Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
14
2
Shots on goal
6
2
Shots off goal
5
4
Shots inside the Box
9
3
Shots outside the Box
5
1.07
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.84
3
Blocked shots
3
18
Touches in the opposition Box
16
2
Offsides
1
22
Free kicks
16
6
Corner kicks
6
22
Throw ins
12
16
Fouls
22
4
Yellow cards
3
35
Duels won
39
6/8 (75%)
Tackles
13/16 (81%)
9
Clearances
26
3
Interceptions
3
329/404 (81%)
Passes
226/290 (78%)
24/50 (48%)
Long Passes
18/42 (43%)
86/126 (68%)
Passes in final third
46/72 (64%)
0.91
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
4/16 (25%)
Crosses
2/14 (14%)
6
Goalkeeper saves
1
0.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.07
0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.07
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
7
1
Shots on goal
3
1
Shots off goal
4
2
Shots inside the Box
3
1
Shots outside the Box
4
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
1
Blocked shots
0
10
Touches in the opposition Box
7
1
Offsides
1
10
Free kicks
8
2
Corner kicks
5
7
Throw ins
7
8
Fouls
10
2
Yellow cards
1
18
Duels won
19
3/4 (75%)
Tackles
6/8 (75%)
5
Clearances
7
2
Interceptions
2
176/214 (82%)
Passes
141/171 (82%)
12/24 (50%)
Long Passes
11/20 (55%)
39/56 (70%)
Passes in final third
27/38 (71%)
0.71
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
3/8 (38%)
Crosses
1/10 (10%)
3
Goalkeeper saves
1
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
0.9
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
62%
Ball possession
38%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
7
1
Shots on goal
3
1
Shots off goal
1
2
Shots inside the Box
6
2
Shots outside the Box
1
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.28
2
Blocked shots
3
8
Touches in the opposition Box
9
1
Offsides
0
12
Free kicks
8
4
Corner kicks
1
15
Throw ins
5
8
Fouls
12
2
Yellow cards
2
17
Duels won
20
3/4 (75%)
Tackles
7/8 (88%)
4
Clearances
19
1
Interceptions
1
153/190 (81%)
Passes
85/119 (71%)
12/26 (46%)
Long Passes
7/22 (32%)
47/70 (67%)
Passes in final third
19/34 (56%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
1/8 (13%)
Crosses
1/4 (25%)
3
Goalkeeper saves
0
0.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Yanbian Longding starts the action at with The player on the ball.
[04:48:27]` — Players leave the pitch
The referee signals for half-time at , pausing the match at 0:0. Shenzhen Juniors FC and Yanbian Longding now regroup with their coaches before play resumes.
[05:04:02]` — The second-half start
kicks off the second half at , with Shenzhen Juniors FC on the attack.
84’` — Accurate spot-kick1 — 0
confirms the goal as Garita Arnold (Shenzhen Juniors FC) scores the penalty for Shenzhen Juniors FC at .
[05:58:40]` — Full-time
It’s all over at , with Shenzhen Juniors FC reflecting on the battle against Yanbian Longding.
84’` — Accurate spot-kick1 — 0
confirms the goal as Garita Arnold (Shenzhen Juniors FC) scores the penalty for Shenzhen Juniors FC at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Shenzhen Juniors FC and Yanbian Longding will play their match on 04 Apr 2026 at 04:00.All interesting information can be found in one place, like Shenzhen Juniors FC vs Yanbian Longding score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Shenzhen Juniors FC vs Yanbian Longding score and info in recent games:
Shenzhen Juniors FC - Yanbian Longding (04.04.2026 | 04 Apr 2026 | 04/04/2026) 1:0 China League 1
Shenzhen Juniors FC - Yanbian Longding (17.08.2025 | 17 Aug 2025 | 17/08/2025) 2:1 China League 1
Yanbian Longding - Shenzhen Juniors FC (26.04.2025 | 26 Apr 2025 | 26/04/2025) 1:0 China League 1
Last played matches of teams:
Shenzhen Juniors FC
Shenzhen Juniors FC - Sichuan Jiuniu (19.06.2026 | 19 Jun 2026 | 19/06/2026) 1:3 FA Cup
Shenzhen Juniors FC - Guangxi Hengchen FC (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:1 China League 1
Guandong GZ-Power FC - Shenzhen Juniors FC (29.05.2026 | 29 May 2026 | 29/05/2026) 0:0 China League 1
Changchun Yatai - Shenzhen Juniors FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:4 China League 1
Beijing Pengrui - Shenzhen Juniors FC (16.05.2026 | 16 May 2026 | 16/05/2026) 0:1 FA Cup
Yanbian Longding
Nantong Zhiyun - Yanbian Longding (14.06.2026 | 14 Jun 2026 | 14/06/2026) 2:0 China League 1
Yanbian Longding - Changchun Yatai (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Guandong GZ-Power FC - Yanbian Longding (24.05.2026 | 24 May 2026 | 24/05/2026) 3:4 China League 1
Shanghai Second - Yanbian Longding (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 FA Cup
Yanbian Longding - Guangxi Hengchen FC (10.05.2026 | 10 May 2026 | 10/05/2026) 1:1 China League 1
Shenzhen Juniors FC v Yanbian Longding score today, 04.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.