Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.35
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
14
Total shots
9
5
Shots on goal
3
5
Shots off goal
5
7
Shots inside the Box
5
7
Shots outside the Box
4
2.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
4
Blocked shots
1
1
Hit the woodwork
0
16
Touches in the opposition Box
17
1
Offsides
5
8
Free kicks
18
3
Corner kicks
1
12
Throw ins
12
18
Fouls
8
3
Yellow cards
1
40
Duels won
42
14/20 (70%)
Tackles
8/13 (62%)
13
Clearances
13
7
Interceptions
9
437/490 (89%)
Passes
343/388 (88%)
21/38 (55%)
Long Passes
29/46 (63%)
66/92 (72%)
Passes in final third
72/96 (75%)
0.61
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.07
2/10 (20%)
Crosses
1/15 (7%)
1
Goalkeeper saves
2
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.02
-0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.98
1.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
56%
Ball possession
44%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
2
3
Shots on goal
0
4
Shots off goal
2
5
Shots inside the Box
0
3
Shots outside the Box
2
1.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
6
Touches in the opposition Box
6
0
Offsides
3
4
Free kicks
10
2
Corner kicks
0
3
Throw ins
5
10
Fouls
4
16
Duels won
18
7/8 (88%)
Tackles
2/4 (50%)
5
Clearances
8
4
Interceptions
6
237/266 (89%)
Passes
182/203 (90%)
12/24 (50%)
Long Passes
16/24 (67%)
42/58 (72%)
Passes in final third
33/43 (77%)
0.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
2/7 (29%)
Crosses
1/9 (11%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.42
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.58
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.26
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
7
2
Shots on goal
3
1
Shots off goal
3
2
Shots inside the Box
5
4
Shots outside the Box
2
0.6
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
3
Blocked shots
1
1
Hit the woodwork
0
10
Touches in the opposition Box
11
1
Offsides
2
4
Free kicks
8
1
Corner kicks
1
9
Throw ins
7
8
Fouls
4
3
Yellow cards
1
24
Duels won
24
7/12 (58%)
Tackles
6/9 (67%)
8
Clearances
5
3
Interceptions
3
200/224 (89%)
Passes
161/185 (87%)
9/14 (64%)
Long Passes
13/22 (59%)
24/34 (71%)
Passes in final third
39/53 (74%)
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.94
3
crossesAll
6
1
Goalkeeper saves
1
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.6
-0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Real Monarchs and Vancouver Whitecaps FC II will play their match on 22 Mar 2026 at 15:00. The game will be held on Zions Bank Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Real Monarchs vs Vancouver Whitecaps FC II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Real Monarchs vs Vancouver Whitecaps FC II score and info in recent games:
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Vancouver Whitecaps FC II (22.03.2026 | 22 Mar 2026 | 22/03/2026) Zions Bank Stadium 3:2 MLS Next Pro
Real Monarchs - Vancouver Whitecaps FC II (05.10.2025 | 05 Oct 2025 | 05/10/2025) Zions Bank Stadium 4:1 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (29.06.2025 | 29 Jun 2025 | 29/06/2025) Swanguard Stadium 2:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (03.05.2025 | 03 May 2025 | 03/05/2025) BC Place 1:1 MLS Next Pro
Last played matches of teams:
Real Monarchs
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
The Town FC - Real Monarchs (07.06.2026 | 07 Jun 2026 | 07/06/2026) Negoesco Stadium 3:0 MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Vancouver Whitecaps FC II
Vancouver Whitecaps FC II - Notrh Texas SC (10.06.2026 | 10 Jun 2026 | 10/06/2026) Swanguard Stadium 1:1 MLS Next Pro
Vancouver Whitecaps FC II - Portland Timbers II (05.06.2026 | 05 Jun 2026 | 05/06/2026) Swanguard Stadium 0:1 MLS Next Pro
Ventura County - Vancouver Whitecaps FC II (30.05.2026 | 30 May 2026 | 30/05/2026) William Rolland Stadium 2:1 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Tacoma Defiance (17.05.2026 | 17 May 2026 | 17/05/2026) Swanguard Stadium 0:2 MLS Next Pro
Real Monarchs v Vancouver Whitecaps FC II score today, 22.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.