Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
58%
Ball possession
42%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
7
3
Shots on goal
3
5
Shots off goal
3
8
Shots inside the Box
4
2
Shots outside the Box
3
1.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.43
2
Blocked shots
1
29
Touches in the opposition Box
9
1
Offsides
3
15
Free kicks
10
5
Corner kicks
2
29
Throw ins
23
10
Fouls
15
2
Yellow cards
0
47
Duels won
30
7/7 (100%)
Tackles
2/7 (29%)
12
Clearances
25
9
Interceptions
7
401/498 (81%)
Passes
280/368 (76%)
42/80 (53%)
Long Passes
27/68 (40%)
61/105 (58%)
Passes in final third
49/88 (56%)
0.99
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.53
6/25 (24%)
Crosses
3/11 (27%)
2
Goalkeeper saves
0
0.43
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.06
-0.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.94
0.64
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
66%
Ball possession
34%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
6
2
Shots on goal
2
3
Shots off goal
3
5
Shots inside the Box
3
2
Shots outside the Box
3
0.57
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
2
Blocked shots
1
17
Touches in the opposition Box
7
0
Offsides
2
7
Free kicks
5
3
Corner kicks
1
12
Throw ins
5
5
Fouls
7
20
Duels won
19
4/4 (100%)
Tackles
1/5 (20%)
2
Clearances
15
3
Interceptions
3
244/287 (85%)
Passes
113/150 (75%)
20/35 (57%)
Long Passes
9/29 (31%)
34/51 (67%)
Passes in final third
15/31 (48%)
0.58
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
5/18 (28%)
Crosses
2/4 (50%)
1
Goalkeeper saves
0
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.57
-0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.43
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
1
1
Shots on goal
1
2
Shots off goal
0
3
Shots inside the Box
1
0.49
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
12
Touches in the opposition Box
2
1
Offsides
1
8
Free kicks
5
2
Corner kicks
1
17
Throw ins
18
5
Fouls
8
2
Yellow cards
0
27
Duels won
11
3/3 (100%)
Tackles
1/2 (50%)
10
Clearances
10
6
Interceptions
4
157/211 (74%)
Passes
167/218 (77%)
22/45 (49%)
Long Passes
18/39 (46%)
27/54 (50%)
Passes in final third
34/57 (60%)
0.41
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.11
1/7 (14%)
Crosses
1/7 (14%)
1
Goalkeeper saves
0
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.49
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Spokane Velocity FC and Richmond Kickers will play their match on 11 Apr 2026 at 21:00.All interesting information can be found in one place, like Spokane Velocity FC vs Richmond Kickers score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Spokane Velocity FC vs Richmond Kickers score and info in recent games:
Spokane Velocity FC - Richmond Kickers (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:1 USL League One
Richmond Kickers - Spokane Velocity FC (21.06.2025 | 21 Jun 2025 | 21/06/2025) 0:1 USL League One
Spokane Velocity FC - Richmond Kickers (18.05.2025 | 18 May 2025 | 18/05/2025) 1:0 USL League One
Richmond Kickers - Spokane Velocity FC (20.04.2024 | 20 Apr 2024 | 20/04/2024) 0:2 USL League One
Spokane Velocity FC - Richmond Kickers (16.03.2024 | 16 Mar 2024 | 16/03/2024) 2:1 USL League One
Last played matches of teams:
Spokane Velocity FC
Spokane Velocity FC - South Georgia Tormenta (13.09.2026 | 13 Sep 2026 | 13/09/2026) USL League One
Spokane Velocity FC - Westchester SC (24.06.2026 | 24 Jun 2026 | 24/06/2026) 2:1 USL League One
Spokane Velocity FC - One Knoxville SC (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:4 USL League One
Av Alta FC - Spokane Velocity FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:0 USL League One
Spokane Velocity FC - AC Boise (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
Richmond Kickers
Portland Hearts of Pine - Richmond Kickers (24.06.2026 | 24 Jun 2026 | 24/06/2026) 5:1 USL League One
Richmond Kickers - Fort Wayne (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:2 USL League One
Corpus Christi - Richmond Kickers (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:0 USL League One
AC Boise - Richmond Kickers (10.06.2026 | 10 Jun 2026 | 10/06/2026) 2:1 USL League One
Loudoun United FC - Richmond Kickers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 USL Cup
Spokane Velocity FC v Richmond Kickers score today, 11.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.