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Shamrock Rovers - Derry City 22.06.2026

Round 25

Main events

1st Half 0 - 1
2nd Half 1 - 1

Statistics Shamrock Rovers vs Derry City

1.45 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.31
70% Ball possession 30%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
16 Total shots 12
8 Shots on goal 4
2 Shots off goal 5
9 Shots inside the Box 7
7 Shots outside the Box 5
1.55 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.39
6 Blocked shots 3
0 Hit the woodwork 1
0 Headed goals 1
19 Touches in the opposition Box 15
1 Offsides 0
11 Free kicks 10
6 Corner kicks 2
23 Throw ins 18
10 Fouls 11
1 Errors leading to shot 2
2 Yellow cards 5
45 Duels won 55
11/13 (85%) Tackles 11/20 (55%)
13 Clearances 37
3 Interceptions 18
562/657 (86%) Passes 213/278 (77%)
24/53 (45%) Long Passes 21/59 (36%)
87/127 (69%) Passes in final third 38/68 (56%)
0.49 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.74
4/26 (15%) Crosses 1/16 (6%)
3 Goalkeeper saves 7
1.39 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.55
0.39 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.55

Head To Head

Wins
Draws
Wins
1
1
3
Goals
3
5
All matches

Standings

Team G W D L S C Pt
1. Shamrock Rovers
24 14 5 5 38 21 47
2. Bohemian Dublin
24 11 7 6 38 27 40
3. St Patrick's Athletic
22 11 5 6 35 19 38
4. Dundalk
22 9 8 5 36 32 35
5. Shelbourne
23 7 10 6 33 34 31
6. Derry City
24 6 11 7 30 27 29
7. Galway United FC
21 6 6 9 29 34 24
8. Drogheda United
22 5 7 10 27 38 22
9. Sligo Rovers
22 5 5 12 17 35 20
10. Waterford
22 3 8 11 28 44 17
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoff
  Relegation

Top Scorers

Shamrock Rovers Shamrock Rovers

No data available

Derry City Derry City

No data available

Statistics from 2026 season of Premier Division

Chat (1)

