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Tor Akureyri - Knattspyrnufelag Akureyrar 02.05.2026

Round 5

Main events

2nd Half 0 - 1

Statistics Tor Akureyri vs Knattspyrnufelag Akureyrar

1.18 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.96
53% Ball possession 47%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
15 Total shots 15
6 Shots on goal 6
5 Shots off goal 9
7 Shots inside the Box 9
8 Shots outside the Box 6
0.59 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.45
4 Blocked shots 0
24 Touches in the opposition Box 21
1 Offsides 0
28 Free kicks 19
11 Corner kicks 1
32 Throw ins 22
19 Fouls 28
1 Yellow cards 2
57 Duels won 62
10/14 (71%) Tackles 16/22 (73%)
20 Clearances 28
16 Interceptions 11
255/356 (72%) Passes 224/328 (68%)
27/65 (42%) Long Passes 48/93 (52%)
79/121 (65%) Passes in final third 70/112 (63%)
1.09 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.84
5/27 (19%) Crosses 4/16 (25%)
5 Goalkeeper saves 5
2.45 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.59
1.45 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.59

Head To Head

Wins
Draws
Wins
0
2
3
Goals
2
7
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
10 9 1 0 34 6 28
2. Knattspyrnufelag Reykjavíkur
10 8 1 1 38 23 25
3. Knattspyrnufelagið Fram
9 6 2 1 25 16 20
4. Breidablik UBK
9 4 3 2 22 15 15
5. Valur
10 5 0 5 19 22 15
6. IA Akranes
9 3 3 3 12 16 12
7. RB Keflavik
9 3 2 4 12 18 11
8. Knattspyrnufelag Akureyrar
9 3 1 5 12 15 10
9. Stjarnan
10 3 1 6 18 22 10
10. Tor Akureyri
9 2 0 7 7 23 6
11. Íþrottabandalag Vestmannaeyja
9 1 2 6 14 23 5
12. Hafnarfjordur
9 0 2 7 12 26 2
  Promotion to Championship round
  Relegation Round

Top Scorers

Tor Akureyri Tor Akureyri
#
Goals
  • Kristjansson I.
    2
  • 14 Jakobsen C.
    1
  • 7 Atanga I.
    1
  • 9 Heimvik Haugland S.
    1
  • 5 Affi Y.
    1
Knattspyrnufelag Akureyrar Knattspyrnufelag Akureyrar
#
Goals
  • 2 Baldvinsson B.
    1
  • Robertsson J.
    1
  • 10 Montiel D.
    1
  • 26 Heidarsson O.
    1
  • 10 Steingrimsson H.
    1
  • 14 Arnason J.
    1
  • 28 Pedersen J.
    1

