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Stjarnan - Hafnarfjordur 17.04.2026

Round 2

Statistics Stjarnan vs Hafnarfjordur

2.89 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.44
73% Ball possession 27%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
21 Total shots 11
6 Shots on goal 7
10 Shots off goal 4
16 Shots inside the Box 7
5 Shots outside the Box 4
3.19 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.15
5 Blocked shots 0
0 Hit the woodwork 1
37 Touches in the opposition Box 12
14 Free kicks 10
9 Corner kicks 3
18 Throw ins 14
10 Fouls 15
2 Yellow cards 4
42 Duels won 41
4/8 (50%) Tackles 14/19 (74%)
12 Clearances 37
8 Interceptions 10
427/487 (88%) Passes 130/185 (70%)
59/88 (67%) Long Passes 13/34 (38%)
106/138 (77%) Passes in final third 33/55 (60%)
2.54 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.9
10/36 (28%) Crosses 3/9 (33%)
5 Goalkeeper saves 1
2.15 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 3.19
0.15 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.19

Head To Head

Wins
Draws
Wins
3
2
0
Goals
8
4
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
13 12 1 0 45 7 37
2. Knattspyrnufelag Reykjavíkur
13 9 1 3 45 31 28
3. Knattspyrnufelagið Fram
12 8 2 2 31 24 26
4. Breidablik UBK
12 5 4 3 30 24 19
5. Valur
13 6 1 6 24 26 19
6. RB Keflavik
12 4 3 5 17 23 15
7. IA Akranes
12 4 3 5 16 23 15
8. Stjarnan
13 4 2 7 26 29 14
9. Íþrottabandalag Vestmannaeyja
12 3 3 6 21 26 12
10. Knattspyrnufelag Akureyrar
12 3 1 8 17 25 10
11. Hafnarfjordur
12 1 4 7 16 29 7
12. Tor Akureyri
12 2 1 9 11 32 7
  Promotion to Championship round
  Relegation Round

