 27/09/2025) 4:0 Canadian Premier League
  • Forge - Pacific (18.07.2025 | 18 Jul 2025 | 18/07/2025) 2:0 Canadian Premier League
  • Pacific - Forge (24.05.2025 | 24 May 2025 | 24/05/2025) 0:1 Canadian Premier League
  • Pacific - Forge (12.04.2025 | 12 Apr 2025 | 12/04/2025) 0:2 Canadian Premier League

Last played matches of teams:

Pacific
  • Vancouver FC - Pacific (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:1 Canadian Premier League
  • Vancouver FC - Pacific (10.06.2026 | 10 Jun 2026 | 10/06/2026) Canadian Premier League
  • FC Supra Du Quebec - Pacific (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:1 Canadian Premier League
  • Pacific - Atletico Ottawa (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 Canadian Premier League
  • Cavalry - Pacific (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Canadian Premier League
Forge
  • Forge - HFX Wanderers (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:0 Canadian Premier League
  • Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
  • Forge - FC Supra Du Quebec (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Canadian Premier League
Pacific v Forge score today, 26.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.