Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
55%
Ball possession
45%
26
Total shots
7
8
Shots on goal
1
11
Shots off goal
6
14
Shots inside the Box
4
12
Shots outside the Box
3
2.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
7
Blocked shots
0
1
Hit the woodwork
0
2
Headed goals
0
42
Touches in the opposition Box
8
3
Offsides
0
13
Free kicks
15
6
Corner kicks
1
16
Throw ins
18
15
Fouls
13
1
Errors leading to shot
0
0
Errors leading to goal
1
52
Duels won
44
11/15 (73%)
Tackles
14/17 (82%)
12
Clearances
31
11
Interceptions
6
402/458 (88%)
Passes
310/374 (83%)
24/36 (67%)
Long Passes
19/54 (35%)
151/197 (77%)
Passes in final third
69/81 (85%)
1.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.61
9/24 (38%)
Crosses
1/10 (10%)
2
Goalkeeper saves
4
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.19
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81
0.95
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
57%
Ball possession
43%
15
Total shots
4
5
Shots on goal
0
6
Shots off goal
4
7
Shots inside the Box
3
8
Shots outside the Box
1
1.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
20
Touches in the opposition Box
4
1
Offsides
0
4
Free kicks
7
3
Corner kicks
1
7
Throw ins
7
7
Fouls
4
1
Errors leading to shot
0
0
Errors leading to goal
1
23
Duels won
23
3/6 (50%)
Tackles
7/9 (78%)
5
Clearances
16
5
Interceptions
5
195/231 (84%)
Passes
135/176 (77%)
10/17 (59%)
Long Passes
9/37 (24%)
75/105 (71%)
Passes in final third
15/23 (65%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
3/10 (30%)
Crosses
1/5 (20%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.04
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.96
0.58
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.14
54%
Ball possession
46%
11
Total shots
3
3
Shots on goal
1
5
Shots off goal
2
7
Shots inside the Box
1
4
Shots outside the Box
2
1.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
3
Blocked shots
0
1
Headed goals
0
22
Touches in the opposition Box
4
2
Offsides
0
9
Free kicks
8
3
Corner kicks
0
9
Throw ins
11
8
Fouls
9
29
Duels won
21
8/9 (89%)
Tackles
7/8 (88%)
7
Clearances
15
6
Interceptions
1
207/227 (91%)
Passes
175/198 (88%)
14/19 (74%)
Long Passes
10/17 (59%)
76/92 (83%)
Passes in final third
54/58 (93%)
0.91
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
6/14 (43%)
Crosses
0/5 (0%)
2
Goalkeeper saves
2
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.15
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Rhode Island FC and Westchester SC will play their match on 06 Jun 2026 at 19:30.All interesting information can be found in one place, like Rhode Island FC vs Westchester SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Rhode Island FC vs Westchester SC score and info in recent games:
Rhode Island FC - Westchester SC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 3:0 USL Cup
Westchester SC - Rhode Island FC (27.04.2025 | 27 Apr 2025 | 27/04/2025) 1:4 USL Cup
Last played matches of teams:
Rhode Island FC
Loudoun United FC - Rhode Island FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) Segra Field 1:4 USL Championship
Rhode Island FC - Westchester SC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 3:0 USL Cup
Indy Eleven - Rhode Island FC (30.05.2026 | 30 May 2026 | 30/05/2026) Michael Carroll Stadium 1:0 USL Championship
Rhode Island FC - Brooklyn FC (23.05.2026 | 23 May 2026 | 23/05/2026) Centreville Bank Stadium 4:1 USL Championship
Portland Hearts of Pine - Rhode Island FC (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Westchester SC
South Georgia Tormenta - Westchester SC (08.08.2026 | 08 Aug 2026 | 08/08/2026) USL League One
Westchester SC - Portland Hearts of Pine (19.06.2026 | 19 Jun 2026 | 19/06/2026) 5:1 USL League One
Westchester SC - Greenville Triumph SC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 4:0 USL League One
Westchester SC - Fort Wayne (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:1 USL League One
Rhode Island FC - Westchester SC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 3:0 USL Cup
Rhode Island FC v Westchester SC score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.