Top Scorers

Stjarnan Stjarnan

No data available

Hafnarfjordur Hafnarfjordur

No data available

Statistics from 2026 season of Besta deild

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Text commentary

Overall
STJ
HAF
[16:16:10]` The match has started
The whistle blows, and Hafnarfjordur starts the action at with FC player on the ball.
image 25’` Back of the net 1 — 0
Ingason Birnir Snaer (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
42’` Penalty scored 1 — 1 image
Halldorsson Kjartan Kari (Hafnarfjordur) calmly slots the penalty home for Stjarnan, igniting !
[17:05:17]` Players leave the pitch
The referee Jonasson Helgi Mikael signals for half-time at , pausing the match at 1:1. Stjarnan and Hafnarfjordur now regroup with their coaches before play resumes.
[17:20:19]` Start of the second half
The FC footballer leads Hafnarfjordur out for the second half at with momentum in mind.
60’` Goal 1 — 2 image
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Hafnarfjordur, and roars with excitement.
image 65’` Goal 2 — 2
Nokkvason Gudmundur Baldvin (Stjarnan) scores for Stjarnan, and erupts in celebration!
image 86’` Goal 3 — 2
Bjarnason Andri Runar (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
[18:10:25]` Full-time
It’s all over at , with Stjarnan reflecting on the battle against Hafnarfjordur.
image 25’` Back of the net 1 — 0
Ingason Birnir Snaer (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
image 65’` Goal 2 — 0
Nokkvason Gudmundur Baldvin (Stjarnan) scores for Stjarnan, and erupts in celebration!
image 86’` Goal 3 — 0
Bjarnason Andri Runar (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
42’` Penalty scored 0 — 1 image
Halldorsson Kjartan Kari (Hafnarfjordur) calmly slots the penalty home for Stjarnan, igniting !
60’` Goal 0 — 2 image
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Hafnarfjordur, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.8
G 1
Ast 1
MP 90
Grade 8.8
Minutes played 90
Goals 1
xG 0.18
Assists 1
xA 0.35
Total shots 3
Passes 19/20(95%)
Yellow cards -
Red cards -
Gr 8.1
G 1
Ast -
MP 90
Grade 8.1
Minutes played 90
Goals 1
xG 0.65
Assists -
xA 0.19
Total shots 2
Passes 28/39(72%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 17/25(68%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast -
MP 72
Grade 7.4
Minutes played 72
Goals -
xG 0.16
Assists -
xA 0.23
Total shots 2
Passes 15/16(94%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 76
Grade 7.3
Minutes played 76
Goals -
xG -
Assists -
xA 0.5
Total shots -
Passes 44/48(92%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.59
Total shots 1
Passes 54/61(89%)
Yellow cards 1
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.1
Assists -
xA 0.01
Total shots 1
Passes 86/92(93%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 36
Grade 6.6
Minutes played 36
Goals -
xG 0.16
Assists -
xA -
Total shots 1
Passes 3/4(75%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 28
Grade 6.6
Minutes played 28
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 3/4(75%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 62
Grade 6.5
Minutes played 62
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/9(67%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 90
Grade 6
Minutes played 90
Goals -
xG 0.07
Assists -
xA 0.01
Total shots 1
Passes 15/18(83%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8.8
G 1
Ast 1
MP 90
Total shots 3
Shots on target 1
xGOT 0.86
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 8.1
G 1
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.78
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 7.4
G -
Ast -
MP 72
Total shots 2
Shots on target 1
xGOT 0.48
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 36
Total shots 1
Shots on target 1
xGOT 0.6
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.8
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 62
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 28
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.3
G -
Ast -
MP 76
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 8.1
G 1
Ast -
MP 90
Touches in the opposition Box 8
Passes 28/39(72%)
Big chances created -
Big chances missed -
Assists -
xA 0.19
Passes in final third 12/18(67%)
Touches 57
Passes long 5/6(83%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.4
G -
Ast -
MP 72
Touches in the opposition Box 4
Passes 15/16(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.23
Passes in final third 5/6(83%)
Touches 31
Passes long 1/1(100%)
Crosses 1/2(50%)
Successful dribbles 2/3(67%)
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 54/61(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.59
Passes in final third 9/15(60%)
Touches 88
Passes long 3/7(43%)
Crosses 1/3(33%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 36
Touches in the opposition Box 2
Passes 3/4(75%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 10
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8.8
G 1
Ast 1
MP 90
Touches in the opposition Box 2
Passes 19/20(95%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.35
Passes in final third 8/9(89%)
Touches 40
Passes long 2/3(67%)
Crosses 2/6(33%)
Successful dribbles -
Fouled 5
Offsides -
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 86/92(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 10/12(83%)
Touches 99
Passes long 11/14(79%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.3
G -
Ast -
MP 76
Touches in the opposition Box 1
Passes 44/48(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.5
Passes in final third 12/14(86%)
Touches 71
Passes long 4/6(67%)
Crosses 5/9(56%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 15/18(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 36
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/25(68%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 43
Passes long 1/7(14%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 62
Touches in the opposition Box -
Passes 6/9(67%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 19
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 28
Touches in the opposition Box -
Passes 3/4(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.4
G -
Ast -
MP 72
Duels 11
Aerial duels 2/3(67%)
Ground duels 4/8(50%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G 1
Ast -
MP 90
Duels 10
Aerial duels 3/3(100%)
Ground duels 1/7(14%)
Fouls 1
Tackles -
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 9
Aerial duels 1/1(100%)
Ground duels 2/8(25%)
Fouls 3
Tackles -
Interceptions 3
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 7
Aerial duels -
Ground duels 5/6(83%)
Fouls 1
Tackles 3/5(60%)
Interceptions 1
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 62
Duels 7
Aerial duels -
Ground duels 3/7(43%)
Fouls 1
Tackles 1/1(100%)
Interceptions 3
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.8
G 1
Ast 1
MP 90
Duels 7
Aerial duels -
Ground duels 6/7(86%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 90
Duels 6
Aerial duels 1/2(33%)
Ground duels 1/4(25%)
Fouls 2
Tackles -
Interceptions 1
Clearances 10
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 36
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 76
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 28
Duels 2
Aerial duels 1/2(50%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Stjarnan and Hafnarfjordur will play their match on 17 Apr 2026 at 16:15.All interesting information can be found in one place, like Stjarnan vs Hafnarfjordur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Stjarnan vs Hafnarfjordur score and info in recent games:
  • Stjarnan - Hafnarfjordur (17.04.2026 | 17 Apr 2026 | 17/04/2026) 3:2 Besta deild
  • Stjarnan - Hafnarfjordur (13.12.2025 | 13 Dec 2025 | 13/12/2025) 2:0 Iceland. Preseason Cup
  • Stjarnan - Hafnarfjordur (21.09.2025 | 21 Sep 2025 | 21/09/2025) 0:0 Besta deild
  • Hafnarfjordur - Stjarnan (07.07.2025 | 07 Jul 2025 | 07/07/2025) 1:1 Besta deild
  • Stjarnan - Hafnarfjordur (07.04.2025 | 07 Apr 2025 | 07/04/2025) 2:1 Besta deild

Last played matches of teams:

Stjarnan
  • Stjarnan - Knattspyrnufelag Akureyrar (28.06.2026 | 28 Jun 2026 | 28/06/2026) 3:1 Besta deild
  • Íþrottabandalag Vestmannaeyja - Stjarnan (21.06.2026 | 21 Jun 2026 | 21/06/2026) 2:1 Besta deild
  • Stjarnan - Breidablik UBK (16.06.2026 | 16 Jun 2026 | 16/06/2026) 4:4 Besta deild
  • Ungmennafelagid Afturelding - Stjarnan (10.06.2026 | 10 Jun 2026 | 10/06/2026) 3:1 Cup
  • Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
Hafnarfjordur
  • Hafnarfjordur - Íþrottabandalag Vestmannaeyja (28.06.2026 | 28 Jun 2026 | 28/06/2026) 1:1 Besta deild
  • Hafnarfjordur - Tor Akureyri (21.06.2026 | 21 Jun 2026 | 21/06/2026) 1:1 Besta deild
  • RB Keflavik - Hafnarfjordur (14.06.2026 | 14 Jun 2026 | 14/06/2026) 1:2 Besta deild
  • Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
  • Vikingur Reykjavik - Hafnarfjordur (22.05.2026 | 22 May 2026 | 22/05/2026) 5:0 Besta deild
Stjarnan v Hafnarfjordur score today, 17.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.