Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.18
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
14
5
Shots on goal
6
3
Shots off goal
4
7
Shots inside the Box
9
6
Shots outside the Box
5
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.72
5
Blocked shots
4
1
Hit the woodwork
0
21
Touches in the opposition Box
24
1
Offsides
2
21
Free kicks
14
2
Corner kicks
3
17
Throw ins
7
14
Fouls
21
0
Errors leading to goal
1
0
Yellow cards
2
48
Duels won
36
15/20 (75%)
Tackles
15/16 (94%)
11
Clearances
16
5
Interceptions
13
464/533 (87%)
Passes
432/493 (88%)
20/39 (51%)
Long Passes
33/45 (73%)
82/124 (66%)
Passes in final third
81/108 (75%)
0.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.11
5/15 (33%)
Crosses
1/5 (20%)
2
Goalkeeper saves
4
1.72
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
-2.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.16
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
52%
Ball possession
48%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
9
0
Shots on goal
4
2
Shots off goal
2
3
Shots inside the Box
5
3
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.51
4
Blocked shots
3
1
Hit the woodwork
0
11
Touches in the opposition Box
14
7
Free kicks
7
1
Corner kicks
0
10
Throw ins
1
7
Fouls
7
23
Duels won
20
7/10 (70%)
Tackles
9/10 (90%)
6
Clearances
8
1
Interceptions
11
273/312 (88%)
Passes
261/290 (90%)
13/23 (57%)
Long Passes
17/22 (77%)
47/68 (69%)
Passes in final third
53/68 (78%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.93
2/6 (33%)
Crosses
1/2 (50%)
1
Goalkeeper saves
0
1.51
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-1.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.76
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
5
5
Shots on goal
2
1
Shots off goal
2
4
Shots inside the Box
4
3
Shots outside the Box
1
1.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.21
1
Blocked shots
1
10
Touches in the opposition Box
10
1
Offsides
2
14
Free kicks
7
1
Corner kicks
3
7
Throw ins
6
7
Fouls
14
0
Errors leading to goal
1
0
Yellow cards
2
25
Duels won
16
8/10 (80%)
Tackles
6/6 (100%)
5
Clearances
8
4
Interceptions
2
191/221 (86%)
Passes
171/203 (84%)
7/16 (44%)
Long Passes
16/23 (70%)
35/56 (63%)
Passes in final third
28/40 (70%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
3/9 (33%)
Crosses
0/3 (0%)
1
Goalkeeper saves
4
0.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.16
-0.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Sporting Kansas City II and Notrh Texas SC will play their match on 04 Apr 2026 at 20:00. The game will be held on Childrens Mercy Victory Field stadium within the MLS Next Pro. All interesting information can be found in one place, like Sporting Kansas City II vs Notrh Texas SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Sporting Kansas City II vs Notrh Texas SC score and info in recent games:
Notrh Texas SC - Sporting Kansas City II (16.05.2026 | 16 May 2026 | 16/05/2026) Globe Life Park 5:1 MLS Next Pro
Notrh Texas SC - Sporting Kansas City II (10.04.2026 | 10 Apr 2026 | 10/04/2026) Globe Life Park 2:2 MLS Next Pro
Sporting Kansas City II - Notrh Texas SC (04.04.2026 | 04 Apr 2026 | 04/04/2026) Childrens Mercy Victory Field 1:4 MLS Next Pro
Notrh Texas SC - Sporting Kansas City II (14.09.2025 | 14 Sep 2025 | 14/09/2025) Globe Life Park 1:1 MLS Next Pro
Sporting Kansas City II - Notrh Texas SC (18.07.2025 | 18 Jul 2025 | 18/07/2025) Childrens Mercy Victory Field 1:4 MLS Next Pro
Last played matches of teams:
Sporting Kansas City II
The Town FC - Sporting Kansas City II (05.07.2026 | 05 Jul 2026 | 05/07/2026) PayPal Park MLS Next Pro
Austin FC II - Sporting Kansas City II (21.06.2026 | 21 Jun 2026 | 21/06/2026) St. David's Performance Center 2:1 MLS Next Pro
Sporting Kansas City II - Minnesota United FC 2 (08.06.2026 | 08 Jun 2026 | 08/06/2026) National Sports Center MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Austin FC II (22.05.2026 | 22 May 2026 | 22/05/2026) Childrens Mercy Victory Field 0:3 MLS Next Pro
Notrh Texas SC
Vancouver Whitecaps FC II - Notrh Texas SC (10.06.2026 | 10 Jun 2026 | 10/06/2026) Swanguard Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Notrh Texas SC - The Town FC (23.05.2026 | 23 May 2026 | 23/05/2026) Globe Life Park 2:2 MLS Next Pro
Notrh Texas SC - Sporting Kansas City II (16.05.2026 | 16 May 2026 | 16/05/2026) Globe Life Park 5:1 MLS Next Pro
Minnesota United FC 2 - Notrh Texas SC (09.05.2026 | 09 May 2026 | 09/05/2026) National Sports Center 0:2 MLS Next Pro
Sporting Kansas City II v Notrh Texas SC score today, 04.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.