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Corinthians Paulista - Barra 14.05.2026

Round 5

Statistics Corinthians Paulista vs Barra

1.53 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.09
70% Ball possession 30%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
26 Total shots 5
10 Shots on goal 1
9 Shots off goal 3
10 Shots inside the Box 2
16 Shots outside the Box 3
0.85 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.12
7 Blocked shots 1
2 Hit the woodwork 0
26 Touches in the opposition Box 4
4 Offsides 2
10 Free kicks 11
8 Corner kicks 0
19 Throw ins 16
11 Fouls 10
0 Errors leading to goal 1
2 Yellow cards 2
38 Duels won 33
11/13 (85%) Tackles 4/12 (33%)
6 Clearances 31
5 Interceptions 11
598/670 (89%) Passes 211/282 (75%)
28/47 (60%) Long Passes 23/57 (40%)
158/204 (77%) Passes in final third 32/72 (44%)
1.67 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.14
7/23 (30%) Crosses 2/6 (33%)
1 Goalkeeper saves 9
0.12 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.85
0.12 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.15

Head To Head

Wins
Draws
Wins
2
0
0
Goals
2
0
All matches

Top Scorers

Corinthians Paulista Corinthians Paulista

No data available

Barra Barra

No data available

Statistics from 2026 season of Copa do Brasil

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.2
G -
Ast 1
MP 88
Grade 9.2
Minutes played 88
Goals -
xG 0.32
Assists 1
xA 0.88
Total shots 8
Passes 59/74(80%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast -
MP 90
Grade 7.8
Minutes played 90
Goals -
xG 0.09
Assists -
xA 0.02
Total shots 3
Passes 82/87(94%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG 0.01
Assists -
xA 0.32
Total shots 1
Passes 61/71(86%)
Yellow cards -
Red cards -
Gr 7.6
G 1
Ast -
MP 88
Grade 7.6
Minutes played 88
Goals 1
xG 0.61
Assists -
xA 0.02
Total shots 4
Passes 11/17(65%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.03
Total shots 2
Passes 87/92(95%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 66/71(93%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 33
Grade 7.3
Minutes played 33
Goals -
xG 0.04
Assists -
xA 0.03
Total shots 2
Passes 18/23(78%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 74
Grade 7.1
Minutes played 74
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 30/33(91%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 19/22(86%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.1
Assists -
xA 0.1
Total shots 2
Passes 62/67(93%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 33
Grade 6.9
Minutes played 33
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 30/31(97%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 57
Grade 6.6
Minutes played 57
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 34/39(87%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 16
Grade 6.6
Minutes played 16
Goals -
xG 0.11
Assists -
xA 0.26
Total shots 1
Passes 10/10(100%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 57
Grade 6.4
Minutes played 57
Goals -
xG 0.09
Assists -
xA 0.01
Total shots 1
Passes 21/24(88%)
Yellow cards -
Red cards -
Gr 5.8
G -
Ast -
MP 45
Grade 5.8
Minutes played 45
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/10(30%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 2
Grade -
Minutes played 2
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/6(100%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 2
Grade -
Minutes played 2
Goals -
xG 0.16
Assists -
xA -
Total shots 3
Passes 1/1(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 9.2
G -
Ast 1
MP 88
Total shots 8
Shots on target 2
xGOT 0.08
Shots off target 3
Blocked shots 3
Shots header -
Shots inside the Box 1
Shots outside the Box 8
Gr 7.6
G 1
Ast -
MP 88
Total shots 4
Shots on target 2
xGOT 0.63
Shots off target 2
Blocked shots -
Shots header 1
Shots inside the Box 4
Shots outside the Box -
Gr 7.8
G -
Ast -
MP 90
Total shots 3
Shots on target -
xGOT -
Shots off target 1
Blocked shots 2
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr -
G -
Ast -
MP 2
Total shots 3
Shots on target 2
xGOT 0.05
Shots off target 1
Blocked shots -
Shots header 2
Shots inside the Box 2
Shots outside the Box 1
Gr 7.5
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.02
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.9
G -
Ast -
MP 90
Total shots 2
Shots on target 2
xGOT 0.22
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 7.3
G -
Ast -
MP 33
Total shots 2
Shots on target 1
xGOT 0.01
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.4
G -
Ast -
MP 57
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 16
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 57
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 2
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 74
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 33
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.8
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.6
G 1
Ast -
MP 88
Touches in the opposition Box 7
Passes 11/17(65%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 6/10(60%)
Touches 35
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides 1
Gr 7.3
G -
Ast -
MP 33
Touches in the opposition Box 5
Passes 18/23(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 9/13(69%)
Touches 34
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 2
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 62/67(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 19/21(90%)
Touches 85
Passes long 2/2(100%)
Crosses 1/1(100%)
Successful dribbles -
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 16
Touches in the opposition Box 3
Passes 10/10(100%)
Big chances created 1
Big chances missed -
Assists -
xA 0.26
Passes in final third 4/4(100%)
Touches 15
Passes long -
Crosses 2/2(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 9.2
G -
Ast 1
MP 88
Touches in the opposition Box 2
Passes 59/74(80%)
Big chances created 2
Big chances missed -
Assists 1
xA 0.88
Passes in final third 26/36(72%)
Touches 104
Passes long 5/8(63%)
Crosses -
Successful dribbles 3/4(75%)
Fouled 1
Offsides 2
Gr 7.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 82/87(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/15(80%)
Touches 97
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 2
Touches in the opposition Box 2
Passes 1/1(100%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third -
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.4
G -
Ast -
MP 57
Touches in the opposition Box 1
Passes 21/24(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/7(86%)
Touches 33
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 61/71(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.32
Passes in final third 26/32(81%)
Touches 80
Passes long 3/5(60%)
Crosses 2/2(100%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 87/92(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 12/15(80%)
Touches 106
Passes long 5/8(63%)
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 57
Touches in the opposition Box -
Passes 34/39(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 12/15(80%)
Touches 53
Passes long 2/4(50%)
Crosses 1/4(25%)
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 2
Touches in the opposition Box -
Passes 6/6(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/2(100%)
Touches 8
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 66/71(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/6(50%)
Touches 80
Passes long 5/9(56%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.1
G -
Ast -
MP 74
Touches in the opposition Box -
Passes 30/33(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 17/19(89%)
Touches 48
Passes long 2/2(100%)
Crosses 1/3(33%)
Successful dribbles 1/3(33%)
Fouled -
Offsides 1
Gr 6.9
G -
Ast -
MP 33
Touches in the opposition Box -
Passes 30/31(97%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 6/6(100%)
Touches 39
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 5.8
G -
Ast -
MP 45
Touches in the opposition Box -
Passes 3/10(30%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 13
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 2
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 19/22(86%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 28
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.6
G 1
Ast -
MP 88
Duels 10
Aerial duels 1/3(33%)
Ground duels 3/7(43%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 3/9(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 9
Aerial duels -
Ground duels 6/9(67%)
Fouls 1
Tackles 5/5(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.2
G -
Ast 1
MP 88
Duels 8
Aerial duels -
Ground duels 5/7(71%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 57
Duels 7
Aerial duels -
Ground duels 3/7(43%)
Fouls 1
Tackles 2/2(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 6
Aerial duels 1/2(50%)
Ground duels 3/4(75%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 5
Aerial duels 1/2(50%)
Ground duels 1/3(33%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast -
MP 90
Duels 5
Aerial duels 2/4(50%)
Ground duels 1/1(100%)
Fouls 1
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.8
G -
Ast -
MP 45
Duels 5
Aerial duels 1/3(33%)
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 33
Duels 4
Aerial duels 1/1(100%)
Ground duels 3/3(100%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 74
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 33
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 2
Duels 2
Aerial duels 2/2(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 57
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 2
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 16
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.9
GC -
GS 1
GP 0.12
Goals prevented 0.12
Goalkeeper saves 1
xGOT faced 0.12
Goals Conceded -
Punches -
Throws 5
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Corinthians Paulista and Barra will play their match on 14 May 2026 at 18:30.All interesting information can be found in one place, like Corinthians Paulista vs Barra score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Corinthians Paulista vs Barra score and info in recent games:
  • Corinthians Paulista - Barra (14.05.2026 | 14 May 2026 | 14/05/2026) 1:0 Copa do Brasil
  • Barra - Corinthians Paulista (21.04.2026 | 21 Apr 2026 | 21/04/2026) 0:1 Copa do Brasil

