Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.42
50%
Ball possession
50%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
10
4
Shots on goal
3
7
Shots off goal
4
10
Shots inside the Box
1
3
Shots outside the Box
9
2.5
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
2
Blocked shots
3
1
Hit the woodwork
0
16
Touches in the opposition Box
5
24
Free kicks
15
2
Corner kicks
3
15
Throw ins
20
15
Fouls
24
1
Yellow cards
2
51
Duels won
42
5/10 (50%)
Tackles
10/12 (83%)
12
Interceptions
5
320/384 (83%)
Passes
314/389 (81%)
25/41 (61%)
Long Passes
32/65 (49%)
99/132 (75%)
Passes in final third
60/91 (66%)
1.35
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.45
7/20 (35%)
Crosses
1/11 (9%)
3
Goalkeeper saves
0
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.5
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.5
0.99
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
4
1
Shots on goal
2
5
Shots off goal
1
5
Shots inside the Box
0
1
Shots outside the Box
4
0.66
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
0
Blocked shots
1
1
Hit the woodwork
0
8
Touches in the opposition Box
1
11
Free kicks
6
1
Corner kicks
2
7
Throw ins
12
6
Fouls
11
1
Yellow cards
2
34
Duels won
23
3/8 (38%)
Tackles
4/6 (67%)
4
Interceptions
3
153/190 (81%)
Passes
122/163 (75%)
13/24 (54%)
Long Passes
17/34 (50%)
40/59 (68%)
Passes in final third
29/46 (63%)
0.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
3/8 (38%)
Crosses
1/7 (14%)
2
Goalkeeper saves
0
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.66
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.34
2.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.35
47%
Ball possession
53%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
6
3
Shots on goal
1
2
Shots off goal
3
5
Shots inside the Box
1
2
Shots outside the Box
5
1.84
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
2
Blocked shots
2
8
Touches in the opposition Box
4
13
Free kicks
9
1
Corner kicks
1
8
Throw ins
8
9
Fouls
13
17
Duels won
19
2/2 (100%)
Tackles
6/6 (100%)
8
Interceptions
2
167/194 (86%)
Passes
192/226 (85%)
12/17 (71%)
Long Passes
15/31 (48%)
59/73 (81%)
Passes in final third
31/45 (69%)
1.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
4/12 (33%)
Crosses
0/4 (0%)
1
Goalkeeper saves
0
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.84
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at Dr. Ir. Franklin Essed Stadion as The FC footballer leads Suriname into the opening moments.
44’` — Accurate spot-kick1 — 0
Chery Tjaronn (Suriname) calmly slots the penalty home for Suriname, igniting Dr. Ir. Franklin Essed Stadion!
[17:53:39]` — Half-time
With the scoreline at 1:0, referee Nation Oshane calls for half-time. Suriname and El Salvador step off the pitch for a short rest and coaching adjustments.
[18:10:03]` — The game has been started after the break
Nation Oshane kicks off the second half at Dr. Ir. Franklin Essed Stadion, with Suriname on the attack.
74’` — Goal2 — 0
Paal Kenneth lays it off perfectly for Margaret Richonell (Suriname) to score for Suriname, and Dr. Ir. Franklin Essed Stadion erupts!
76’` — Goal3 — 0
Haps Ridgeciano provides a slick pass, and Margaret Richonell (Suriname) finishes it off for El Salvador at Dr. Ir. Franklin Essed Stadion.
83’` — Goal4 — 0
Nation Oshane nods as Grot Jay-Roy’s assist leads Moreo Klas Dhoraso (Suriname) to net one for Suriname at Dr. Ir. Franklin Essed Stadion.
[18:58:05]` — The match is over
Nation Oshane blows the final whistle at Dr. Ir. Franklin Essed Stadion, ending the clash between Suriname and El Salvador.
44’` — Accurate spot-kick1 — 0
Chery Tjaronn (Suriname) calmly slots the penalty home for Suriname, igniting Dr. Ir. Franklin Essed Stadion!
74’` — Goal2 — 0
Paal Kenneth lays it off perfectly for Margaret Richonell (Suriname) to score for Suriname, and Dr. Ir. Franklin Essed Stadion erupts!
76’` — Goal3 — 0
Haps Ridgeciano provides a slick pass, and Margaret Richonell (Suriname) finishes it off for El Salvador at Dr. Ir. Franklin Essed Stadion.
83’` — Goal4 — 0
Nation Oshane nods as Grot Jay-Roy’s assist leads Moreo Klas Dhoraso (Suriname) to net one for Suriname at Dr. Ir. Franklin Essed Stadion.
Suriname and El Salvador will play their match on 13 Nov 2025 at 17:00. The game will be held on Dr. Ir. Franklin Essed Stadion stadium within the World Cup Qualification CONCACAF. All interesting information can be found in one place, like Suriname vs El Salvador score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Suriname vs El Salvador score and info in recent games:
Suriname - El Salvador (13.11.2025 | 13 Nov 2025 | 13/11/2025) Dr. Ir. Franklin Essed Stadion 4:0 World Cup Qualification CONCACAF
El Salvador - Suriname (08.09.2025 | 08 Sep 2025 | 08/09/2025) Estadio Cuscatlan 1:2 World Cup Qualification CONCACAF
El Salvador - Suriname (10.06.2025 | 10 Jun 2025 | 10/06/2025) Estadio Cuscatlan 1:1 World Cup Qualification CONCACAF
El Salvador - Suriname (15.11.2011 | 15 Nov 2011 | 15/11/2011) 4:0 World Cup Qualification CONCACAF
Suriname - El Salvador (11.11.2011 | 11 Nov 2011 | 11/11/2011) 1:3 World Cup Qualification CONCACAF