Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.25
72%
Ball possession
28%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
10
10
Shots on goal
2
2
Shots off goal
4
11
Shots inside the Box
7
1
Shots outside the Box
3
5.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.15
0
Blocked shots
4
1
Headed goals
1
23
Touches in the opposition Box
17
2
Offsides
1
7
Free kicks
7
7
Corner kicks
3
20
Throw ins
16
7
Fouls
7
1
Yellow cards
1
47
Duels won
37
13/19 (68%)
Tackles
7/14 (50%)
9
Clearances
26
3
Interceptions
10
562/632 (89%)
Passes
174/242 (72%)
47/74 (64%)
Long Passes
20/57 (35%)
111/147 (76%)
Passes in final third
43/76 (57%)
1.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
3/17 (18%)
Crosses
2/9 (22%)
1
Goalkeeper saves
6
1.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
5.06
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.06
1.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.01
77%
Ball possession
23%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
1
5
Shots on goal
0
1
Shots off goal
1
5
Shots inside the Box
0
1
Shots outside the Box
1
2.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Headed goals
0
12
Touches in the opposition Box
2
2
Offsides
0
3
Free kicks
3
4
Corner kicks
0
10
Throw ins
11
3
Fouls
3
25
Duels won
18
5/6 (83%)
Tackles
4/7 (57%)
3
Clearances
14
0
Interceptions
6
309/349 (89%)
Passes
64/103 (62%)
25/39 (64%)
Long Passes
8/31 (26%)
58/73 (79%)
Passes in final third
20/43 (47%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
3/10 (30%)
Crosses
0/3 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.3
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.3
1.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.24
66%
Ball possession
34%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
9
5
Shots on goal
2
1
Shots off goal
3
6
Shots inside the Box
7
0
Shots outside the Box
2
2.76
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.15
0
Blocked shots
4
0
Headed goals
1
11
Touches in the opposition Box
15
0
Offsides
1
4
Free kicks
4
3
Corner kicks
3
10
Throw ins
5
4
Fouls
4
1
Yellow cards
1
22
Duels won
19
8/13 (62%)
Tackles
3/7 (43%)
6
Clearances
12
3
Interceptions
4
253/283 (89%)
Passes
110/139 (79%)
22/35 (63%)
Long Passes
12/26 (46%)
53/74 (72%)
Passes in final third
23/33 (70%)
1.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
0/7 (0%)
Crosses
2/6 (33%)
1
Goalkeeper saves
3
1.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.76
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Drogheda United takes control at .
29’` — Back of the net1 — 0
A brilliant goal by Drogheda United’s McGovern John (Shamrock Rovers), lighting up the match at .
35’` — Back of the net2 — 0
Shamrock Rovers takes the lead as Healy Matthew (Shamrock Rovers) finds the net at , past ’s watch.
[12:45:42]` — Half-time
With the scoreline at 2:0, referee calls for half-time. Shamrock Rovers and Drogheda United step off the pitch for a short rest and coaching adjustments.
[13:01:58]` — The second-half start
Drogheda United starts the half at , and FC player looks to make an impact.
49’` — Back of the net2 — 1
Shamrock Rovers takes the lead as Doyle Mark (Drogheda United) finds the net at , past ’s watch.
58’` — Goal scored3 — 1
A brilliant goal by Drogheda United’s McGovern John (Shamrock Rovers), lighting up the match at .
67’` — The ball has crossed the goal line4 — 1
Asamoah Maleace (Shamrock Rovers) scores for Shamrock Rovers, and erupts in celebration!
[13:51:30]` — The game is over
It’s all over at , with Shamrock Rovers reflecting on the battle against Drogheda United.
29’` — Back of the net1 — 0
A brilliant goal by Drogheda United’s McGovern John (Shamrock Rovers), lighting up the match at .
35’` — Back of the net2 — 0
Shamrock Rovers takes the lead as Healy Matthew (Shamrock Rovers) finds the net at , past ’s watch.
58’` — Goal scored3 — 0
A brilliant goal by Drogheda United’s McGovern John (Shamrock Rovers), lighting up the match at .
67’` — The ball has crossed the goal line4 — 0
Asamoah Maleace (Shamrock Rovers) scores for Shamrock Rovers, and erupts in celebration!
49’` — Back of the net0 — 1
Shamrock Rovers takes the lead as Doyle Mark (Drogheda United) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Shamrock Rovers and Drogheda United will play their match on 04 May 2026 at 12:00.All interesting information can be found in one place, like Shamrock Rovers vs Drogheda United score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Shamrock Rovers vs Drogheda United score and info in recent games:
Shamrock Rovers - Drogheda United (04.05.2026 | 04 May 2026 | 04/05/2026) 4:1 Premier Division
Drogheda United - Shamrock Rovers (16.03.2026 | 16 Mar 2026 | 16/03/2026) 0:0 Premier Division
Drogheda United - Shamrock Rovers (12.09.2025 | 12 Sep 2025 | 12/09/2025) 1:1 FAI Cup
Shamrock Rovers - Drogheda United (31.08.2025 | 31 Aug 2025 | 31/08/2025) 2:1 Premier Division
Drogheda United - Shamrock Rovers (16.06.2025 | 16 Jun 2025 | 16/06/2025) 1:2 Premier Division
Last played matches of teams:
Shamrock Rovers
Shamrock Rovers - Galway United FC (26.06.2026 | 26 Jun 2026 | 26/06/2026) 3:1 Premier Division
Shamrock Rovers - Derry City (22.06.2026 | 22 Jun 2026 | 22/06/2026) 1:1 Premier Division
Waterford - Shamrock Rovers (19.06.2026 | 19 Jun 2026 | 19/06/2026) 0:2 Premier Division
Shelbourne - Shamrock Rovers (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Premier Division
Shamrock Rovers - St Patrick's Athletic (29.05.2026 | 29 May 2026 | 29/05/2026) 1:0 Premier Division
Drogheda United
Derry City - Drogheda United (26.06.2026 | 26 Jun 2026 | 26/06/2026) 2:0 Premier Division
Drogheda United - Shelbourne (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:2 Premier Division
St Patrick's Athletic - Drogheda United (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:0 Premier Division
Drogheda United - Waterford (29.05.2026 | 29 May 2026 | 29/05/2026) 3:3 Premier Division
Drogheda United - Dundalk (22.05.2026 | 22 May 2026 | 22/05/2026) 1:1 Premier Division
Shamrock Rovers v Drogheda United score today, 04.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.