Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.23
68%
Ball possession
32%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
25
Total shots
15
9
Shots on goal
5
8
Shots off goal
6
18
Shots inside the Box
11
7
Shots outside the Box
4
1.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.16
8
Blocked shots
4
1
Hit the woodwork
1
0
Headed goals
1
59
Touches in the opposition Box
25
2
Offsides
2
11
Free kicks
13
7
Corner kicks
4
20
Throw ins
26
13
Fouls
11
1
Errors leading to shot
0
0
Errors leading to goal
1
4
Yellow cards
2
51
Duels won
56
7/13 (54%)
Tackles
8/18 (44%)
19
Clearances
46
8
Interceptions
9
441/517 (85%)
Passes
155/240 (65%)
30/48 (63%)
Long Passes
21/52 (40%)
117/160 (73%)
Passes in final third
68/105 (65%)
2.76
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.57
8/23 (35%)
Crosses
0/10 (0%)
2
Goalkeeper saves
7
2.16
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.74
-0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.74
2.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
72%
Ball possession
28%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Total shots
7
6
Shots on goal
2
6
Shots off goal
2
12
Shots inside the Box
5
5
Shots outside the Box
2
1.43
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
5
Blocked shots
3
1
Hit the woodwork
0
0
Headed goals
1
40
Touches in the opposition Box
11
0
Offsides
1
7
Free kicks
5
5
Corner kicks
0
8
Throw ins
11
5
Fouls
7
1
Errors leading to shot
0
0
Yellow cards
2
29
Duels won
25
5/8 (63%)
Tackles
3/9 (33%)
4
Clearances
22
4
Interceptions
5
240/283 (85%)
Passes
78/114 (68%)
17/25 (68%)
Long Passes
9/22 (41%)
73/99 (74%)
Passes in final third
23/33 (70%)
1.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
5/13 (38%)
Crosses
0/2 (0%)
1
Goalkeeper saves
5
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.43
-0.77
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.43
1.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.61
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
8
Total shots
8
3
Shots on goal
3
2
Shots off goal
4
6
Shots inside the Box
6
2
Shots outside the Box
2
0.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.93
3
Blocked shots
1
0
Hit the woodwork
1
19
Touches in the opposition Box
14
2
Offsides
1
4
Free kicks
8
2
Corner kicks
4
12
Throw ins
15
8
Fouls
4
0
Errors leading to goal
1
4
Yellow cards
0
22
Duels won
31
2/5 (40%)
Tackles
5/9 (56%)
15
Clearances
24
4
Interceptions
4
201/234 (86%)
Passes
77/126 (61%)
13/23 (57%)
Long Passes
12/30 (40%)
44/61 (72%)
Passes in final third
45/72 (63%)
1.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.36
3/10 (30%)
Crosses
0/8 (0%)
1
Goalkeeper saves
2
1.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.31
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Real Monarchs and Sporting Kansas City II will play their match on 29 May 2026 at 22:00. The game will be held on Zions Bank Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Real Monarchs vs Sporting Kansas City II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Real Monarchs vs Sporting Kansas City II score and info in recent games:
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Real Monarchs (08.03.2026 | 08 Mar 2026 | 08/03/2026) Rock Chalk Park 0:5 MLS Next Pro
Sporting Kansas City II - Real Monarchs (06.09.2025 | 06 Sep 2025 | 06/09/2025) Rock Chalk Park 2:1 MLS Next Pro
Real Monarchs - Sporting Kansas City II (12.06.2024 | 12 Jun 2024 | 12/06/2024) Zions Bank Stadium 5:1 MLS Next Pro
Sporting Kansas City II - Real Monarchs (26.05.2023 | 26 May 2023 | 26/05/2023) Rock Chalk Park 0:1 MLS Next Pro
Last played matches of teams:
Real Monarchs
Tacoma Defiance - Real Monarchs (21.06.2026 | 21 Jun 2026 | 21/06/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
The Town FC - Real Monarchs (07.06.2026 | 07 Jun 2026 | 07/06/2026) Negoesco Stadium 3:0 MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Sporting Kansas City II
The Town FC - Sporting Kansas City II (05.07.2026 | 05 Jul 2026 | 05/07/2026) PayPal Park MLS Next Pro
Austin FC II - Sporting Kansas City II (21.06.2026 | 21 Jun 2026 | 21/06/2026) St. David's Performance Center 2:1 MLS Next Pro
Sporting Kansas City II - Minnesota United FC 2 (08.06.2026 | 08 Jun 2026 | 08/06/2026) National Sports Center MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Austin FC II (22.05.2026 | 22 May 2026 | 22/05/2026) Childrens Mercy Victory Field 0:3 MLS Next Pro
Real Monarchs v Sporting Kansas City II score today, 29.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.