Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.96
53%
Ball possession
47%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
20
Total shots
7
7
Shots on goal
3
9
Shots off goal
3
13
Shots inside the Box
6
7
Shots outside the Box
1
1.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.12
4
Blocked shots
1
2
Hit the woodwork
0
44
Touches in the opposition Box
16
1
Offsides
3
12
Free kicks
7
10
Corner kicks
1
19
Throw ins
15
7
Fouls
12
2
Yellow cards
1
42
Duels won
32
16/18 (89%)
Tackles
13/21 (62%)
9
Clearances
21
7
Interceptions
15
445/500 (89%)
Passes
403/453 (89%)
19/33 (58%)
Long Passes
21/41 (51%)
120/156 (77%)
Passes in final third
70/93 (75%)
1.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
6/19 (32%)
Crosses
2/4 (50%)
3
Goalkeeper saves
6
1.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.55
1.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.55
1.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
5
1
Shots on goal
3
5
Shots off goal
1
6
Shots inside the Box
5
3
Shots outside the Box
0
0.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.12
3
Blocked shots
1
2
Hit the woodwork
0
21
Touches in the opposition Box
12
1
Offsides
3
3
Free kicks
5
4
Corner kicks
1
13
Throw ins
8
5
Fouls
3
1
Yellow cards
0
17
Duels won
16
8/9 (89%)
Tackles
4/9 (44%)
6
Clearances
14
3
Interceptions
11
217/251 (86%)
Passes
205/231 (89%)
7/15 (47%)
Long Passes
11/23 (48%)
65/89 (73%)
Passes in final third
36/47 (77%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.35
4/14 (29%)
Crosses
0/1 (0%)
3
Goalkeeper saves
1
1.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.38
1.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.38
1.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
53%
Ball possession
47%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
11
Total shots
2
6
Shots on goal
0
4
Shots off goal
2
7
Shots inside the Box
1
4
Shots outside the Box
1
1.17
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
23
Touches in the opposition Box
4
9
Free kicks
2
6
Corner kicks
0
6
Throw ins
7
2
Fouls
9
1
Yellow cards
1
25
Duels won
16
8/9 (89%)
Tackles
9/12 (75%)
3
Clearances
7
4
Interceptions
4
228/249 (92%)
Passes
198/222 (89%)
12/18 (67%)
Long Passes
10/18 (56%)
55/67 (82%)
Passes in final third
34/46 (74%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
2/5 (40%)
Crosses
2/3 (67%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.17
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Saint Louis City SC 2 and Notrh Texas SC will play their match on 30 May 2026 at 17:00. The game will be held on Energizer Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Saint Louis City SC 2 vs Notrh Texas SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Saint Louis City SC 2 vs Notrh Texas SC score and info in recent games:
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Notrh Texas SC - Saint Louis City SC 2 (16.08.2025 | 16 Aug 2025 | 16/08/2025) Globe Life Park 1:3 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (04.06.2025 | 04 Jun 2025 | 04/06/2025) Energizer Park 2:0 MLS Next Pro
Notrh Texas SC - Saint Louis City SC 2 (09.03.2025 | 09 Mar 2025 | 09/03/2025) Globe Life Park 0:3 MLS Next Pro
Notrh Texas SC - Saint Louis City SC 2 (02.11.2024 | 02 Nov 2024 | 02/11/2024) Globe Life Park 3:0 MLS Next Pro
Last played matches of teams:
Saint Louis City SC 2
Minnesota United FC 2 - Saint Louis City SC 2 (20.06.2026 | 20 Jun 2026 | 20/06/2026) Allianz Field 5:2 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Los Angeles FC 2 - Saint Louis City SC 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Rawlinson Stadium 1:1 MLS Next Pro
Austin FC II - Saint Louis City SC 2 (17.05.2026 | 17 May 2026 | 17/05/2026) St. David's Performance Center 4:1 MLS Next Pro
Notrh Texas SC
Vancouver Whitecaps FC II - Notrh Texas SC (10.06.2026 | 10 Jun 2026 | 10/06/2026) Swanguard Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Notrh Texas SC - The Town FC (23.05.2026 | 23 May 2026 | 23/05/2026) Globe Life Park 2:2 MLS Next Pro
Notrh Texas SC - Sporting Kansas City II (16.05.2026 | 16 May 2026 | 16/05/2026) Globe Life Park 5:1 MLS Next Pro
Minnesota United FC 2 - Notrh Texas SC (09.05.2026 | 09 May 2026 | 09/05/2026) National Sports Center 0:2 MLS Next Pro
Saint Louis City SC 2 v Notrh Texas SC score today, 30.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.