Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.35
59%
Ball possession
41%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
8
Total shots
9
2
Shots on goal
6
4
Shots off goal
3
5
Shots inside the Box
7
3
Shots outside the Box
2
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.71
2
Blocked shots
0
0
Headed goals
1
16
Touches in the opposition Box
21
1
Offsides
3
18
Free kicks
12
2
Corner kicks
3
32
Throw ins
20
12
Fouls
18
1
Errors leading to shot
0
1
Errors leading to goal
0
3
Yellow cards
3
44
Duels won
42
12/14 (86%)
Tackles
13/19 (68%)
18
Clearances
17
4
Interceptions
17
366/468 (78%)
Passes
240/321 (75%)
38/76 (50%)
Long Passes
17/40 (43%)
81/127 (64%)
Passes in final third
36/66 (55%)
1.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.67
3/9 (33%)
Crosses
4/13 (31%)
3
Goalkeeper saves
2
2.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
-0.29
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.3
0.16
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.11
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
4
Total shots
5
0
Shots on goal
4
2
Shots off goal
1
3
Shots inside the Box
5
1
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2
2
Blocked shots
0
0
Headed goals
1
7
Touches in the opposition Box
13
0
Offsides
2
7
Free kicks
7
1
Corner kicks
1
16
Throw ins
13
7
Fouls
7
1
Errors leading to shot
0
1
Errors leading to goal
0
0
Yellow cards
1
17
Duels won
21
3/4 (75%)
Tackles
6/8 (75%)
9
Clearances
8
1
Interceptions
10
167/232 (72%)
Passes
123/167 (74%)
18/42 (43%)
Long Passes
7/16 (44%)
26/52 (50%)
Passes in final third
14/32 (44%)
0.66
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
1/4 (25%)
Crosses
2/7 (29%)
1
Goalkeeper saves
0
2
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-1
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
60%
Ball possession
40%
4
Total shots
4
2
Shots on goal
2
2
Shots off goal
2
2
Shots inside the Box
2
2
Shots outside the Box
2
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.71
9
Touches in the opposition Box
8
1
Offsides
1
11
Free kicks
5
1
Corner kicks
2
16
Throw ins
7
5
Fouls
11
3
Yellow cards
2
27
Duels won
21
9/10 (90%)
Tackles
7/11 (64%)
9
Clearances
9
3
Interceptions
7
199/236 (84%)
Passes
117/154 (76%)
20/34 (59%)
Long Passes
10/24 (42%)
55/75 (73%)
Passes in final third
22/34 (65%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
2/5 (40%)
Crosses
2/6 (33%)
2
Goalkeeper saves
2
0.71
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Paris (Women) and Paris Saint-Germain (Women) will play their match on 07 Feb 2026 at 15:05.All interesting information can be found in one place, like Paris (Women) vs Paris Saint-Germain (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Paris (Women) vs Paris Saint-Germain (Women) score and info in recent games:
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Paris (Women) (04.04.2026 | 04 Apr 2026 | 04/04/2026) 2:1 Coupe de France, Women
Paris (Women) - Paris Saint-Germain (Women) (07.02.2026 | 07 Feb 2026 | 07/02/2026) 0:3 Premiere Ligue, Women
Paris Saint-Germain (Women) - Paris (Women) (20.12.2025 | 20 Dec 2025 | 20/12/2025) 0:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Paris (Women) (11.05.2025 | 11 May 2025 | 11/05/2025) 3:0 Premiere Ligue, Women
Last played matches of teams:
Paris (Women)
Olympique Lyonnais (Women) - Paris (Women) (29.05.2026 | 29 May 2026 | 29/05/2026) 5:0 Premiere Ligue, Women
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris (Women) - RC Lens (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 6:2 Premiere Ligue, Women
Dijon (Women) - Paris (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 Premiere Ligue, Women
Montpellier (Women) - Paris (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women)
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - Olympique Lyonnais (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:4 Coupe de France, Women
Paris Saint-Germain (Women) - RC Strasbourg (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 2:0 Premiere Ligue, Women
Fleury 91 (Women) - Paris Saint-Germain (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:2 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
Paris (Women) v Paris Saint-Germain (Women) score today, 07.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.