Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.66
47%
Ball possession
53%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
15
Total shots
17
6
Shots on goal
8
8
Shots off goal
7
13
Shots inside the Box
12
2
Shots outside the Box
5
1.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.28
1
Blocked shots
2
1
Hit the woodwork
0
0
Headed goals
1
17
Touches in the opposition Box
20
1
Offsides
1
11
Free kicks
11
4
Corner kicks
6
11
Throw ins
18
11
Fouls
11
1
Errors leading to goal
0
3
Yellow cards
3
35
Duels won
39
9/14 (64%)
Tackles
9/16 (56%)
15
Clearances
14
8
Interceptions
9
391/441 (89%)
Passes
439/497 (88%)
18/39 (46%)
Long Passes
31/61 (51%)
64/87 (74%)
Passes in final third
102/128 (80%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.04
8/22 (36%)
Crosses
5/20 (25%)
5
Goalkeeper saves
5
1.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.89
-0.72
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.89
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
4
3
Shots on goal
4
3
Shots off goal
0
5
Shots inside the Box
3
1
Shots outside the Box
1
0.77
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.78
1
Hit the woodwork
0
0
Headed goals
1
6
Touches in the opposition Box
4
0
Offsides
1
7
Free kicks
6
2
Corner kicks
2
5
Throw ins
6
6
Fouls
7
1
Errors leading to goal
0
2
Yellow cards
2
21
Duels won
16
6/9 (67%)
Tackles
5/6 (83%)
7
Clearances
9
5
Interceptions
3
218/239 (91%)
Passes
228/254 (90%)
8/19 (42%)
Long Passes
13/24 (54%)
40/54 (74%)
Passes in final third
54/70 (77%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
4/11 (36%)
Crosses
2/10 (20%)
2
Goalkeeper saves
3
0.78
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.77
-1.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.77
0.6
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.12
46%
Ball possession
54%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
13
3
Shots on goal
4
5
Shots off goal
7
8
Shots inside the Box
9
1
Shots outside the Box
4
1.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.5
1
Blocked shots
2
11
Touches in the opposition Box
16
1
Offsides
0
4
Free kicks
5
2
Corner kicks
4
6
Throw ins
12
5
Fouls
4
1
Yellow cards
1
14
Duels won
23
3/5 (60%)
Tackles
4/10 (40%)
8
Clearances
5
3
Interceptions
6
173/202 (86%)
Passes
211/243 (87%)
10/20 (50%)
Long Passes
18/37 (49%)
24/33 (73%)
Passes in final third
48/58 (83%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.72
4/11 (36%)
Crosses
3/10 (30%)
3
Goalkeeper saves
2
0.5
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.12
0.5
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Sporting Kansas City II and Houston Dynamo 2 will play their match on 26 Apr 2026 at 14:00. The game will be held on Swope Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Sporting Kansas City II vs Houston Dynamo 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sporting Kansas City II vs Houston Dynamo 2 score and info in recent games:
Sporting Kansas City II - Houston Dynamo 2 (26.04.2026 | 26 Apr 2026 | 26/04/2026) Swope Park 1:2 MLS Next Pro
Sporting Kansas City II - Houston Dynamo 2 (17.08.2025 | 17 Aug 2025 | 17/08/2025) Childrens Mercy Victory Field 1:3 MLS Next Pro
Houston Dynamo 2 - Sporting Kansas City II (07.06.2025 | 07 Jun 2025 | 07/06/2025) Shell Energy Stadium 1:1 MLS Next Pro
Houston Dynamo 2 - Sporting Kansas City II (08.03.2025 | 08 Mar 2025 | 08/03/2025) Aveva Stadium 3:1 MLS Next Pro
Sporting Kansas City II - Houston Dynamo 2 (07.06.2024 | 07 Jun 2024 | 07/06/2024) Rock Chalk Park 2:2 MLS Next Pro
Last played matches of teams:
Sporting Kansas City II
Sporting Kansas City II - Minnesota United FC 2 (08.06.2026 | 08 Jun 2026 | 08/06/2026) National Sports Center MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Austin FC II (22.05.2026 | 22 May 2026 | 22/05/2026) Childrens Mercy Victory Field 0:3 MLS Next Pro
Notrh Texas SC - Sporting Kansas City II (16.05.2026 | 16 May 2026 | 16/05/2026) Globe Life Park 5:1 MLS Next Pro
Colorado Rapids 2 - Sporting Kansas City II (10.05.2026 | 10 May 2026 | 10/05/2026) Dick's Sporting Goods Park 1:3 MLS Next Pro
Houston Dynamo 2
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Sporting Kansas City II v Houston Dynamo 2 score today, 26.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.