Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
59%
Ball possession
41%
10
Total shots
6
4
Shots on goal
2
5
Shots off goal
2
9
Shots inside the Box
3
1
Shots outside the Box
3
0.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
1
Blocked shots
2
28
Touches in the opposition Box
15
2
Offsides
0
9
Free kicks
14
3
Corner kicks
8
26
Throw ins
21
14
Fouls
9
2
Yellow cards
2
37
Duels won
48
5/6 (83%)
Tackles
14/16 (88%)
30
Clearances
16
11
Interceptions
12
284/374 (76%)
Passes
163/261 (62%)
17/48 (35%)
Long Passes
27/70 (39%)
77/110 (70%)
Passes in final third
61/118 (52%)
1.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.52
4/22 (18%)
Crosses
3/20 (15%)
2
Goalkeeper saves
3
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.22
0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.78
0.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
66%
Ball possession
34%
9
Total shots
4
3
Shots on goal
1
5
Shots off goal
2
8
Shots inside the Box
1
1
Shots outside the Box
3
0.21
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
1
Blocked shots
1
25
Touches in the opposition Box
5
1
Offsides
0
4
Free kicks
5
3
Corner kicks
3
9
Throw ins
8
5
Fouls
4
20
Duels won
25
3/4 (75%)
Tackles
5/7 (71%)
11
Clearances
11
6
Interceptions
2
181/219 (83%)
Passes
71/116 (61%)
7/18 (39%)
Long Passes
7/26 (27%)
52/67 (78%)
Passes in final third
24/45 (53%)
1.44
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
4/17 (24%)
Crosses
1/10 (10%)
1
Goalkeeper saves
2
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.21
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.79
0.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
51%
Ball possession
49%
1
Total shots
2
1
Shots on goal
1
1
Shots inside the Box
2
0.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
1
3
Touches in the opposition Box
10
1
Offsides
0
5
Free kicks
9
0
Corner kicks
5
17
Throw ins
13
9
Fouls
5
2
Yellow cards
2
17
Duels won
23
2/2 (100%)
Tackles
9/9 (100%)
19
Clearances
5
5
Interceptions
10
103/155 (66%)
Passes
92/145 (63%)
10/30 (33%)
Long Passes
20/44 (45%)
25/43 (58%)
Passes in final third
37/73 (51%)
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
0/5 (0%)
Crosses
2/10 (20%)
1
Goalkeeper saves
1
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.01
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Tala'ea El-Gaish and Pharco will play their match on 18 May 2026 at 10:00.All interesting information can be found in one place, like Tala'ea El-Gaish vs Pharco score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tala'ea El-Gaish vs Pharco score and info in recent games:
Tala'ea El-Gaish - Pharco (18.05.2026 | 18 May 2026 | 18/05/2026) 1:0 Premier League
Tala'ea El-Gaish - Pharco (04.01.2026 | 04 Jan 2026 | 04/01/2026) 1:0 League Cup
Pharco - Tala'ea El-Gaish (19.08.2025 | 19 Aug 2025 | 19/08/2025) 0:1 Premier League
Tala'ea El-Gaish - Pharco (26.01.2025 | 26 Jan 2025 | 26/01/2025) 0:0 Premier League
Pharco - Tala'ea El-Gaish (12.12.2024 | 12 Dec 2024 | 12/12/2024) 1:1 League Cup
Last played matches of teams:
Tala'ea El-Gaish
Tala'ea El-Gaish - Wadi Degla (28.05.2026 | 28 May 2026 | 28/05/2026) 0:2 Premier League
El Gouna - Tala'ea El-Gaish (22.05.2026 | 22 May 2026 | 22/05/2026) 2:1 Premier League
Tala'ea El-Gaish - Pharco (18.05.2026 | 18 May 2026 | 18/05/2026) 1:0 Premier League
Al Ittihad Al Sakndary - Tala'ea El-Gaish (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Premier League
Tala'ea El-Gaish - Ghazl El Mahalla (07.05.2026 | 07 May 2026 | 07/05/2026) 1:0 Premier League
Pharco
Ismaily - Pharco (28.05.2026 | 28 May 2026 | 28/05/2026) 1:2 Premier League
Pharco - National Bank of Egypt (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Premier League
Tala'ea El-Gaish - Pharco (18.05.2026 | 18 May 2026 | 18/05/2026) 1:0 Premier League
Pharco - Modern Sport (12.05.2026 | 12 May 2026 | 12/05/2026) 0:1 Premier League
Kahrbaa Alasmalia - Pharco (08.05.2026 | 08 May 2026 | 08/05/2026) 0:0 Premier League
Tala'ea El-Gaish v Pharco score today, 18.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.