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Text commentary

Overall
SHA
DER
[14:59:45]` Today's match is starting
Shamrock Rovers and Derry City begin their battle at , officiated by .
25’` Goal 0 — 1 image
A brilliant goal by Derry City’s Boyce Liam (Derry City), lighting up the match at .
[16:05:03]` The second half gets underway
The FC footballer leads Derry City out for the second half at with momentum in mind.
image 83’` Goal 1 — 1
Shamrock Rovers takes the lead as Greene Aaron (Shamrock Rovers) finds the net at , past ’s watch.
[16:55:13]` Full-time
ends proceedings at , and Shamrock Rovers vs. Derry City is history.
image 83’` Goal 1 — 0
Shamrock Rovers takes the lead as Greene Aaron (Shamrock Rovers) finds the net at , past ’s watch.
25’` Goal 0 — 1 image
A brilliant goal by Derry City’s Boyce Liam (Derry City), lighting up the match at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.9
G -
Ast -
MP 90
Grade 7.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 24/39(62%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.13
Assists -
xA 0.01
Total shots 1
Passes 103/122(84%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast 1
MP 72
Grade 7.2
Minutes played 72
Goals -
xG -
Assists 1
xA 0.14
Total shots -
Passes 15/19(79%)
Yellow cards 1
Red cards -
Gr 7.1
G -
Ast 1
MP 20
Grade 7.1
Minutes played 20
Goals -
xG -
Assists 1
xA 0.01
Total shots -
Passes 4/4(100%)
Yellow cards -
Red cards -
Gr 7.1
G 1
Ast -
MP 20
Grade 7.1
Minutes played 20
Goals 1
xG 0.09
Assists -
xA 0.01
Total shots 1
Passes 6/7(86%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.05
Total shots 1
Passes 93/106(88%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA 0.2
Total shots -
Passes 15/20(75%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 21/26(81%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 70
Grade 6.8
Minutes played 70
Goals -
xG 0.77
Assists -
xA 0.01
Total shots 3
Passes 10/12(83%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.21
Assists -
xA 0.02
Total shots 3
Passes 79/90(88%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 14
Grade 6.2
Minutes played 14
Goals -
xG -
Assists -
xA -
Total shots -
Passes 2/5(40%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 70
Grade 6.2
Minutes played 70
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 37/39(95%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 70
Grade 6.1
Minutes played 70
Goals -
xG 0.1
Assists -
xA 0.01
Total shots 3
Passes 34/38(89%)
Yellow cards 1
Red cards -
Gr 5.9
G -
Ast -
MP 70
Grade 5.9
Minutes played 70
Goals -
xG -
Assists -
xA 0.15
Total shots -
Passes 62/69(90%)
Yellow cards -
Red cards -
Gr 5.4
G -
Ast -
MP 76
Grade 5.4
Minutes played 76
Goals -
xG 0.04
Assists -
xA 0.04
Total shots 2
Passes 23/28(82%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.1
G -
Ast -
MP 70
Total shots 3
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots 2
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 70
Total shots 3
Shots on target 2
xGOT 0.8
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 3
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots 3
Shots on target -
xGOT -
Shots off target 1
Blocked shots 2
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 5.4
G -
Ast -
MP 76
Total shots 2
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.37
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7.1
G 1
Ast -
MP 20
Total shots 1
Shots on target 1
xGOT 0.18
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.1
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 14
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast 1
MP 72
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast 1
MP 20
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 70
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 70
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.8
G -
Ast -
MP 70
Touches in the opposition Box 5
Passes 10/12(83%)
Big chances created -
Big chances missed 2
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 70
Touches in the opposition Box 4
Passes 34/38(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/9(67%)
Touches 46
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.2
G -
Ast -
MP 70
Touches in the opposition Box 2
Passes 37/39(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 10/12(83%)
Touches 47
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 103/122(84%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 2/11(18%)
Touches 137
Passes long 4/13(31%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 1
Offsides -
Gr 7.1
G 1
Ast -
MP 20
Touches in the opposition Box 1
Passes 6/7(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 93/106(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 16/18(89%)
Touches 118
Passes long 3/4(75%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 2
Offsides -
Gr 5.4
G -
Ast -
MP 76
Touches in the opposition Box 1
Passes 23/28(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 5/9(56%)
Touches 44
Passes long -
Crosses 1/3(33%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 79/90(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/6(83%)
Touches 112
Passes long 2/3(67%)
Crosses -
Successful dribbles 5/6(83%)
Fouled -
Offsides -
Gr 7.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 24/39(62%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/7(29%)
Touches 52
Passes long 5/20(25%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 15/20(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third -
Touches 51
Passes long -
Crosses 1/4(25%)
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 6.2
G -
Ast -
MP 14
Touches in the opposition Box -
Passes 2/5(40%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 12
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.2
G -
Ast 1
MP 72
Touches in the opposition Box -
Passes 15/19(79%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.14
Passes in final third 4/5(80%)
Touches 33
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 21/26(81%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 37
Passes long 3/8(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast 1
MP 20
Touches in the opposition Box -
Passes 4/4(100%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.01
Passes in final third 3/3(100%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 5.9
G -
Ast -
MP 70
Touches in the opposition Box -
Passes 62/69(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.15
Passes in final third 7/8(88%)
Touches 75
Passes long 3/3(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast -
MP 90
Duels 13
Aerial duels 5/8(63%)
Ground duels 4/5(80%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 13
Aerial duels 1/2(50%)
Ground duels 7/11(64%)
Fouls 1
Tackles 2/2(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels 11
Aerial duels 1/2(50%)
Ground duels 6/9(67%)
Fouls 1
Tackles 2/4(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.4
G -
Ast -
MP 76
Duels 11
Aerial duels -
Ground duels 3/11(27%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 70
Duels 8
Aerial duels 1/3(33%)
Ground duels 2/5(40%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast 1
MP 72
Duels 8
Aerial duels -
Ground duels 4/7(57%)
Fouls 2
Tackles 3/4(75%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 6
Aerial duels 2/2(100%)
Ground duels 3/4(75%)
Fouls -
Tackles 1/2(50%)
Interceptions 2
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 70
Duels 5
Aerial duels 1/1(100%)
Ground duels 2/4(50%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 70
Duels 4
Aerial duels 1/2(50%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.9
G -
Ast -
MP 90
Duels 3
Aerial duels -
Ground duels 3/3(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 14
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 70
Duels 3
Aerial duels 1/2(50%)
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 7.1
G 1
Ast -
MP 20
Duels 2
Aerial duels 1/2(50%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast 1
MP 20
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.9
GC 1
GS 7
GP 0.55
Goals prevented 0.55
Goalkeeper saves 7
xGOT faced 1.55
Goals Conceded 1
Punches -
Throws 3
Sweeper keeper actions -
Gr 6.8
GC 1
GS 3
GP 0.38
Goals prevented 0.38
Goalkeeper saves 3
xGOT faced 1.38
Goals Conceded 1
Punches -
Throws 5
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Shamrock Rovers and Derry City will play their match on 22 Jun 2026 at 15:00.All interesting information can be found in one place, like Shamrock Rovers vs Derry City score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Shamrock Rovers vs Derry City score and info in recent games:
  • Shamrock Rovers - Derry City (22.06.2026 | 22 Jun 2026 | 22/06/2026) 1:1 Premier Division
  • Derry City - Shamrock Rovers (24.04.2026 | 24 Apr 2026 | 24/04/2026) 1:0 Premier Division
  • Shamrock Rovers - Derry City (06.03.2026 | 06 Mar 2026 | 06/03/2026) 1:0 Premier Division
  • Shamrock Rovers - Derry City (31.01.2026 | 31 Jan 2026 | 31/01/2026) 0:1 FAI Presidents Cup
  • Derry City - Shamrock Rovers (26.10.2025 | 26 Oct 2025 | 26/10/2025) 2:1 Premier Division

Last played matches of teams:

Shamrock Rovers
  • Shamrock Rovers - Galway United FC (26.06.2026 | 26 Jun 2026 | 26/06/2026) 3:1 Premier Division
  • Shamrock Rovers - Derry City (22.06.2026 | 22 Jun 2026 | 22/06/2026) 1:1 Premier Division
  • Waterford - Shamrock Rovers (19.06.2026 | 19 Jun 2026 | 19/06/2026) 0:2 Premier Division
  • Shelbourne - Shamrock Rovers (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Premier Division
  • Shamrock Rovers - St Patrick's Athletic (29.05.2026 | 29 May 2026 | 29/05/2026) 1:0 Premier Division
Derry City
  • Derry City - Drogheda United (26.06.2026 | 26 Jun 2026 | 26/06/2026) 2:0 Premier Division
  • Shamrock Rovers - Derry City (22.06.2026 | 22 Jun 2026 | 22/06/2026) 1:1 Premier Division
  • Galway United FC - Derry City (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:1 Premier Division
  • Derry City - Bohemian Dublin (12.06.2026 | 12 Jun 2026 | 12/06/2026) 4:1 Premier Division
  • Dundalk - Derry City (29.05.2026 | 29 May 2026 | 29/05/2026) 2:1 Premier Division
Shamrock Rovers v Derry City score today, 22.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.