Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.41
62%
Ball possession
38%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
18
Total shots
7
5
Shots on goal
3
8
Shots off goal
2
14
Shots inside the Box
5
4
Shots outside the Box
2
1.45
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.74
5
Blocked shots
2
1
Hit the woodwork
0
1
Headed goals
0
45
Touches in the opposition Box
12
4
Offsides
3
16
Free kicks
16
15
Corner kicks
0
23
Throw ins
10
16
Fouls
16
1
Errors leading to goal
0
4
Yellow cards
2
1
Red cards
0
47
Duels won
32
6/10 (60%)
Tackles
6/9 (67%)
12
Clearances
56
10
Interceptions
16
471/556 (85%)
Passes
301/354 (85%)
35/59 (59%)
Long Passes
14/36 (39%)
140/199 (70%)
Passes in final third
41/60 (68%)
1.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
9/35 (26%)
Crosses
1/10 (10%)
1
Goalkeeper saves
3
1.74
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.45
-0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.55
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
3
1
Shots on goal
3
2
Shots off goal
0
4
Shots inside the Box
2
2
Shots outside the Box
1
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.74
3
Blocked shots
0
18
Touches in the opposition Box
5
2
Offsides
0
9
Free kicks
5
7
Corner kicks
0
9
Throw ins
8
5
Fouls
9
1
Errors leading to goal
0
1
Yellow cards
1
23
Duels won
16
3/4 (75%)
Tackles
2/4 (50%)
1
Clearances
30
6
Interceptions
10
290/335 (87%)
Passes
146/173 (84%)
17/34 (50%)
Long Passes
2/12 (17%)
78/109 (72%)
Passes in final third
9/19 (47%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.02
3/18 (17%)
Crosses
0/3 (0%)
1
Goalkeeper saves
1
1.74
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
-0.26
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.06
1.51
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
56%
Ball possession
44%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
4
4
Shots on goal
0
6
Shots off goal
2
10
Shots inside the Box
3
2
Shots outside the Box
1
1.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
2
1
Hit the woodwork
0
1
Headed goals
0
27
Touches in the opposition Box
7
2
Offsides
3
7
Free kicks
11
8
Corner kicks
0
14
Throw ins
2
11
Fouls
7
3
Yellow cards
1
1
Red cards
0
24
Duels won
16
3/6 (50%)
Tackles
4/5 (80%)
11
Clearances
26
4
Interceptions
6
181/221 (82%)
Passes
155/181 (86%)
18/25 (72%)
Long Passes
12/24 (50%)
62/90 (69%)
Passes in final third
32/41 (78%)
0.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
6/17 (35%)
Crosses
1/7 (14%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.39
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Saint Louis City SC 2 and Colorado Rapids 2 will play their match on 10 Apr 2026 at 20:00. The game will be held on Energizer Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Saint Louis City SC 2 vs Colorado Rapids 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Saint Louis City SC 2 vs Colorado Rapids 2 score and info in recent games:
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (10.04.2026 | 10 Apr 2026 | 10/04/2026) Energizer Park 2:2 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (10.08.2025 | 10 Aug 2025 | 10/08/2025) The Robert R. Hermann Stadium 2:2 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (15.06.2025 | 15 Jun 2025 | 15/06/2025) University of Denver Soccer Stadium 2:3 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (06.04.2025 | 06 Apr 2025 | 06/04/2025) The Robert R. Hermann Stadium 0:1 MLS Next Pro
Last played matches of teams:
Saint Louis City SC 2
Minnesota United FC 2 - Saint Louis City SC 2 (20.06.2026 | 20 Jun 2026 | 20/06/2026) Allianz Field 5:2 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Los Angeles FC 2 - Saint Louis City SC 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Rawlinson Stadium 1:1 MLS Next Pro
Austin FC II - Saint Louis City SC 2 (17.05.2026 | 17 May 2026 | 17/05/2026) St. David's Performance Center 4:1 MLS Next Pro
Colorado Rapids 2
Colorado Rapids 2 - Portland Timbers II (20.06.2026 | 20 Jun 2026 | 20/06/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Ventura County - Colorado Rapids 2 (13.06.2026 | 13 Jun 2026 | 13/06/2026) William Rolland Stadium 1:1 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Minnesota United FC 2 - Colorado Rapids 2 (24.05.2026 | 24 May 2026 | 24/05/2026) National Sports Center 2:0 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Saint Louis City SC 2 v Colorado Rapids 2 score today, 10.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.