Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.73
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
7
5
Shots on goal
3
5
Shots off goal
3
9
Shots inside the Box
5
7
Shots outside the Box
2
1.43
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
6
Blocked shots
1
25
Touches in the opposition Box
27
0
Offsides
1
11
Free kicks
11
10
Corner kicks
1
25
Throw ins
16
11
Fouls
11
3
Yellow cards
1
42
Duels won
43
5/9 (56%)
Tackles
10/14 (71%)
21
Clearances
34
5
Interceptions
6
264/325 (81%)
Passes
417/468 (89%)
22/47 (47%)
Long Passes
28/50 (56%)
73/103 (71%)
Passes in final third
98/132 (74%)
1.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.4
5/26 (19%)
Crosses
7/16 (44%)
1
Goalkeeper saves
3
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.43
-0.97
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.43
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
38%
Ball possession
62%
6
Total shots
2
3
Shots off goal
2
4
Shots inside the Box
1
2
Shots outside the Box
1
3
Blocked shots
0
9
Touches in the opposition Box
15
0
Offsides
1
5
Free kicks
7
5
Corner kicks
1
14
Throw ins
9
7
Fouls
5
2
Yellow cards
1
21
Duels won
23
3/6 (50%)
Tackles
5/6 (83%)
12
Clearances
13
4
Interceptions
4
123/155 (79%)
Passes
236/263 (90%)
10/23 (43%)
Long Passes
15/24 (63%)
23/36 (64%)
Passes in final third
56/78 (72%)
0.42
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.9
2/10 (20%)
Crosses
4/8 (50%)
1.68
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.58
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
5
5
Shots on goal
3
2
Shots off goal
1
5
Shots inside the Box
4
5
Shots outside the Box
1
1.43
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
3
Blocked shots
1
16
Touches in the opposition Box
12
6
Free kicks
4
5
Corner kicks
0
11
Throw ins
7
4
Fouls
6
1
Yellow cards
0
21
Duels won
20
2/3 (67%)
Tackles
5/8 (63%)
9
Clearances
21
1
Interceptions
2
141/170 (83%)
Passes
181/205 (88%)
12/24 (50%)
Long Passes
13/26 (50%)
50/67 (75%)
Passes in final third
42/54 (78%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
3/16 (19%)
Crosses
3/8 (38%)
1
Goalkeeper saves
3
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.43
-0.97
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Sarasota Paradise and One Knoxville SC will play their match on 04 Apr 2026 at 19:30.All interesting information can be found in one place, like Sarasota Paradise vs One Knoxville SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sarasota Paradise vs One Knoxville SC score and info in recent games:
Sarasota Paradise - One Knoxville SC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:2 USL League One
Last played matches of teams:
Sarasota Paradise
Sarasota Paradise - South Georgia Tormenta (29.08.2026 | 29 Aug 2026 | 29/08/2026) USL League One
Portland Hearts of Pine - Sarasota Paradise (26.07.2026 | 26 Jul 2026 | 26/07/2026) USL League One
Corpus Christi - Sarasota Paradise (20.06.2026 | 20 Jun 2026 | 20/06/2026) 4:1 USL League One
Sarasota Paradise - Union Omaha (13.06.2026 | 13 Jun 2026 | 13/06/2026) 2:0 USL League One
Av Alta FC - Sarasota Paradise (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 USL League One
One Knoxville SC
One Knoxville SC - South Georgia Tormenta (23.10.2026 | 23 Oct 2026 | 23/10/2026) USL League One
Spokane Velocity FC - One Knoxville SC (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:4 USL League One
One Knoxville SC - New York Cosmos (13.06.2026 | 13 Jun 2026 | 13/06/2026) 3:1 USL League One
One Knoxville SC - Chattanooga Red Wolves SC (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:1 USL Cup
One Knoxville SC - Greenville Triumph SC (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 USL League One
Sarasota Paradise v One Knoxville SC score today, 04.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.