Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
48%
Ball possession
52%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
1
7
Shots on goal
1
2
Shots off goal
0
7
Shots inside the Box
0
4
Shots outside the Box
1
1.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
2
Blocked shots
0
1
Headed goals
0
21
Touches in the opposition Box
7
3
Offsides
0
16
Free kicks
16
4
Corner kicks
3
29
Throw ins
32
16
Fouls
16
0
Errors leading to shot
1
2
Yellow cards
2
56
Duels won
57
12/19 (63%)
Tackles
7/12 (58%)
15
Clearances
15
9
Interceptions
6
337/445 (76%)
Passes
361/472 (76%)
28/78 (36%)
Long Passes
35/72 (49%)
79/123 (64%)
Passes in final third
47/73 (64%)
2.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
2/13 (15%)
Crosses
1/14 (7%)
1
Goalkeeper saves
3
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.88
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.12
2.31
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
58%
Ball possession
42%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
1
6
Shots on goal
1
1
Shots off goal
0
6
Shots inside the Box
0
3
Shots outside the Box
1
1.65
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
2
Blocked shots
0
14
Touches in the opposition Box
4
2
Offsides
0
7
Free kicks
6
1
Corner kicks
2
13
Throw ins
13
6
Fouls
7
0
Errors leading to shot
1
1
Yellow cards
1
28
Duels won
29
5/7 (71%)
Tackles
3/5 (60%)
7
Clearances
10
3
Interceptions
3
229/294 (78%)
Passes
141/205 (69%)
18/51 (35%)
Long Passes
13/36 (36%)
60/90 (67%)
Passes in final third
15/29 (52%)
1.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
2/7 (29%)
Crosses
1/7 (14%)
1
Goalkeeper saves
2
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.65
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.35
0.31
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
36%
Ball possession
64%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
2
Total shots
0
1
Shots on goal
0
1
Shots off goal
0
1
Shots inside the Box
0
1
Shots outside the Box
0
0.23
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Headed goals
0
7
Touches in the opposition Box
3
1
Offsides
0
9
Free kicks
10
3
Corner kicks
1
16
Throw ins
19
10
Fouls
9
1
Yellow cards
1
28
Duels won
28
7/12 (58%)
Tackles
4/7 (57%)
8
Clearances
5
6
Interceptions
3
108/151 (72%)
Passes
220/267 (82%)
10/27 (37%)
Long Passes
22/36 (61%)
19/33 (58%)
Passes in final third
32/44 (73%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
6
crossesAll
7
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.23
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Pittsburgh Riverhounds and Greenville Triumph SC will play their match on 25 Apr 2026 at 19:00.All interesting information can be found in one place, like Pittsburgh Riverhounds vs Greenville Triumph SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Pittsburgh Riverhounds vs Greenville Triumph SC score and info in recent games:
Charlotte Independence - Pittsburgh Riverhounds (15.05.2026 | 15 May 2026 | 15/05/2026) 1:1 USL Cup
Greenville Triumph SC
Greenville Triumph SC - South Georgia Tormenta (30.09.2026 | 30 Sep 2026 | 30/09/2026) USL League One
Charlotte Independence - Greenville Triumph SC (24.06.2026 | 24 Jun 2026 | 24/06/2026) 1:0 USL Cup
Greenville Triumph SC - Av Alta FC (20.06.2026 | 20 Jun 2026 | 20/06/2026) 1:2 USL League One
Westchester SC - Greenville Triumph SC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 4:0 USL League One
Greenville Triumph SC - Loudoun United FC (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 USL Cup
Pittsburgh Riverhounds v Greenville Triumph SC score today, 25.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.