Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.62
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
19
Total shots
14
8
Shots on goal
6
8
Shots off goal
7
11
Shots inside the Box
10
8
Shots outside the Box
4
2.04
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.55
3
Blocked shots
1
1
Headed goals
0
34
Touches in the opposition Box
15
4
Offsides
1
10
Free kicks
10
9
Corner kicks
3
31
Throw ins
15
10
Fouls
10
1
Errors leading to shot
0
2
Yellow cards
2
28
Duels won
36
6/9 (67%)
Tackles
11/16 (69%)
14
Clearances
44
8
Interceptions
11
402/471 (85%)
Passes
222/286 (78%)
38/58 (66%)
Long Passes
21/50 (42%)
92/132 (70%)
Passes in final third
34/44 (77%)
1.43
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.91
10/33 (30%)
Crosses
4/14 (29%)
2
Goalkeeper saves
6
1.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.04
-2.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.04
1.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.79
59%
Ball possession
41%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
8
5
Shots on goal
2
3
Shots off goal
5
5
Shots inside the Box
4
4
Shots outside the Box
4
2.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.26
1
Blocked shots
1
1
Headed goals
0
15
Touches in the opposition Box
7
3
Free kicks
6
3
Corner kicks
1
15
Throw ins
9
6
Fouls
3
0
Yellow cards
1
11
Duels won
14
2/4 (50%)
Tackles
5/7 (71%)
8
Clearances
20
6
Interceptions
4
212/242 (88%)
Passes
138/168 (82%)
18/25 (72%)
Long Passes
9/23 (39%)
39/58 (67%)
Passes in final third
8/13 (62%)
0.79
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.57
4/14 (29%)
Crosses
3/8 (38%)
0
Goalkeeper saves
3
0.26
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.01
-1.74
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.01
0.65
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
66%
Ball possession
34%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
10
Total shots
6
3
Shots on goal
4
5
Shots off goal
2
6
Shots inside the Box
6
4
Shots outside the Box
0
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.29
2
Blocked shots
0
19
Touches in the opposition Box
8
4
Offsides
1
7
Free kicks
4
6
Corner kicks
2
16
Throw ins
6
4
Fouls
7
1
Errors leading to shot
0
2
Yellow cards
1
17
Duels won
22
4/5 (80%)
Tackles
6/9 (67%)
6
Clearances
24
2
Interceptions
7
190/229 (83%)
Passes
84/118 (71%)
20/33 (61%)
Long Passes
12/27 (44%)
53/74 (72%)
Passes in final third
26/31 (84%)
0.64
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
6/19 (32%)
Crosses
1/6 (17%)
2
Goalkeeper saves
3
1.29
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
-0.71
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Valur starts the action at with FC player on the ball.
4’` — The ball has crossed the goal line0 — 1
Stjarnan’s Heimisson Lukas Logi (Valur) strikes, sending the crowd wild with a stunning goal.
18’` — The ball has crossed the goal line1 — 1
A brilliant goal by Valur’s Bjarnason Andri Runar (Stjarnan), lighting up the match at .
25’` — The ball has crossed the goal line1 — 2
Stjarnan’s Haraldsson Tryggvi Hrafn (Valur) strikes, sending the crowd wild with a stunning goal.
40’` — Back of the net2 — 2
Stjarnan takes the lead as Bjarnason Andri Runar (Stjarnan) finds the net at , past Jonsson Johann Ingi’s watch.
[16:07:06]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 2:2. Both Stjarnan and Valur use this time to refresh tactics.
[16:20:34]` — Start of the second half-time
Valur starts the half at , and FC player looks to make an impact.
56’` — Back of the net2 — 3
Haraldsson Tryggvi Hrafn (Valur) scores for Stjarnan, and erupts in celebration!
89’` — Goal scored2 — 4
Stjarnan’s Antonsson Duffield Bjarni Mark (Valur) strikes, sending the crowd wild with a stunning goal.
[17:07:06]` — The game is over
The match concludes at as Stjarnan and Valur shake hands.
18’` — The ball has crossed the goal line1 — 0
A brilliant goal by Valur’s Bjarnason Andri Runar (Stjarnan), lighting up the match at .
40’` — Back of the net2 — 0
Stjarnan takes the lead as Bjarnason Andri Runar (Stjarnan) finds the net at , past Jonsson Johann Ingi’s watch.
4’` — The ball has crossed the goal line0 — 1
Stjarnan’s Heimisson Lukas Logi (Valur) strikes, sending the crowd wild with a stunning goal.
25’` — The ball has crossed the goal line0 — 2
Stjarnan’s Haraldsson Tryggvi Hrafn (Valur) strikes, sending the crowd wild with a stunning goal.
56’` — Back of the net0 — 3
Haraldsson Tryggvi Hrafn (Valur) scores for Stjarnan, and erupts in celebration!
89’` — Goal scored0 — 4
Stjarnan’s Antonsson Duffield Bjarni Mark (Valur) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Stjarnan and Valur will play their match on 27 Apr 2026 at 15:15.All interesting information can be found in one place, like Stjarnan vs Valur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.