Last played matches of teams:

Corinthians Paulista
  • Gremio Porto Alegrense - Corinthians Paulista (30.05.2026 | 30 May 2026 | 30/05/2026) Arena do Gremio 1:3 Brasileiro Serie A
  • Corinthians Paulista - Platense (27.05.2026 | 27 May 2026 | 27/05/2026) Neo Quimica Arena 0:2 CONMEBOL Libertadores
  • Corinthians Paulista - Clube Atletico Mineiro (24.05.2026 | 24 May 2026 | 24/05/2026) Neo Quimica Arena 1:0 Brasileiro Serie A
  • Penarol - Corinthians Paulista (21.05.2026 | 21 May 2026 | 21/05/2026) Estadio Campeon del Siglo 1:1 CONMEBOL Libertadores
  • Botafogo de Futebol e Regatas - Corinthians Paulista (17.05.2026 | 17 May 2026 | 17/05/2026) Olimpico Joao Havelange 3:1 Brasileiro Serie A
Barra
  • Floresta EC - Barra (27.06.2026 | 27 Jun 2026 | 27/06/2026) 2:1 Brasileiro Serie C
  • Barra - Amazonas (21.06.2026 | 21 Jun 2026 | 21/06/2026) 1:1 Brasileiro Serie C
  • Ferroviária - Barra (15.06.2026 | 15 Jun 2026 | 15/06/2026) 1:0 Brasileiro Serie C
  • Barra - Brusque (01.06.2026 | 01 Jun 2026 | 01/06/2026) 2:2 Brasileiro Serie C
  • Barra - Guarani (23.05.2026 | 23 May 2026 | 23/05/2026) 0:2 Brasileiro Serie C
Corinthians Paulista v Barra score today, 14.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.