Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.95
42%
Ball possession
58%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
20
Total shots
7
6
Shots on goal
4
7
Shots off goal
2
12
Shots inside the Box
3
8
Shots outside the Box
4
2.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.22
7
Blocked shots
1
35
Touches in the opposition Box
11
3
Offsides
2
6
Free kicks
3
13
Corner kicks
2
22
Throw ins
13
3
Fouls
6
0
Errors leading to goal
1
2
Yellow cards
2
2
Red cards
0
39
Duels won
22
14/18 (78%)
Tackles
6/8 (75%)
8
Clearances
31
14
Interceptions
12
214/288 (74%)
Passes
356/428 (83%)
35/72 (49%)
Long Passes
40/67 (60%)
79/126 (63%)
Passes in final third
67/101 (66%)
1.8
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.69
9/33 (27%)
Crosses
2/8 (25%)
2
Goalkeeper saves
5
1.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.54
-0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.54
0.99
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
47%
Ball possession
53%
11
Total shots
2
2
Shots on goal
0
5
Shots off goal
1
4
Shots inside the Box
1
7
Shots outside the Box
1
0.46
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
1
17
Touches in the opposition Box
6
1
Offsides
0
1
Free kicks
2
9
Corner kicks
1
10
Throw ins
9
2
Fouls
1
0
Yellow cards
1
1
Red cards
0
20
Duels won
6
10/13 (77%)
Tackles
2/2 (100%)
5
Clearances
18
3
Interceptions
3
134/164 (82%)
Passes
165/199 (83%)
19/33 (58%)
Long Passes
19/36 (53%)
51/71 (72%)
Passes in final third
37/55 (67%)
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
5/22 (23%)
Crosses
1/5 (20%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.46
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.46
1.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.87
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
5
4
Shots on goal
4
2
Shots off goal
1
8
Shots inside the Box
2
1
Shots outside the Box
3
2.08
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.22
3
Blocked shots
0
18
Touches in the opposition Box
5
2
Offsides
2
5
Free kicks
1
4
Corner kicks
1
12
Throw ins
4
1
Fouls
5
0
Errors leading to goal
1
2
Yellow cards
1
1
Red cards
0
19
Duels won
16
4/5 (80%)
Tackles
4/6 (67%)
3
Clearances
13
11
Interceptions
9
80/124 (65%)
Passes
191/229 (83%)
16/39 (41%)
Long Passes
21/31 (68%)
28/55 (51%)
Passes in final third
30/46 (65%)
1.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.19
4/11 (36%)
Crosses
1/3 (33%)
2
Goalkeeper saves
3
1.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.08
-0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
San Antonio Bulo Bulo and Guabira will play their match on 29 May 2026 at 15:00.All interesting information can be found in one place, like San Antonio Bulo Bulo vs Guabira score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
San Antonio Bulo Bulo vs Guabira score and info in recent games:
San Antonio Bulo Bulo - Guabira (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Division Profesional
Guabira - San Antonio Bulo Bulo (23.11.2025 | 23 Nov 2025 | 23/11/2025) 1:2 Division Profesional
San Antonio Bulo Bulo - Guabira (14.06.2025 | 14 Jun 2025 | 14/06/2025) 1:1 Division Profesional
Guabira - San Antonio Bulo Bulo (25.09.2024 | 25 Sep 2024 | 25/09/2024) 1:2 Division Profesional
San Antonio Bulo Bulo - Guabira (11.05.2024 | 11 May 2024 | 11/05/2024) 3:2 Division Profesional
Last played matches of teams:
San Antonio Bulo Bulo
Gualberto Villarroel - San Antonio Bulo Bulo (13.07.2026 | 13 Jul 2026 | 13/07/2026) Division Profesional
San Antonio Bulo Bulo - Club Blooming (20.06.2026 | 20 Jun 2026 | 20/06/2026) Division Profesional
Always Ready - San Antonio Bulo Bulo (14.06.2026 | 14 Jun 2026 | 14/06/2026) Division Profesional
San Antonio Bulo Bulo - ABB (12.06.2026 | 12 Jun 2026 | 12/06/2026) Division Profesional
Club Bamin Real Potosi - San Antonio Bulo Bulo (07.06.2026 | 07 Jun 2026 | 07/06/2026) Division Profesional
Guabira - Real Oruro (13.06.2026 | 13 Jun 2026 | 13/06/2026) Division Profesional
San Antonio Bulo Bulo - Guabira (29.05.2026 | 29 May 2026 | 29/05/2026) 1:2 Division Profesional
San Antonio Bulo Bulo v Guabira score today, 29.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.