Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
4.06
33%
Ball possession
67%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
7
8
Total shots
19
1
Shots on goal
11
4
Shots off goal
7
7
Shots inside the Box
13
1
Shots outside the Box
6
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
3.45
3
Blocked shots
1
1
Hit the woodwork
1
0
Headed goals
1
15
Touches in the opposition Box
25
2
Offsides
3
5
Free kicks
5
5
Corner kicks
5
15
Throw ins
19
5
Fouls
5
2
Yellow cards
0
24
Duels won
48
10/16 (63%)
Tackles
21/28 (75%)
19
Clearances
19
9
Interceptions
9
156/210 (74%)
Passes
387/455 (85%)
21/36 (58%)
Long Passes
23/44 (52%)
46/69 (67%)
Passes in final third
99/132 (75%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.89
1/17 (6%)
Crosses
4/16 (25%)
9
Goalkeeper saves
1
3.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
1.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.68
31%
Ball possession
69%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
5
0
Shots on goal
2
2
Shots off goal
2
2
Shots inside the Box
4
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
1
Blocked shots
1
1
Hit the woodwork
0
0
Headed goals
1
6
Touches in the opposition Box
5
1
Offsides
0
4
Free kicks
1
1
Corner kicks
5
7
Throw ins
10
1
Fouls
4
13
Duels won
22
5/9 (56%)
Tackles
11/14 (79%)
6
Clearances
5
3
Interceptions
5
55/77 (71%)
Passes
147/178 (83%)
4/11 (36%)
Long Passes
10/18 (56%)
20/31 (65%)
Passes in final third
25/40 (63%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.39
0/4 (0%)
Crosses
3/6 (50%)
1
Goalkeeper saves
0
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
3.38
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
6
5
Total shots
14
1
Shots on goal
9
2
Shots off goal
5
5
Shots inside the Box
9
0
Shots outside the Box
5
0.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.4
2
Blocked shots
0
0
Hit the woodwork
1
9
Touches in the opposition Box
20
1
Offsides
3
1
Free kicks
4
4
Corner kicks
0
8
Throw ins
9
4
Fouls
1
2
Yellow cards
0
11
Duels won
26
5/7 (71%)
Tackles
10/14 (71%)
13
Clearances
14
6
Interceptions
4
101/133 (76%)
Passes
240/277 (87%)
17/25 (68%)
Long Passes
13/26 (50%)
26/38 (68%)
Passes in final third
74/92 (80%)
0.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
1/13 (8%)
Crosses
1/10 (10%)
8
Goalkeeper saves
1
2.4
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.08
1.4
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
CD Tacon (Women) and Barcelona (Women) will play their match on 24 Jan 2026 at 13:00.All interesting information can be found in one place, like CD Tacon (Women) vs Barcelona (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
CD Tacon (Women) vs Barcelona (Women) score and info in recent games:
Barcelona (Women) - CD Tacon (Women) (02.04.2026 | 02 Apr 2026 | 02/04/2026) Camp Nou 6:0 UEFA Champions League Women
CD Tacon (Women) - Barcelona (Women) (29.03.2026 | 29 Mar 2026 | 29/03/2026) 0:3 Primera Division Women
CD Tacon (Women) - Barcelona (Women) (25.03.2026 | 25 Mar 2026 | 25/03/2026) Estadio Alfredo di Stefano 2:6 UEFA Champions League Women
CD Tacon (Women) - Barcelona (Women) (05.02.2026 | 05 Feb 2026 | 05/02/2026) 0:4 Copa de SM La Reina
CD Tacon (Women) - Barcelona (Women) (24.01.2026 | 24 Jan 2026 | 24/01/2026) 0:2 Supercopa, Women
Last played matches of teams:
CD Tacon (Women)
CD Tacon (Women) - Granada CF (Women) (31.05.2026 | 31 May 2026 | 31/05/2026) 2:0 Primera Division Women
Levante Las Planas FC (Women) - CD Tacon (Women) (26.05.2026 | 26 May 2026 | 26/05/2026) 0:4 Primera Division Women
CD Tacon (Women) - Atletico Madrid (Women) (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Primera Division Women
Sevilla (Women) - CD Tacon (Women) (02.05.2026 | 02 May 2026 | 02/05/2026) 0:2 Primera Division Women
CD Tacon (Women) - CDEF Logrono (Women) (26.04.2026 | 26 Apr 2026 | 26/04/2026) 1:1 Primera Division Women
Barcelona (Women)
Madrid (Women) - Barcelona (Women) (31.05.2026 | 31 May 2026 | 31/05/2026) 0:4 Primera Division Women
Barcelona (Women) - Real Sociedad (Women) (27.05.2026 | 27 May 2026 | 27/05/2026) 2:1 Primera Division Women
Barcelona (Women) - Real Sociedad (Women) (24.05.2026 | 24 May 2026 | 24/05/2026) Primera Division Women
Barcelona (Women) - Olympique Lyonnais (Women) (23.05.2026 | 23 May 2026 | 23/05/2026) Ullevaal 4:0 UEFA Champions League Women
Barcelona (Women) - Atletico Madrid (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 3:1 Copa de SM La Reina
CD Tacon (Women) v Barcelona (Women) score today, 24.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.