Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.48
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
11
5
Shots on goal
5
2
Shots off goal
4
8
Shots inside the Box
4
4
Shots outside the Box
7
1.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.84
5
Blocked shots
2
0
Hit the woodwork
1
12
Touches in the opposition Box
9
1
Offsides
1
10
Free kicks
20
5
Corner kicks
3
16
Throw ins
14
20
Fouls
10
1
Errors leading to shot
0
1
Errors leading to goal
0
4
Yellow cards
1
37
Duels won
37
3/7 (43%)
Tackles
3/6 (50%)
15
Clearances
17
7
Interceptions
11
348/413 (84%)
Passes
276/347 (80%)
18/41 (44%)
Long Passes
12/44 (27%)
66/98 (67%)
Passes in final third
31/62 (50%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.54
3/14 (21%)
Crosses
1/11 (9%)
3
Goalkeeper saves
3
0.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.25
-1.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.75
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
2
1
Shots off goal
1
4
Shots inside the Box
2
1
Shots outside the Box
2
0.64
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
2
Blocked shots
1
0
Hit the woodwork
1
7
Touches in the opposition Box
5
1
Offsides
1
6
Free kicks
9
2
Corner kicks
2
9
Throw ins
8
9
Fouls
6
1
Errors leading to shot
0
1
Yellow cards
1
17
Duels won
14
3/4 (75%)
Tackles
2/2 (100%)
5
Clearances
9
3
Interceptions
2
163/192 (85%)
Passes
126/160 (79%)
9/18 (50%)
Long Passes
3/18 (17%)
27/41 (66%)
Passes in final third
13/29 (45%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.41
0/8 (0%)
Crosses
1/5 (20%)
2
Goalkeeper saves
1
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.64
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.36
0.38
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.05
54%
Ball possession
46%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
7
Total shots
7
3
Shots on goal
3
1
Shots off goal
3
4
Shots inside the Box
2
3
Shots outside the Box
5
0.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.77
3
Blocked shots
1
5
Touches in the opposition Box
4
4
Free kicks
11
3
Corner kicks
1
7
Throw ins
6
11
Fouls
4
1
Errors leading to goal
0
3
Yellow cards
0
20
Duels won
23
0/3 (0%)
Tackles
1/4 (25%)
10
Clearances
8
4
Interceptions
9
185/221 (84%)
Passes
150/187 (80%)
9/23 (39%)
Long Passes
9/26 (35%)
39/57 (68%)
Passes in final third
18/33 (55%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
3/6 (50%)
Crosses
0/6 (0%)
1
Goalkeeper saves
2
0.77
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.61
-1.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Tampa Bay Rowdies and Charleston Battery will play their match on 10 Jun 2026 at 19:00. The game will be held on Al Lang Stadium stadium within the USL Championship. All interesting information can be found in one place, like Tampa Bay Rowdies vs Charleston Battery score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tampa Bay Rowdies vs Charleston Battery score and info in recent games:
Tampa Bay Rowdies - Charleston Battery (10.06.2026 | 10 Jun 2026 | 10/06/2026) Al Lang Stadium 2:2 USL Championship
Charleston Battery - Tampa Bay Rowdies (18.04.2026 | 18 Apr 2026 | 18/04/2026) Patriots Point 1:1 USL Championship
Charleston Battery - Tampa Bay Rowdies (26.07.2025 | 26 Jul 2025 | 26/07/2025) 2:1 USL Cup
Tampa Bay Rowdies - Charleston Battery (10.05.2025 | 10 May 2025 | 10/05/2025) Al Lang Stadium 1:3 USL Championship
Charleston Battery - Tampa Bay Rowdies (05.04.2025 | 05 Apr 2025 | 05/04/2025) MUSC Health Stadium 2:1 USL Championship
Last played matches of teams:
Tampa Bay Rowdies
Brooklyn FC - Tampa Bay Rowdies (20.06.2026 | 20 Jun 2026 | 20/06/2026) Maimonides Park 0:2 USL Championship
Tampa Bay Rowdies - Hartford Athletic (13.06.2026 | 13 Jun 2026 | 13/06/2026) Al Lang Stadium 0:1 USL Championship
Tampa Bay Rowdies - Charleston Battery (10.06.2026 | 10 Jun 2026 | 10/06/2026) Al Lang Stadium 2:2 USL Championship
Sporting Jax - Tampa Bay Rowdies (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:2 USL Cup
Louisville City - Tampa Bay Rowdies (30.05.2026 | 30 May 2026 | 30/05/2026) Lynn Family Stadium 0:2 USL Championship
Charleston Battery
Charleston Battery - Loudoun United FC (24.06.2026 | 24 Jun 2026 | 24/06/2026) Patriots Point 4:1 USL Championship
Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
Tampa Bay Rowdies - Charleston Battery (10.06.2026 | 10 Jun 2026 | 10/06/2026) Al Lang Stadium 2:2 USL Championship
Charleston Battery - Pittsburgh Riverhounds (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:0 USL Cup
Tampa Bay Rowdies v Charleston Battery score today, 10.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.