Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.44
73%
Ball possession
27%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
21
Total shots
11
6
Shots on goal
7
10
Shots off goal
4
16
Shots inside the Box
7
5
Shots outside the Box
4
3.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.15
5
Blocked shots
0
0
Hit the woodwork
1
37
Touches in the opposition Box
12
14
Free kicks
10
9
Corner kicks
3
18
Throw ins
14
10
Fouls
15
2
Yellow cards
4
42
Duels won
41
4/8 (50%)
Tackles
14/19 (74%)
12
Clearances
37
8
Interceptions
10
427/487 (88%)
Passes
130/185 (70%)
59/88 (67%)
Long Passes
13/34 (38%)
106/138 (77%)
Passes in final third
33/55 (60%)
2.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.9
10/36 (28%)
Crosses
3/9 (33%)
5
Goalkeeper saves
1
2.15
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.19
0.15
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.19
0.42
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
68%
Ball possession
32%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
2
Shots on goal
3
3
Shots off goal
3
5
Shots inside the Box
5
1
Shots outside the Box
1
1.47
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.12
1
Blocked shots
0
0
Hit the woodwork
1
11
Touches in the opposition Box
9
4
Free kicks
7
3
Corner kicks
1
7
Throw ins
10
7
Fouls
5
2
Yellow cards
1
16
Duels won
22
2/4 (50%)
Tackles
7/10 (70%)
3
Clearances
13
4
Interceptions
6
175/205 (85%)
Passes
71/99 (72%)
21/38 (55%)
Long Passes
4/12 (33%)
31/46 (67%)
Passes in final third
14/22 (64%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
1/13 (8%)
Crosses
2/4 (50%)
2
Goalkeeper saves
1
1.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.47
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.47
2.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
77%
Ball possession
23%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
5
4
Shots on goal
4
7
Shots off goal
1
11
Shots inside the Box
2
4
Shots outside the Box
3
1.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
4
Blocked shots
0
26
Touches in the opposition Box
3
10
Free kicks
3
6
Corner kicks
2
11
Throw ins
4
3
Fouls
10
0
Yellow cards
3
26
Duels won
19
2/4 (50%)
Tackles
7/9 (78%)
9
Clearances
24
4
Interceptions
4
252/282 (89%)
Passes
59/86 (69%)
38/50 (76%)
Long Passes
9/22 (41%)
75/92 (82%)
Passes in final third
19/33 (58%)
2.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
9/23 (39%)
Crosses
1/5 (20%)
3
Goalkeeper saves
0
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.72
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Hafnarfjordur starts the action at with FC player on the ball.
25’` — Back of the net1 — 0
Ingason Birnir Snaer (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
42’` — Penalty scored1 — 1
Halldorsson Kjartan Kari (Hafnarfjordur) calmly slots the penalty home for Stjarnan, igniting !
[17:05:17]` — Players leave the pitch
The referee Jonasson Helgi Mikael signals for half-time at , pausing the match at 1:1. Stjarnan and Hafnarfjordur now regroup with their coaches before play resumes.
[17:20:19]` — Start of the second half
The FC footballer leads Hafnarfjordur out for the second half at with momentum in mind.
60’` — Goal1 — 2
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Hafnarfjordur, and roars with excitement.
65’` — Goal2 — 2
Nokkvason Gudmundur Baldvin (Stjarnan) scores for Stjarnan, and erupts in celebration!
86’` — Goal3 — 2
Bjarnason Andri Runar (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
[18:10:25]` — Full-time
It’s all over at , with Stjarnan reflecting on the battle against Hafnarfjordur.
25’` — Back of the net1 — 0
Ingason Birnir Snaer (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
65’` — Goal2 — 0
Nokkvason Gudmundur Baldvin (Stjarnan) scores for Stjarnan, and erupts in celebration!
86’` — Goal3 — 0
Bjarnason Andri Runar (Stjarnan) smashes it in for Hafnarfjordur, and roars with excitement.
42’` — Penalty scored0 — 1
Halldorsson Kjartan Kari (Hafnarfjordur) calmly slots the penalty home for Stjarnan, igniting !
60’` — Goal0 — 2
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Hafnarfjordur, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Stjarnan and Hafnarfjordur will play their match on 17 Apr 2026 at 16:15.All interesting information can be found in one place, like Stjarnan vs Hafnarfjordur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Stjarnan vs Hafnarfjordur score and info in recent games: