Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
48%
Ball possession
52%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
8
4
Shots on goal
5
6
Shots off goal
1
5
Shots inside the Box
4
6
Shots outside the Box
4
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.11
1
Blocked shots
2
0
Hit the woodwork
1
29
Touches in the opposition Box
14
2
Offsides
3
16
Free kicks
17
6
Corner kicks
3
27
Throw ins
18
17
Fouls
16
1
Yellow cards
6
51
Duels won
45
14/19 (74%)
Tackles
13/16 (81%)
11
Clearances
45
9
Interceptions
7
274/346 (79%)
Passes
317/403 (79%)
28/56 (50%)
Long Passes
20/55 (36%)
100/148 (68%)
Passes in final third
25/50 (50%)
1.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
8/35 (23%)
Crosses
7/14 (50%)
4
Goalkeeper saves
4
1.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.92
0.04
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
39%
Ball possession
61%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
5
0
Shots on goal
4
2
Shots off goal
0
0
Shots inside the Box
4
2
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.07
0
Blocked shots
1
7
Touches in the opposition Box
13
1
Offsides
1
5
Free kicks
10
0
Corner kicks
3
11
Throw ins
8
10
Fouls
5
1
Yellow cards
2
16
Duels won
26
5/7 (71%)
Tackles
9/10 (90%)
8
Clearances
7
6
Interceptions
3
151/185 (82%)
Passes
239/287 (83%)
13/26 (50%)
Long Passes
13/30 (43%)
45/67 (67%)
Passes in final third
17/33 (52%)
0.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.62
1/6 (17%)
Crosses
6/9 (67%)
3
Goalkeeper saves
0
1.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
61%
Ball possession
39%
9
Total shots
3
4
Shots on goal
1
4
Shots off goal
1
5
Shots inside the Box
0
4
Shots outside the Box
3
0.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
1
Blocked shots
1
0
Hit the woodwork
1
22
Touches in the opposition Box
1
1
Offsides
2
11
Free kicks
7
6
Corner kicks
0
16
Throw ins
10
7
Fouls
11
0
Yellow cards
4
35
Duels won
19
9/12 (75%)
Tackles
4/6 (67%)
3
Clearances
38
3
Interceptions
4
123/161 (76%)
Passes
78/116 (67%)
15/30 (50%)
Long Passes
7/25 (28%)
55/81 (68%)
Passes in final third
8/17 (47%)
1.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.03
7/29 (24%)
Crosses
1/5 (20%)
1
Goalkeeper saves
4
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.92
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Heilongjiang Ice City starts the action at with FC player on the ball.
44’` — Goal scored0 — 1
Suzhou Dongwu takes the lead as Da Silva Ferreira Erikys (Heilongjiang Ice City) finds the net at , past ’s watch.
[07:48:33]` — Players leave the pitch
With the scoreline at 0:1, referee calls for half-time. Suzhou Dongwu and Heilongjiang Ice City step off the pitch for a short rest and coaching adjustments.
[08:03:54]` — The second half gets underway
The whistle blows, and Suzhou Dongwu resumes play at under ’s eye.
[08:55:45]` — Full-time
It’s all over at , with Suzhou Dongwu reflecting on the battle against Heilongjiang Ice City.
44’` — Goal scored0 — 1
Suzhou Dongwu takes the lead as Da Silva Ferreira Erikys (Heilongjiang Ice City) finds the net at , past ’s watch.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Suzhou Dongwu and Heilongjiang Ice City will play their match on 25 Apr 2026 at 07:00.All interesting information can be found in one place, like Suzhou Dongwu vs Heilongjiang Ice City score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Suzhou Dongwu vs Heilongjiang Ice City score and info in recent games:
Suzhou Dongwu - Heilongjiang Ice City (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 China League 1
Suzhou Dongwu - Heilongjiang Ice City (08.11.2025 | 08 Nov 2025 | 08/11/2025) 1:0 China League 1
Heilongjiang Ice City - Suzhou Dongwu (05.07.2025 | 05 Jul 2025 | 05/07/2025) 3:1 China League 1
Suzhou Dongwu - Heilongjiang Ice City (20.10.2024 | 20 Oct 2024 | 20/10/2024) 0:0 China League 1
Heilongjiang Ice City - Suzhou Dongwu (08.06.2024 | 08 Jun 2024 | 08/06/2024) 2:4 China League 1
Last played matches of teams:
Suzhou Dongwu
Shijiazhuang Gongfu FC - Suzhou Dongwu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 1
Hebei Elite - Suzhou Dongwu (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 1
Suzhou Dongwu - Wuxi Wugou (30.05.2026 | 30 May 2026 | 30/05/2026) 1:3 China League 1
Suzhou Dongwu - Shaanxi Union FC (24.05.2026 | 24 May 2026 | 24/05/2026) 0:3 China League 1
Yulin Mobei Miners FC - Suzhou Dongwu (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 FA Cup
Heilongjiang Ice City
Heilongjiang Ice City - Guandong GZ-Power FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:3 China League 1
Meizhou Hakka - Heilongjiang Ice City (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 China League 1
Foshan Nanshi FC - Heilongjiang Ice City (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 China League 1
Shanghai Zetian - Heilongjiang Ice City (17.05.2026 | 17 May 2026 | 17/05/2026) 4:2 FA Cup
Heilongjiang Ice City - Changchun Yatai (09.05.2026 | 09 May 2026 | 09/05/2026) 2:3 China League 1
Suzhou Dongwu v Heilongjiang Ice City score today, 25.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.