Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.92
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
19
Total shots
10
5
Shots on goal
6
9
Shots off goal
2
11
Shots inside the Box
6
8
Shots outside the Box
4
1.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.59
5
Blocked shots
2
1
Headed goals
0
26
Touches in the opposition Box
15
3
Offsides
1
12
Free kicks
15
6
Corner kicks
7
19
Throw ins
13
15
Fouls
12
1
Yellow cards
2
40
Duels won
47
11/14 (79%)
Tackles
11/19 (58%)
16
Clearances
22
9
Interceptions
7
358/418 (86%)
Passes
261/323 (81%)
17/40 (43%)
Long Passes
22/50 (44%)
87/120 (73%)
Passes in final third
42/66 (64%)
0.8
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
5/19 (26%)
Crosses
3/12 (25%)
5
Goalkeeper saves
3
1.59
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.26
0.59
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.74
0.75
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
3
3
Shots on goal
3
5
Shots off goal
0
4
Shots inside the Box
2
7
Shots outside the Box
1
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.96
3
Blocked shots
0
1
Headed goals
0
11
Touches in the opposition Box
3
1
Offsides
0
10
Free kicks
10
3
Corner kicks
1
8
Throw ins
2
10
Fouls
10
0
Yellow cards
1
20
Duels won
23
4/5 (80%)
Tackles
6/10 (60%)
7
Clearances
11
4
Interceptions
3
193/223 (87%)
Passes
132/163 (81%)
6/19 (32%)
Long Passes
12/28 (43%)
45/63 (71%)
Passes in final third
20/27 (74%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
2/10 (20%)
Crosses
1/4 (25%)
2
Goalkeeper saves
2
0.96
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
-0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.6
0.96
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
55%
Ball possession
45%
8
Total shots
7
2
Shots on goal
3
4
Shots off goal
2
7
Shots inside the Box
4
1
Shots outside the Box
3
0.86
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.63
2
Blocked shots
2
15
Touches in the opposition Box
12
2
Offsides
1
2
Free kicks
5
3
Corner kicks
6
11
Throw ins
11
5
Fouls
2
1
Yellow cards
1
20
Duels won
24
7/9 (78%)
Tackles
5/9 (56%)
9
Clearances
11
5
Interceptions
4
165/195 (85%)
Passes
129/160 (81%)
11/21 (52%)
Long Passes
10/22 (45%)
42/57 (74%)
Passes in final third
22/39 (56%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.24
3/9 (33%)
Crosses
2/8 (25%)
3
Goalkeeper saves
1
0.63
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.86
0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Phoenix Rising and Orange County Blues will play their match on 16 May 2026 at 22:00.All interesting information can be found in one place, like Phoenix Rising vs Orange County Blues score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Phoenix Rising vs Orange County Blues score and info in recent games:
Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Orange County Blues - Phoenix Rising (01.04.2026 | 01 Apr 2026 | 01/04/2026) 1:2 US Open Cup
Phoenix Rising - Orange County Blues (14.03.2026 | 14 Mar 2026 | 14/03/2026) Phoenix Rising Soccer Stadium 1:1 USL Championship
Orange County Blues - Phoenix Rising (30.07.2025 | 30 Jul 2025 | 30/07/2025) Championship Soccer Stadium at the Orange County Great Park 4:1 USL Championship
Phoenix Rising - Orange County Blues (07.06.2025 | 07 Jun 2025 | 07/06/2025) Phoenix Rising Soccer Stadium 3:1 USL Championship
Last played matches of teams:
Phoenix Rising
El Paso Locomotive FC - Phoenix Rising (13.06.2026 | 13 Jun 2026 | 13/06/2026) Southwest University Park 1:1 USL Championship
Phoenix Rising - Louisville City (10.06.2026 | 10 Jun 2026 | 10/06/2026) Phoenix Rising Soccer Stadium 0:2 USL Championship
New Mexico United - Phoenix Rising (06.06.2026 | 06 Jun 2026 | 06/06/2026) 4:0 USL Cup
Tampa Bay Rowdies - Phoenix Rising (23.05.2026 | 23 May 2026 | 23/05/2026) Al Lang Stadium 3:0 USL Championship
Orange County Blues
New Mexico United - Orange County Blues (13.06.2026 | 13 Jun 2026 | 13/06/2026) Rio Grande Credit Union Field at Isotopes Park 1:1 USL Championship
Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
Phoenix Rising v Orange County Blues score today, 16.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.