Statistics from 2026 season of Besta deild

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Text commentary

Overall
THA
AKU
[12:03:50]` The start whistle was blown
Play starts at as FC player leads Tor Akureyri into the opening moments.
[13:02:27]` Players leave the pitch
Half-time! The referee stops play with Tor Akureyri and Knattspyrnufelag Akureyrar level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[13:19:17]` The second half gets underway
Kristjansson Ivar Orri kicks off the second half at , with Tor Akureyri on the attack.
86’` Scored penalty shot 0 — 1 image
Steingrimsson Hallgrimur Mar (Knattspyrnufelag Akureyrar) smashes the penalty past the keeper for Knattspyrnufelag Akureyrar, thrilling .
[14:07:59]` The game is over
Kristjansson Ivar Orri blows the final whistle at , ending the clash between Tor Akureyri and Knattspyrnufelag Akureyrar.
86’` Scored penalty shot 0 — 1 image
Steingrimsson Hallgrimur Mar (Knattspyrnufelag Akureyrar) smashes the penalty past the keeper for Knattspyrnufelag Akureyrar, thrilling .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G -
Ast -
MP 90
Grade 8.1
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 14/26(54%)
Yellow cards -
Red cards -
Gr 7.8
G -
Ast -
MP 90
Grade 7.8
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.44
Total shots 1
Passes 25/34(74%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 67
Grade 7.3
Minutes played 67
Goals -
xG 0.35
Assists -
xA 0.04
Total shots 2
Passes 10/23(43%)
Yellow cards -
Red cards -
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.74
Total shots 1
Passes 17/23(74%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 84
Grade 7.1
Minutes played 84
Goals -
xG 0.35
Assists -
xA 0.19
Total shots 4
Passes 8/14(57%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 45
Grade 7.1
Minutes played 45
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 8/12(67%)
Yellow cards 1
Red cards -
Gr 7.1
G -
Ast -
MP 81
Grade 7.1
Minutes played 81
Goals -
xG 0.37
Assists -
xA -
Total shots 3
Passes 4/10(40%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.03
Total shots 1
Passes 29/37(78%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 47/56(84%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 8
Grade -
Minutes played 8
Goals -
xG -
Assists -
xA -
Total shots -
Passes -
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.1
G -
Ast -
MP 84
Total shots 4
Shots on target 3
xGOT 0.48
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box 2
Gr 7.1
G -
Ast -
MP 81
Total shots 3
Shots on target 3
xGOT 1.43
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 7.3
G -
Ast -
MP 67
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 7.3
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 7.8
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 8
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 17/23(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.74
Passes in final third 12/14(86%)
Touches 43
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 7.1
G -
Ast -
MP 81
Touches in the opposition Box 3
Passes 4/10(40%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third 1/3(33%)
Touches 24
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 2
Offsides -
Gr 7.1
G -
Ast -
MP 84
Touches in the opposition Box 3
Passes 8/14(57%)
Big chances created -
Big chances missed -
Assists -
xA 0.19
Passes in final third 4/7(57%)
Touches 42
Passes long 1/4(25%)
Crosses 3/14(21%)
Successful dribbles 1/1(100%)
Fouled 3
Offsides -
Gr 7.1
G -
Ast -
MP 45
Touches in the opposition Box 2
Passes 8/12(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/4(25%)
Touches 27
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 7.3
G -
Ast -
MP 67
Touches in the opposition Box 2
Passes 10/23(43%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 3/9(33%)
Touches 42
Passes long 1/3(25%)
Crosses 1/1(100%)
Successful dribbles 1/3(33%)
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 47/56(84%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 11/15(73%)
Touches 76
Passes long 2/3(67%)
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 7.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 25/34(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.44
Passes in final third 11/17(65%)
Touches 53
Passes long 4/7(57%)
Crosses 2/5(40%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 8
Touches in the opposition Box -
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches -
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 29/37(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 5/11(45%)
Touches 54
Passes long 5/8(63%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 3
Offsides -
Gr 8.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 14/26(54%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/7(43%)
Touches 40
Passes long 10/22(45%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.8
G -
Ast -
MP 90
Duels 14
Aerial duels 2/6(33%)
Ground duels 4/8(50%)
Fouls 5
Tackles -
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 84
Duels 12
Aerial duels 1/1(50%)
Ground duels 7/11(64%)
Fouls 4
Tackles 2/3(67%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 11
Aerial duels 1/1(100%)
Ground duels 4/11(36%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 11
Aerial duels 1/2(50%)
Ground duels 4/9(44%)
Fouls 2
Tackles 2/2(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 45
Duels 10
Aerial duels 1/2(50%)
Ground duels 4/8(50%)
Fouls 3
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 67
Duels 10
Aerial duels 1/1(100%)
Ground duels 3/9(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 10
Aerial duels 1/1(100%)
Ground duels 6/9(67%)
Fouls 3
Tackles 1/2(50%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 81
Duels 9
Aerial duels -
Ground duels 3/6(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 8
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 8.1
GC 1
GS 5
GP 2
Goals prevented 2
Goalkeeper saves 5
xGOT faced 3
Goals Conceded 1
Punches -
Throws 7
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Tor Akureyri and Knattspyrnufelag Akureyrar will play their match on 02 May 2026 at 12:00.All interesting information can be found in one place, like Tor Akureyri vs Knattspyrnufelag Akureyrar score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Tor Akureyri vs Knattspyrnufelag Akureyrar score and info in recent games:
  • Tor Akureyri - Knattspyrnufelag Akureyrar (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 Besta deild
  • Knattspyrnufelag Akureyrar - Tor Akureyri (02.03.2023 | 02 Mar 2023 | 02/03/2023) 1:0 League Cup A
  • Knattspyrnufelag Akureyrar - Tor Akureyri (21.04.2021 | 21 Apr 2021 | 21/04/2021) 1:1 Iceland. Preseason Cup
  • Tor Akureyri - Knattspyrnufelag Akureyrar (28.01.2018 | 28 Jan 2018 | 28/01/2018) 1:1 Iceland. Preseason Cup
  • Tor Akureyri - Knattspyrnufelag Akureyrar (24.09.2016 | 24 Sep 2016 | 24/09/2016) Torsvollur 0:3 1. deild

Last played matches of teams:

Tor Akureyri
  • Tor Akureyri - Stjarnan (31.05.2026 | 31 May 2026 | 31/05/2026) 1:3 Besta deild
  • RB Keflavik - Tor Akureyri (22.05.2026 | 22 May 2026 | 22/05/2026) 1:0 Besta deild
  • Tor Akureyri - IA Akranes (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
  • Vikingur Reykjavik - Tor Akureyri (08.05.2026 | 08 May 2026 | 08/05/2026) 6:0 Besta deild
  • Tor Akureyri - Knattspyrnufelag Akureyrar (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 Besta deild
Knattspyrnufelag Akureyrar
  • Knattspyrnufelag Reykjavíkur - Knattspyrnufelag Akureyrar (31.05.2026 | 31 May 2026 | 31/05/2026) 5:3 Besta deild
  • Knattspyrnufelag Akureyrar - Valur (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
  • Hafnarfjordur - Knattspyrnufelag Akureyrar (17.05.2026 | 17 May 2026 | 17/05/2026) 1:2 Besta deild
  • Knattspyrnufelag Akureyrar - KF Aegir Thorlakshofn (14.05.2026 | 14 May 2026 | 14/05/2026) 1:2 Cup
  • Knattspyrnufelag Akureyrar - Íþrottabandalag Vestmannaeyja (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 Besta deild
Tor Akureyri v Knattspyrnufelag Akureyrar score today, 02.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.